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#include "nex.h"
#include <stdlib.h>
SDL_Surface *OutputSDL::surface=0;
OutputSDL::OutputSDL()
{
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption("Nex","noatun");
bool fullscreen=false;
Uint32 flags = SDL_SWSURFACE | (fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE);
surface = SDL_SetVideoMode(width, height, 32, flags);
SDL_ShowCursor(1);
}
OutputSDL::~OutputSDL()
{
SDL_FreeSurface(surface);
}
int OutputSDL::display(Bitmap *source)
{
memcpy(surface->pixels, source->pixels(), source->bytes());
SDL_UpdateRect(surface, 0, 0, 0, 0);
SDL_Event event;
while ( SDL_PollEvent(&event) > 0 )
{
switch (event.type)
{
case SDL_TQUIT:
return Exit;
default:
break;
}
}
return None;
}
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