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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-01-26 13:16:15 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-01-26 13:16:15 -0600
commit7e09b5c2efae58399621a938de26b9675b8ba621 (patch)
treede2c9535e1f4c48ae91910492d298eba1d593fd5 /kscreensaver/kdesavers/Flux.cpp
parent159f7e147ac33c924b3ce9050c8f03cbc54916ee (diff)
downloadtdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.tar.gz
tdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.zip
Rename a number of libraries and executables to avoid conflicts with KDE4
Diffstat (limited to 'kscreensaver/kdesavers/Flux.cpp')
-rw-r--r--kscreensaver/kdesavers/Flux.cpp967
1 files changed, 0 insertions, 967 deletions
diff --git a/kscreensaver/kdesavers/Flux.cpp b/kscreensaver/kdesavers/Flux.cpp
deleted file mode 100644
index d401b782..00000000
--- a/kscreensaver/kdesavers/Flux.cpp
+++ /dev/null
@@ -1,967 +0,0 @@
-//============================================================================
-//
-// Terence Welsh Screensaver - Flux
-// http://www.reallyslick.com/
-//
-// Ported to KDE by Karl Robillard
-//
-/*
- * Copyright (C) 2002 Terence M. Welsh
- *
- * Flux is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation.
- *
- * Flux is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-//============================================================================
-
-
-/*
- TODO
-
- [ ] Regular and others are messed up after Sparkler.
- Insane seems to reset them.
-*/
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <time.h>
-#include <tqtimer.h>
-#include "Flux.h"
-#include "Flux.moc"
-
-
-#define NUMCONSTS 8
-#define PIx2 6.28318530718f
-#define DEG2RAD 0.0174532925f
-
-
-void hsl2rgb(float h, float s, float l, float &r, float &g, float &b)
-{
- // hue influence
- if(h < 0.166667){ // full red, some green
- r = 1.0;
- g = h * 6.0f;
- b = 0.0;
- }
- else {
- if(h < 0.5){ // full green
- g = 1.0;
- if(h < 0.333333){ // some red
- r = 1.0f - ((h - 0.166667f) * 6.0f);
- b = 0.0;
- }
- else{ // some blue
- b = (h - 0.333333f) * 6.0f;
- r = 0.0;
- }
- }
- else{
- if(h < 0.833333){ // full blue
- b = 1.0;
- if(h < 0.666667){ // some green
- g = 1.0f - ((h - 0.5f) * 6.0f);
- r = 0.0;
- }
- else{ // some red
- r = (h - 0.666667f) * 6.0f;
- g = 0.0;
- }
- }
- else{ // full red, some blue
- r = 1.0;
- b = 1.0f - ((h - 0.833333f) * 6.0f);
- g = 0.0;
- }
- }
- }
-
- // saturation influence
- r = 1.0f - (s * (1.0f - r));
- g = 1.0f - (s * (1.0f - g));
- b = 1.0f - (s * (1.0f - b));
-
- // luminosity influence
- r *= l;
- g *= l;
- b *= l;
-}
-
-
-// Useful random number macros
-// Don't forget to initialize with srand()
-inline int myRandi(int x){
- return((rand() * x) / RAND_MAX);
-}
-inline float myRandf(float x){
- return(float(rand() * x) / float(RAND_MAX));
-}
-
-
-//----------------------------------------------------------------------------
-
-
-// Flux context to allow many instances.
-static FluxWidget* _fc = 0;
-
-static int whichparticle;
-
-
-// This class is poorly named. It's actually a whole trail of particles.
-class particle
-{
-public:
-
- particle();
- ~particle();
- float update(float *c);
-
-private:
-
- float** vertices;
- short trails;
- short counter;
- float offset[3];
-};
-
-
-particle::particle()
-{
- // Offsets are somewhat like default positions for the head of each
- // particle trail. Offsets spread out the particle trails and keep
- // them from all overlapping.
- offset[0] = cos(PIx2 * float(whichparticle) / float(_fc->dParticles));
- offset[1] = float(whichparticle) / float(_fc->dParticles) - 0.5f;
- offset[2] = sin(PIx2 * float(whichparticle) / float(_fc->dParticles));
- whichparticle++;
-
- // Initialize memory and set initial positions out of view of the camera
- trails = _fc->dTrail;
- vertices = new float*[ trails ];
-
- int i;
- for(i=0; i<trails; i++)
- {
- vertices[i] = new float[5]; // 0,1,2 = position, 3 = hue, 4 = saturation
- vertices[i][0] = 0.0f;
- vertices[i][1] = 3.0f;
- vertices[i][2] = 0.0f;
- vertices[i][3] = 0.0f;
- vertices[i][4] = 0.0f;
- }
-
- counter = 0;
-}
-
-
-particle::~particle()
-{
- for(int i=0; i<trails; i++)
- delete[] vertices[i];
- delete[] vertices;
-}
-
-
-float particle::update(float *c)
-{
- int i, p, growth;
- float rgb[3];
- float cx, cy, cz; // Containment variables
- float luminosity;
- static float expander = 1.0f + 0.0005f * float(_fc->dExpansion);
- static float blower = 0.001f * float(_fc->dWind);
- //static float otherxyz[3];
- float depth = 0;
-
- // Record old position
- int oldc = counter;
- float oldpos[3];
- oldpos[0] = vertices[oldc][0];
- oldpos[1] = vertices[oldc][1];
- oldpos[2] = vertices[oldc][2];
-
- counter ++;
- if(counter >= _fc->dTrail)
- counter = 0;
-
- // Here's the iterative math for calculating new vertex positions
- // first calculate limiting terms which keep vertices from constantly
- // flying off to infinity
- cx = vertices[oldc][0] * (1.0f - 1.0f / (vertices[oldc][0] * vertices[oldc][0] + 1.0f));
- cy = vertices[oldc][1] * (1.0f - 1.0f / (vertices[oldc][1] * vertices[oldc][1] + 1.0f));
- cz = vertices[oldc][2] * (1.0f - 1.0f / (vertices[oldc][2] * vertices[oldc][2] + 1.0f));
- // then calculate new positions
- vertices[counter][0] = vertices[oldc][0] + c[6] * offset[0] - cx
- + c[2] * vertices[oldc][1]
- + c[5] * vertices[oldc][2];
- vertices[counter][1] = vertices[oldc][1] + c[6] * offset[1] - cy
- + c[1] * vertices[oldc][2]
- + c[4] * vertices[oldc][0];
- vertices[counter][2] = vertices[oldc][2] + c[6] * offset[2] - cz
- + c[0] * vertices[oldc][0]
- + c[3] * vertices[oldc][1];
-
- // Pick a hue
- vertices[counter][3] = cx * cx + cy * cy + cz * cz;
- if(vertices[counter][3] > 1.0f)
- vertices[counter][3] = 1.0f;
- vertices[counter][3] += c[7];
- // Limit the hue (0 - 1)
- if(vertices[counter][3] > 1.0f)
- vertices[counter][3] -= 1.0f;
- if(vertices[counter][3] < 0.0f)
- vertices[counter][3] += 1.0f;
- // Pick a saturation
- vertices[counter][4] = c[0] + vertices[counter][3];
- // Limit the saturation (0 - 1)
- if(vertices[counter][4] < 0.0f)
- vertices[counter][4] = -vertices[counter][4];
- vertices[counter][4] -= float(int(vertices[counter][4]));
- vertices[counter][4] = 1.0f - (vertices[counter][4] * vertices[counter][4]);
-
- // Bring particles back if they escape
- if(!counter){
- if((vertices[0][0] > 1000000000.0f) || (vertices[0][0] < -1000000000.0f)
- || (vertices[0][1] > 1000000000.0f) || (vertices[0][1] < -1000000000.0f)
- || (vertices[2][2] > 1000000000.0f) || (vertices[0][2] < -1000000000.0f)){
- vertices[0][0] = myRandf(2.0f) - 1.0f;
- vertices[0][1] = myRandf(2.0f) - 1.0f;
- vertices[0][2] = myRandf(2.0f) - 1.0f;
- }
- }
-
- // Draw every vertex in particle trail
- p = counter;
- growth = 0;
- luminosity = _fc->lumdiff;
- for(i=0; i<_fc->dTrail; i++){
- p ++;
- if(p >= _fc->dTrail)
- p = 0;
- growth++;
-
- // assign color to particle
- hsl2rgb(vertices[p][3], vertices[p][4], luminosity, rgb[0], rgb[1], rgb[2]);
- glColor3fv(rgb);
-
- glPushMatrix();
- if(_fc->dGeometry == 1) // Spheres
- glTranslatef(vertices[p][0], vertices[p][1], vertices[p][2]);
- else{ // Points or lights
- depth = _fc->cosCameraAngle * vertices[p][2] - _fc->sinCameraAngle * vertices[p][0];
- glTranslatef(_fc->cosCameraAngle * vertices[p][0] + _fc->sinCameraAngle
- * vertices[p][2], vertices[p][1], depth);
- }
- if(_fc->dGeometry){ // Spheres or lights
- switch(_fc->dTrail - growth){
- case 0:
- glScalef(0.259f, 0.259f, 0.259f);
- break;
- case 1:
- glScalef(0.5f, 0.5f, 0.5f);
- break;
- case 2:
- glScalef(0.707f, 0.707f, 0.707f);
- break;
- case 3:
- glScalef(0.866f, 0.866f, 0.866f);
- break;
- case 4:
- glScalef(0.966f, 0.966f, 0.966f);
- }
- }
- switch(_fc->dGeometry){
- case 0: // Points
- switch(_fc->dTrail - growth){
- case 0:
- glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.001036f));
- break;
- case 1:
- glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.002f));
- break;
- case 2:
- glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.002828f));
- break;
- case 3:
- glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.003464f));
- break;
- case 4:
- glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.003864f));
- break;
- default:
- glPointSize(float(_fc->dSize * (depth + 200.0f) * 0.004f));
- }
- glBegin(GL_POINTS);
- glVertex3f(0.0f,0.0f,0.0f);
- glEnd();
- break;
- case 1: // Spheres
- case 2: // Lights
- glCallList(1);
- }
- glPopMatrix();
- vertices[p][0] *= expander;
- vertices[p][1] *= expander;
- vertices[p][2] *= expander;
- vertices[p][2] += blower;
- luminosity += _fc->lumdiff;
- }
-
- // Find distance between new position and old position and return it
- oldpos[0] -= vertices[counter][0];
- oldpos[1] -= vertices[counter][1];
- oldpos[2] -= vertices[counter][2];
- return(float(sqrt(oldpos[0] * oldpos[0] + oldpos[1] * oldpos[1] + oldpos[2] * oldpos[2])));
-}
-
-
-// This class is a set of particle trails and constants that enter
-// into their equations of motion.
-class flux
-{
-public:
-
- flux();
- ~flux();
- void update();
-
- particle *particles;
- int randomize;
- float c[NUMCONSTS]; // constants
- float cv[NUMCONSTS]; // constants' change velocities
- int currentSmartConstant;
- float oldDistance;
-};
-
-
-flux::flux()
-{
- whichparticle = 0;
-
- particles = new particle[_fc->dParticles];
- randomize = 1;
-
- float instability = _fc->dInstability;
- int i;
- for(i=0; i<NUMCONSTS; i++)
- {
- c[i] = myRandf(2.0f) - 1.0f;
- cv[i] = myRandf(0.000005f * instability * instability)
- + 0.000001f * instability * instability;
- }
-
- currentSmartConstant = 0;
- oldDistance = 0.0f;
-}
-
-
-flux::~flux()
-{
- delete[] particles;
-}
-
-
-void flux::update()
-{
- int i;
-
- // randomize constants
- if(_fc->dRandomize){
- randomize --;
- if(randomize <= 0){
- for(i=0; i<NUMCONSTS; i++)
- c[i] = myRandf(2.0f) - 1.0f;
- int temp = 101 - _fc->dRandomize;
- temp = temp * temp;
- randomize = temp + myRandi(temp);
- }
- }
-
- // update constants
- for(i=0; i<NUMCONSTS; i++){
- c[i] += cv[i];
- if(c[i] >= 1.0f){
- c[i] = 1.0f;
- cv[i] = -cv[i];
- }
- if(c[i] <= -1.0f){
- c[i] = -1.0f;
- cv[i] = -cv[i];
- }
- }
-
- // update all particles in this flux field
- float dist;
- for(i=0; i<_fc->dParticles; i++)
- dist = particles[i].update(c);
-
- // use dist from last particle to activate smart constants
- _fc->dSmart = 0;
- if(_fc->dSmart){
- const float upper = 0.4f;
- const float lower = 0.2f;
- int beSmart = 0;
- if(dist > upper && dist > oldDistance)
- beSmart = 1;
- if(dist < lower && dist < oldDistance)
- beSmart = 1;
- if(beSmart){
- cv[currentSmartConstant] = -cv[currentSmartConstant];
- currentSmartConstant ++;
- if(currentSmartConstant >= _fc->dSmart)
- currentSmartConstant = 0;
- }
- oldDistance = dist;
- }
-}
-
-
-//----------------------------------------------------------------------------
-
-
-FluxWidget::FluxWidget( TQWidget* parent, const char* name )
- : TQGLWidget(parent, name), _fluxes(0)
-{
- setDefaults( Regular );
-
- _frameTime = 1000 / 60;
- _timer = new TQTimer( this );
- connect( _timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(nextFrame()) );
-}
-
-
-FluxWidget::~FluxWidget()
-{
- // Free memory
- delete[] _fluxes;
-}
-
-
-void FluxWidget::paintGL()
-{
- // clear the screen
- glLoadIdentity();
-
- if(dBlur) // partially
- {
- int viewport[4];
- glGetIntegerv(GL_VIEWPORT, viewport);
- float viewRatio = float(viewport[2]) / float(viewport[3]);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glColor4f(0.0f, 0.0f, 0.0f, 0.5f - (float(sqrt(sqrt(double(dBlur)))) * 0.15495f));
- glBegin(GL_TRIANGLE_STRIP);
- glVertex3f(-3.0f * viewRatio, -3.0f, 0.0f);
- glVertex3f(3.0f * viewRatio, -3.0f, 0.0f);
- glVertex3f(-3.0f * viewRatio, 3.0f, 0.0f);
- glVertex3f(3.0f * viewRatio, 3.0f, 0.0f);
- glEnd();
- }
- else // completely
- {
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- cameraAngle += 0.01f * float(dRotation);
- if(cameraAngle >= 360.0f)
- cameraAngle -= 360.0f;
- if(dGeometry == 1) // Only rotate for spheres
- glRotatef(cameraAngle, 0.0f, 1.0f, 0.0f);
- else
- {
- cosCameraAngle = cos(cameraAngle * DEG2RAD);
- sinCameraAngle = sin(cameraAngle * DEG2RAD);
- }
-
- // set up blend modes for rendering particles
- switch(dGeometry)
- {
- case 0: // Blending for points
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glEnable(GL_BLEND);
- glEnable(GL_POINT_SMOOTH);
- glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
- break;
-
- case 1: // No blending for spheres, but we need z-buffering
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- glClear(GL_DEPTH_BUFFER_BIT);
- break;
-
- case 2: // Blending for lights
- glBlendFunc(GL_ONE, GL_ONE);
- glEnable(GL_BLEND);
- }
-
- // Update particles
- if( _fluxes )
- {
- _fc = this;
- int i;
- for(i=0; i<dFluxes; i++)
- _fluxes[i].update();
- }
-
- glFlush();
-}
-
-
-void FluxWidget::resizeGL( int w, int h )
-{
- glViewport(0, 0, w, h );
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(100.0, (float) w / (float) h, 0.01, 200);
- glTranslatef(0.0, 0.0, -2.5);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-// Window initialization
-void FluxWidget::initializeGL()
-{
- //resizeGL( width(), height() );
-
- updateParameters();
-
- _timer->start( _frameTime, true );
-}
-
-
-#ifdef UNIT_TEST
-void FluxWidget::keyPressEvent( TQKeyEvent* e )
-{
- if( e->key() == TQt::Key_0 ) { setDefaults( 0 ); updateParameters(); }
- if( e->key() == TQt::Key_1 ) { setDefaults( 1 ); updateParameters(); }
- if( e->key() == TQt::Key_2 ) { setDefaults( 2 ); updateParameters(); }
- if( e->key() == TQt::Key_3 ) { setDefaults( 3 ); updateParameters(); }
- if( e->key() == TQt::Key_4 ) { setDefaults( 4 ); updateParameters(); }
- if( e->key() == TQt::Key_5 ) { setDefaults( 5 ); updateParameters(); }
-}
-#endif
-
-
-void FluxWidget::nextFrame()
-{
- updateGL();
- _timer->start( _frameTime, true );
-}
-
-
-/**
- May be called at any time - makes no OpenGL calls.
-*/
-void FluxWidget::setDefaults( int which )
-{
- switch(which)
- {
- case Hypnotic:
- dFluxes = 2;
- dParticles = 10;
- dTrail = 40;
- dGeometry = 2;
- dSize = 15;
- dRandomize = 80;
- dExpansion = 20;
- dRotation = 0;
- dWind = 40;
- dInstability = 10;
- dBlur = 30;
- break;
-
- case Insane:
- dFluxes = 4;
- dParticles = 30;
- dTrail = 8;
- dGeometry = 2;
- dSize = 25;
- dRandomize = 0;
- dExpansion = 80;
- dRotation = 60;
- dWind = 40;
- dInstability = 100;
- dBlur = 10;
- break;
-
- case Sparklers:
- dFluxes = 3;
- dParticles = 20;
- dTrail = 6;
- dGeometry = 1;
- dSize = 20;
- dComplexity = 3;
- dRandomize = 85;
- dExpansion = 60;
- dRotation = 30;
- dWind = 20;
- dInstability = 30;
- dBlur = 0;
- break;
-
- case Paradigm:
- dFluxes = 1;
- dParticles = 40;
- dTrail = 40;
- dGeometry = 2;
- dSize = 5;
- dRandomize = 90;
- dExpansion = 30;
- dRotation = 20;
- dWind = 10;
- dInstability = 5;
- dBlur = 10;
- break;
-
- case Galactic:
- dFluxes = 1;
- dParticles = 2;
- dTrail = 1500;
- dGeometry = 2;
- dSize = 10;
- dRandomize = 0;
- dExpansion = 5;
- dRotation = 25;
- dWind = 0;
- dInstability = 5;
- dBlur = 0;
- break;
-
- case Regular:
- default:
- dFluxes = 1;
- dParticles = 20;
- dTrail = 40;
- dGeometry = 2;
- dSize = 15;
- dRandomize = 0;
- dExpansion = 40;
- dRotation = 30;
- dWind = 20;
- dInstability = 20;
- dBlur = 0;
- break;
- }
-}
-
-
-/**
- Called after dGeometry, dTrail, or dFluxes is changed
- (such as with setDefaults).
-*/
-void FluxWidget::updateParameters()
-{
- int i, j;
- float x, y, temp;
-
- srand((unsigned)time(NULL));
- rand(); rand(); rand(); rand(); rand();
-
- cameraAngle = 0.0f;
-
- glFrontFace(GL_CCW);
- glEnable(GL_CULL_FACE);
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if(dGeometry == 0)
- {
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_TEXTURE_2D);
-
- glEnable(GL_POINT_SMOOTH);
- //glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
- }
- else if(dGeometry == 1) // Spheres and their lighting
- {
- glNewList(1, GL_COMPILE);
- GLUquadricObj* qobj = gluNewQuadric();
- gluSphere(qobj, 0.005f * dSize, dComplexity + 2, dComplexity + 1);
- gluDeleteQuadric(qobj);
- glEndList();
-
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- float ambient[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- float diffuse[4] = {1.0f, 1.0f, 1.0f, 0.0f};
- float specular[4] = {1.0f, 1.0f, 1.0f, 0.0f};
- float position[4] = {500.0f, 500.0f, 500.0f, 0.0f};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
- }
- else if(dGeometry == 2) // Init lights
- {
- for(i=0; i<LIGHTSIZE; i++)
- {
- for(j=0; j<LIGHTSIZE; j++)
- {
- x = float(i - LIGHTSIZE / 2) / float(LIGHTSIZE / 2);
- y = float(j - LIGHTSIZE / 2) / float(LIGHTSIZE / 2);
- temp = 1.0f - float(sqrt((x * x) + (y * y)));
- if(temp > 1.0f)
- temp = 1.0f;
- if(temp < 0.0f)
- temp = 0.0f;
- lightTexture[i][j] = (unsigned char) (255.0f * temp * temp);
- }
- }
-
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, 1, LIGHTSIZE, LIGHTSIZE, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, lightTexture);
-
- temp = float(dSize) * 0.005f;
- glNewList(1, GL_COMPILE);
- glBindTexture(GL_TEXTURE_2D, 1);
- glBegin(GL_TRIANGLES);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-temp, -temp, 0.0f);
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(temp, -temp, 0.0f);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(temp, temp, 0.0f);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-temp, -temp, 0.0f);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(temp, temp, 0.0f);
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-temp, temp, 0.0f);
- glEnd();
- glEndList();
- }
-
- // Initialize luminosity difference
- lumdiff = 1.0f / float(dTrail);
-
- _fc = this;
- delete[] _fluxes;
- _fluxes = new flux[dFluxes];
-}
-
-
-//----------------------------------------------------------------------------
-
-
-#ifndef UNIT_TEST
-#include <klocale.h>
-#include <kglobal.h>
-#include <kconfig.h>
-
-
-// libkscreensaver interface
-extern "C"
-{
- KDE_EXPORT const char* kss_applicationName = "kflux.kss";
- KDE_EXPORT const char* kss_description = I18N_NOOP( "Flux" );
- KDE_EXPORT const char* kss_version = "1.0";
-
- KDE_EXPORT KScreenSaver* kss_create( WId id )
- {
- return new KFluxScreenSaver( id );
- }
-
- KDE_EXPORT TQDialog* kss_setup()
- {
- return new KFluxSetup;
- }
-}
-
-
-//----------------------------------------------------------------------------
-
-
-KFluxScreenSaver::KFluxScreenSaver( WId id ) : KScreenSaver( id )
-{
- _flux = new FluxWidget;
-
- readSettings();
-
- embed( _flux );
- _flux->show();
-}
-
-
-KFluxScreenSaver::~KFluxScreenSaver()
-{
-}
-
-
-static int filterRandom( int n )
-{
- if( (n < 0) || (n >= FluxWidget::DefaultModes) )
- {
- srand((unsigned)time(NULL));
- n = rand() % FluxWidget::DefaultModes;
- }
- return n;
-}
-
-
-void KFluxScreenSaver::readSettings()
-{
- TDEConfig* config = TDEGlobal::config();
- config->setGroup("Settings");
-
- _mode = config->readNumEntry( "Mode", FluxWidget::Regular );
- _flux->setDefaults( filterRandom(_mode) );
-}
-
-
-/**
- Any invalid mode will select one at random.
-*/
-void KFluxScreenSaver::setMode( int id )
-{
- _mode = id;
- _flux->setDefaults( filterRandom(id) );
- _flux->updateParameters();
-}
-
-
-//----------------------------------------------------------------------------
-
-
-#include <tqlayout.h>
-#include <tqpushbutton.h>
-#include <tqlabel.h>
-#include <tqcombobox.h>
-#include <kbuttonbox.h>
-#include <kmessagebox.h>
-
-
-static const char* defaultText[] =
-{
- I18N_NOOP( "Regular" ),
- I18N_NOOP( "Hypnotic" ),
- I18N_NOOP( "Insane" ),
- I18N_NOOP( "Sparklers" ),
- I18N_NOOP( "Paradigm" ),
- I18N_NOOP( "Galactic" ),
- I18N_NOOP( "(Random)" ),
- 0
-};
-
-
-KFluxSetup::KFluxSetup( TQWidget* parent, const char* name )
- : KDialogBase( parent, name, true, i18n( "Setup Flux Screen Saver" ),
- Ok|Cancel|Help, Ok, true )
-{
- setButtonText( Help, i18n( "A&bout" ) );
- TQWidget *main = makeMainWidget();
-
- TQHBoxLayout* top = new TQHBoxLayout( main, 0, spacingHint() );
- TQVBoxLayout* leftCol = new TQVBoxLayout;
- top->addLayout( leftCol );
-
- // Parameters
- TQLabel* label = new TQLabel( i18n("Mode:"), main );
- leftCol->addWidget( label );
-
- modeW = new TQComboBox( main );
- int i = 0;
- while (defaultText[i])
- modeW->insertItem( i18n(defaultText[i++]) );
- leftCol->addWidget( modeW );
-
- leftCol->addStretch();
-
- // Preview
- TQWidget* preview;
- preview = new TQWidget( main );
- preview->setFixedSize( 220, 165 );
- preview->setBackgroundColor( black );
- preview->show(); // otherwise saver does not get correct size
- _saver = new KFluxScreenSaver( preview->winId() );
- top->addWidget(preview);
-
- // Now that we have _saver...
- modeW->setCurrentItem( _saver->mode() ); // set before we connect
- connect( modeW, TQT_SIGNAL(activated(int)), _saver, TQT_SLOT(setMode(int)) );
-}
-
-
-KFluxSetup::~KFluxSetup()
-{
- delete _saver;
-}
-
-
-void KFluxSetup::slotHelp()
-{
- KMessageBox::about(this,
- i18n("<h3>Flux 1.0</h3>\n<p>Copyright (c) 2002 Terence M. Welsh<br>\n<a href=\"http://www.reallyslick.com/\">http://www.reallyslick.com/</a></p>\n\n<p>Ported to KDE by Karl Robillard</p>"),
- TQString(), KMessageBox::AllowLink);
-}
-
-
-/**
- Ok pressed - save settings and exit
-*/
-void KFluxSetup::slotOk()
-{
- TDEConfig* config = TDEGlobal::config();
- config->setGroup("Settings");
-
- TQString val;
- val.setNum( modeW->currentItem() );
- config->writeEntry("Mode", val );
-
- config->sync();
- accept();
-}
-#endif
-
-
-//----------------------------------------------------------------------------
-
-
-#ifdef UNIT_TEST
-// moc Flux.h -o Flux.moc
-// g++ -g -DUNIT_TEST Flux.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL
-
-#include <tqapplication.h>
-
-int main( int argc, char** argv )
-{
- TQApplication app( argc, argv );
-
- FluxWidget w;
- w.setDefaults( FluxWidget::Sparklers );
- app.setMainWidget( &w );
- w.show();
-
- return app.exec();
-}
-#endif
-
-
-//EOF