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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
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tree36163d4ee667c23b5cf232df2f3004cd0a76202a /kscreensaver/kdesavers/pendulum.cpp
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeartwork@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+//============================================================================
+//
+// KPendulum screen saver for KDE
+//
+// The screen saver displays a physically realistic simulation of a two-part
+// pendulum.
+//
+// Developed by Georg Drenkhahn, georg-d@users.sourceforge.net
+//
+// $Id$
+//
+/*
+ * Copyright (C) 2004 Georg Drenkhahn
+ *
+ * KRotation is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License version 2 as published by the
+ * Free Software Foundation.
+ *
+ * KRotation is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+ * A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place, Suite 330, Boston, MA 02110-1301 USA
+ */
+//============================================================================
+
+// std. C++ headers
+#include <cstdlib>
+
+// Qt headers
+#include <qlineedit.h>
+#include <qspinbox.h>
+#include <qvalidator.h>
+#include <qcolordialog.h>
+#include <qpushbutton.h>
+#include <qtooltip.h>
+// KDE headers
+#include <klocale.h>
+#include <kconfig.h>
+#include <kdebug.h>
+#include <kmessagebox.h>
+
+#include "sspreviewarea.h"
+
+// pendulum.moc includes pendulum.h
+#include "pendulum.moc"
+
+#define KPENDULUM_VERSION "1.1"
+
+// libkscreensaver interface
+extern "C"
+{
+ /// application name for libkscreensaver interface
+ KDE_EXPORT const char *kss_applicationName = "kpendulum.kss";
+ /// application description for libkscreensaver interface
+ KDE_EXPORT const char *kss_description = I18N_NOOP("Simulation of\
+ a two-part pendulum");
+ /// application version for libkscreensaver interface
+ KDE_EXPORT const char *kss_version = KPENDULUM_VERSION;
+
+ /// function to create screen saver object
+ KDE_EXPORT KScreenSaver* kss_create(WId id)
+ {
+ return new KPendulumSaver(id);
+ }
+
+ /// function to create setup dialog for screen saver
+ KDE_EXPORT QDialog* kss_setup()
+ {
+ return new KPendulumSetup();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// PendulumOdeSolver
+//-----------------------------------------------------------------------------
+
+PendulumOdeSolver::PendulumOdeSolver(
+ const double &_t,
+ const double &_dt,
+ std::valarray<double> &_y,
+ const double &_eps,
+ const double &_m1,
+ const double &_m2,
+ const double &_l1,
+ const double &_l2,
+ const double &_g)
+ : RkOdeSolver<double>(_t,_y,_dt,_eps),
+ A(1.0/(_m2*_l1*_l1)),
+ B1(_m2*_l1*_l2), // constants for faster numeric calculation
+ B(1.0/B1), // derived from m1,m2,l1,l2,g
+ C((_m1+_m2)/(_m2*_m2*_l2*_l2)),
+ D(_g*(_m1+_m2)*_l1),
+ E(_g*_m2*_l2),
+ M((_m1+_m2)/_m2)
+{
+}
+
+std::valarray<double> PendulumOdeSolver::f(
+ const double &x,
+ const std::valarray<double> &y) const
+{
+ (void)x; // unused
+
+ const double& q1 = y[0];
+ const double& q2 = y[1];
+ const double& p1 = y[2];
+ const double& p2 = y[3];
+
+ const double cosDq = std::cos(q1-q2);
+ const double iden = 1.0/(M - cosDq*cosDq); // invers denominator
+ const double dq1dt = (A*p1 - B*cosDq*p2)*iden;
+ const double dq2dt = (C*p2 - B*cosDq*p1)*iden;
+
+ std::valarray<double> ypr(y.size());
+ ypr[0] = dq1dt;
+ ypr[1] = dq2dt;
+
+ const double K = B1 * dq1dt*dq2dt * std::sin(q1-q2);
+ ypr[2] = -K - D * std::sin(q1);
+ ypr[3] = K - E * std::sin(q2);
+
+ return ypr;
+}
+
+//-----------------------------------------------------------------------------
+// Rotation: screen saver widget
+//-----------------------------------------------------------------------------
+
+PendulumGLWidget::PendulumGLWidget(QWidget* parent, const char* name)
+ : QGLWidget(parent, name),
+ eyeR(30), // eye coordinates (polar)
+ eyeTheta(M_PI*0.45),
+ eyePhi(0),
+ lightR(eyeR), // light coordinates (polar)
+ lightTheta(M_PI*0.25),
+ lightPhi(M_PI*0.25),
+ quadM1(gluNewQuadric()),
+ m_barColor(KPendulumSaver::barColorDefault),
+ m_m1Color(KPendulumSaver::m1ColorDefault),
+ m_m2Color(KPendulumSaver::m2ColorDefault)
+{
+}
+
+PendulumGLWidget::~PendulumGLWidget(void)
+{
+ gluDeleteQuadric(quadM1);
+}
+
+void PendulumGLWidget::setEyePhi(double phi)
+{
+ eyePhi = phi;
+ while (eyePhi < 0) eyePhi += 2.*M_PI;
+ while (eyePhi > 2*M_PI) eyePhi -= 2.*M_PI;
+
+ // get the view port
+ static GLint vp[4];
+ glGetIntegerv(GL_VIEWPORT, vp);
+ // calc new perspective, a resize event is simulated here
+ resizeGL(static_cast<int>(vp[2]), static_cast<int>(vp[3]));
+}
+
+void PendulumGLWidget::setAngles(const double& q1, const double& q2)
+{
+ ang1 = static_cast<GLfloat>(q1*180./M_PI);
+ ang2 = static_cast<GLfloat>(q2*180./M_PI);
+}
+
+void PendulumGLWidget::setMasses(const double& m1, const double& m2)
+{
+ sqrtm1 = static_cast<GLfloat>(sqrt(m1));
+ sqrtm2 = static_cast<GLfloat>(sqrt(m2));
+}
+
+void PendulumGLWidget::setLengths(const double& _l1, const double& _l2)
+{
+ l1 = static_cast<GLfloat>(_l1);
+ l2 = static_cast<GLfloat>(_l2);
+}
+
+void PendulumGLWidget::setBarColor(const QColor& c)
+{
+ if (c.isValid())
+ {
+ m_barColor = c;
+ }
+}
+
+void PendulumGLWidget::setM1Color(const QColor& c)
+{
+ if (c.isValid())
+ {
+ m_m1Color = c;
+ }
+}
+void PendulumGLWidget::setM2Color(const QColor& c)
+{
+ if (c.isValid())
+ {
+ m_m2Color = c;
+ }
+}
+
+/* --------- protected methods ----------- */
+
+void PendulumGLWidget::initializeGL(void)
+{
+ qglClearColor(QColor(black)); // set color to clear the background
+
+ glClearDepth(1); // depth buffer setup
+ glEnable(GL_DEPTH_TEST); // depth testing
+ glDepthFunc(GL_LEQUAL); // type of depth test
+
+ glShadeModel(GL_SMOOTH); // smooth color shading in poygons
+
+ // nice perspective calculation
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+
+ // set up the light
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+
+ glMatrixMode(GL_MODELVIEW); // select modelview matrix
+ glLoadIdentity();
+ // set positon of light0
+ GLfloat lightPos[4]=
+ {lightR * sin(lightTheta) * sin(lightPhi),
+ lightR * sin(lightTheta) * cos(lightPhi),
+ lightR * cos(lightTheta),
+ 0};
+ glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
+ // set positon of light1
+ lightPos[0] = lightR * sin(lightTheta) * sin(lightPhi+M_PI);
+ lightPos[1] = lightR * sin(lightTheta) * cos(lightPhi+M_PI);
+ glLightfv(GL_LIGHT1, GL_POSITION, lightPos);
+
+ // only for lights #>0
+ GLfloat spec[]={1,1,1,1};
+ glLightfv(GL_LIGHT1, GL_SPECULAR, spec);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, spec);
+
+ // enable setting the material colour by glColor()
+ glEnable(GL_COLOR_MATERIAL);
+
+ GLfloat emi[4] = {.13, .13, .13, 1};
+ glMaterialfv(GL_FRONT, GL_EMISSION, emi);
+}
+
+void PendulumGLWidget::paintGL(void)
+{
+ // clear color and depth buffer
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_MODELVIEW); // select modelview matrix
+
+ glLoadIdentity();
+
+ static const GLfloat width = 2.0;
+ static const GLfloat masswidth = 1.0;
+ static const int noOfSlices = 20;
+
+ // top axis, left (x>0)
+ glTranslatef(0.5*width, 0, 0);
+ glRotatef(90, 0, 1, 0);
+ qglColor(m_barColor);
+ gluCylinder(quadM1, 0.2, 0.2, 5, 10, 1);
+ gluSphere(quadM1, 0.2, 10, 10);
+ // top axis, right
+ glLoadIdentity();
+ glTranslatef(-0.5*width, 0, 0);
+ glRotatef(-90, 0, 1, 0);
+ gluCylinder(quadM1, 0.2, 0.2, 5, 10, 1);
+ gluSphere(quadM1, 0.2, 10, 10);
+ // 1. part, left
+ glLoadIdentity();
+ glRotatef(ang1, 1, 0, 0);
+ glPushMatrix();
+ glTranslatef(0.5*width, 0, -l1);
+ gluCylinder(quadM1, 0.2, 0.2, l1, 10, 1);
+ glPopMatrix();
+
+ // 1. part, right
+ glPushMatrix();
+ glTranslatef(-0.5*width, 0, -l1);
+ gluCylinder(quadM1, 0.2, 0.2, l1, 10, 1);
+ // 1. part, bottom
+ glRotatef(90, 0, 1, 0);
+ gluSphere(quadM1, 0.2, 10, 10); // bottom corner 1
+ gluCylinder(quadM1, 0.2, 0.2, width, 10, 1); // connection
+ glTranslatef(0, 0, 0.5*(width-masswidth));
+ qglColor(m_m1Color);
+ gluCylinder(quadM1, sqrtm1, sqrtm1, masswidth, noOfSlices, 1); // mass 1
+ gluQuadricOrientation(quadM1, GLU_INSIDE);
+ gluDisk(quadM1, 0, sqrtm1, noOfSlices,1); // bottom of mass
+ gluQuadricOrientation(quadM1, GLU_OUTSIDE);
+ glTranslatef(0, 0, masswidth);
+ gluDisk(quadM1, 0, sqrtm1, noOfSlices,1); // top of mass
+
+ glTranslatef(0, 0, 0.5*(width-masswidth));
+ qglColor(m_barColor);
+ gluSphere(quadM1, 0.2, 10, 10); // bottom corner 2
+ glPopMatrix();
+
+ // 2. pendulum bar
+ glLoadIdentity();
+ glTranslatef(0, l1*std::sin(ang1*M_PI/180.), -l1*std::cos(ang1*M_PI/180.));
+ glRotatef(ang2, 1, 0, 0);
+ glTranslatef(0, 0, -l2);
+ qglColor(m_barColor);
+ gluCylinder(quadM1, 0.2, 0.2, l2, 10, 1);
+
+ // mass 2
+ glRotatef(90, 0, 1, 0);
+ glTranslatef(0, 0, -0.5*masswidth);
+ qglColor(m_m2Color);
+ gluCylinder(quadM1, sqrtm2, sqrtm2, masswidth, noOfSlices, 1);
+ gluQuadricOrientation(quadM1, GLU_INSIDE);
+ gluDisk(quadM1, 0, sqrtm2, noOfSlices,1); // bottom of mass
+ gluQuadricOrientation(quadM1, GLU_OUTSIDE);
+ glTranslatef(0, 0, masswidth);
+ gluDisk(quadM1, 0, sqrtm2, noOfSlices,1); // top of mass
+
+ glFlush();
+}
+
+void PendulumGLWidget::resizeGL(int w, int h)
+{
+ // Prevent a divide by zero
+ if (h == 0) h = 1;
+
+ // set the new view port
+ glViewport(0, 0, static_cast<GLint>(w), static_cast<GLint>(h));
+
+ // set up projection matrix
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ // Perspective view
+ gluPerspective(40.0f,
+ static_cast<GLdouble>(w)/static_cast<GLdouble>(h),
+ 1.0, 100.0f);
+
+ // Viewing transformation, position for better view
+ // Theta is polar angle 0<Theta<Pi
+ gluLookAt(
+ eyeR * sin(eyeTheta) * sin(eyePhi),
+ eyeR * sin(eyeTheta) * cos(eyePhi),
+ eyeR * cos(eyeTheta),
+ 0,0,0,
+ 0,0,1);
+}
+
+//-----------------------------------------------------------------------------
+// KPendulumSaver: screen saver class
+//-----------------------------------------------------------------------------
+
+KPendulumSaver::KPendulumSaver(WId id) :
+ KScreenSaver(id),
+ solver(0),
+ m_massRatio(massRatioDefault),
+ m_lengthRatio(lengthRatioDefault),
+ m_g(gDefault),
+ m_E(EDefault),
+ m_persChangeInterval(persChangeIntervalDefault)
+{
+ setEraseColor(black);
+ erase(); // erase area
+ glArea = new PendulumGLWidget(this); // create gl widget
+ glArea->setEyePhi(eyePhiDefault);
+
+ readSettings(); // read global settings into pars
+ initData(); // init solver and glArea with read settings
+
+ embed(glArea); // embed gl widget and resize it
+ glArea->show(); // show gl widget
+
+ // set up and start cyclic timer
+ timer = new QTimer(this);
+ timer->start(deltaT, TRUE);
+ connect(timer, SIGNAL(timeout()), this, SLOT(doTimeStep()));
+}
+
+KPendulumSaver::~KPendulumSaver()
+{
+ // time, rotation are automatically deleted with parent KPendulumSaver
+ delete solver;
+}
+
+
+void KPendulumSaver::readSettings()
+{
+ // read configuration settings from config file
+ KConfig *config = KGlobal::config();
+ config->setGroup("Settings");
+
+ // internal saver parameters are set to stored values or left at their
+ // default values if stored values are out of range
+ setMassRatio(
+ config->readDoubleNumEntry(
+ "mass ratio",
+ KPendulumSaver::massRatioDefault));
+ setLengthRatio(
+ config->readDoubleNumEntry(
+ "length ratio",
+ KPendulumSaver::lengthRatioDefault));
+ setG(
+ config->readDoubleNumEntry(
+ "g",
+ KPendulumSaver::gDefault));
+ setE(
+ config->readDoubleNumEntry(
+ "E",
+ KPendulumSaver::EDefault));
+ setPersChangeInterval(
+ config->readUnsignedNumEntry(
+ "perspective change interval",
+ KPendulumSaver::persChangeIntervalDefault));
+
+ // set the colours
+ setBarColor(config->readColorEntry("bar color", &barColorDefault));
+ setM1Color( config->readColorEntry("m1 color", &m1ColorDefault));
+ setM2Color( config->readColorEntry("m2 color", &m2ColorDefault));
+}
+
+void KPendulumSaver::initData()
+{
+ const double m1plusm2 = 2; // m1+m2
+ const double m2 = m_massRatio * m1plusm2;
+ const double m1 = m1plusm2 - m2;
+ glArea->setMasses(m1, m2);
+ glArea->setAngles(0, 0);
+
+ const double l1plusl2 = 9; // l1+l2
+ const double l2 = m_lengthRatio * l1plusl2;
+ const double l1 = l1plusl2 - l2;
+ glArea->setLengths(l1, l2);
+
+ // kinetic energy of m2 and m1
+ const double kin_energy = m_E * m_g * (l1*m1 + (m1+m2)*(l1+l2));
+ // angular velocity for 1. and 2. pendulum
+ const double qp = sqrt(2.*kin_energy/((m1+m2)*l1*l1 + m2*l2*l2 + m2*l1*l2));
+
+ // assemble initial y for solver
+ std::valarray<double> y(4);
+ y[0] = 0; // q1
+ y[1] = 0; // q2
+ y[2] = (m1+m2)*l1*l1*qp + 0.5*m2*l1*l2*qp; // p1
+ y[3] = m2*l2*l2*qp + 0.5*m2*l1*l2*qp; // p2
+
+ // delete old solver
+ if (solver!=0) delete solver;
+ // init new solver
+ solver = new PendulumOdeSolver(
+ 0.0, // t
+ 0.01, // first dt step size estimation
+ y,
+ 1e-5, // eps
+ m1,
+ m2,
+ l1,
+ l2,
+ m_g);
+}
+
+
+void KPendulumSaver::setBarColor(const QColor& c)
+{
+ glArea->setBarColor(c);
+}
+QColor KPendulumSaver::barColor(void) const
+{
+ return glArea->barColor();
+}
+
+const QColor KPendulumSaver::barColorDefault(255, 255, 127);
+
+void KPendulumSaver::setM1Color(const QColor& c)
+{
+ glArea->setM1Color(c);
+}
+QColor KPendulumSaver::m1Color(void) const
+{
+ return glArea->m1Color();
+}
+
+const QColor KPendulumSaver::m1ColorDefault(170, 0, 127);
+
+void KPendulumSaver::setM2Color(const QColor& c)
+{
+ glArea->setM2Color(c);
+}
+QColor KPendulumSaver::m2Color(void) const
+{
+ return glArea->m2Color();
+}
+
+const QColor KPendulumSaver::m2ColorDefault( 85, 170, 127);
+
+
+void KPendulumSaver::setMassRatio(const double& massRatio)
+{
+ // range check is not neccessary in normal operation because validators check
+ // the values at input. But the validators do not check for corrupted
+ // settings read from disk.
+ if (massRatio >= massRatioLimitLower
+ && massRatio <= massRatioLimitUpper
+ && m_massRatio != massRatio)
+ {
+ m_massRatio = massRatio;
+ if (timer!=0)
+ {
+ initData();
+ }
+ }
+}
+
+const double KPendulumSaver::massRatioLimitLower = 0.01;
+const double KPendulumSaver::massRatioLimitUpper = 0.99;
+const double KPendulumSaver::massRatioDefault = 0.5;
+
+void KPendulumSaver::setLengthRatio(const double& lengthRatio)
+{
+ if (lengthRatio >= lengthRatioLimitLower
+ && lengthRatio <= lengthRatioLimitUpper
+ && m_lengthRatio != lengthRatio)
+ {
+ m_lengthRatio = lengthRatio;
+ if (timer!=0)
+ {
+ initData();
+ }
+ }
+}
+
+const double KPendulumSaver::lengthRatioLimitLower = 0.01;
+const double KPendulumSaver::lengthRatioLimitUpper = 0.99;
+const double KPendulumSaver::lengthRatioDefault = 0.5;
+
+void KPendulumSaver::setG(const double& g)
+{
+ if (g >= gLimitLower
+ && g <= gLimitUpper
+ && m_g != g)
+ {
+ m_g = g;
+ if (timer!=0)
+ {
+ initData();
+ }
+ }
+}
+
+const double KPendulumSaver::gLimitLower = 0.1;
+const double KPendulumSaver::gLimitUpper = 300.0;
+const double KPendulumSaver::gDefault = 40.0;
+
+void KPendulumSaver::setE(const double& E)
+{
+ if (E >= ELimitLower
+ && E <= ELimitUpper
+ && m_E != E)
+ {
+ m_E = E;
+ if (timer!=0)
+ {
+ initData();
+ }
+ }
+}
+
+const double KPendulumSaver::ELimitLower = 0.0;
+const double KPendulumSaver::ELimitUpper = 5.0;
+const double KPendulumSaver::EDefault = 1.2;
+
+void KPendulumSaver::setPersChangeInterval(
+ const unsigned int& persChangeInterval)
+{
+ if (persChangeInterval >= persChangeIntervalLimitLower
+ && persChangeInterval <= persChangeIntervalLimitUpper
+ && m_persChangeInterval != persChangeInterval)
+ {
+ m_persChangeInterval = persChangeInterval;
+ // do not restart simulation here
+ }
+}
+
+const double KPendulumSaver::eyePhiDefault = 0.25*M_PI;
+
+
+void KPendulumSaver::doTimeStep()
+{
+ /* time (in seconds) of perspective change.
+ * - t<0: no change yet
+ * - t=0: change starts
+ * - 0<t<moving time: change takes place
+ * - t=moving time: end of the change */
+ static double persChangeTime = -5;
+
+ // integrate a step ahead
+ solver->integrate(0.001*deltaT);
+
+ // read new y from solver
+ const std::valarray<double> y = solver->Y();
+
+ // tell glArea the new coordinates/angles of the pendulum
+ glArea->setAngles(y[0], y[1]);
+
+ // handle perspective change
+ persChangeTime += 0.001*deltaT;
+ if (persChangeTime > 0)
+ {
+ // phi value at the start of a perspective change
+ static double eyePhi0 = eyePhiDefault;
+ // phi value at the end of a perspective change
+ static double eyePhi1 = 0.75*M_PI;
+ static double deltaEyePhi = eyePhi1-eyePhi0;
+
+ // movement acceleration/deceleration
+ const double a = 3;
+ // duration of the change period
+ const double movingTime = 2.*sqrt(fabs(deltaEyePhi)/a);
+
+ // new current phi of eye
+ double eyePhi = persChangeTime < 0.5*movingTime ?
+ // accelerating phase
+ eyePhi0 + (deltaEyePhi>0?1:-1)
+ * 0.5*a*persChangeTime*persChangeTime:
+ // decellerating phase
+ eyePhi1 - (deltaEyePhi>0?1:-1)
+ * 0.5*a*(movingTime-persChangeTime)*(movingTime-persChangeTime);
+
+ if (persChangeTime>movingTime)
+ { // perspective change has finished
+ // set new time till next change
+ persChangeTime = -double(m_persChangeInterval);
+ eyePhi0 = eyePhi = eyePhi1;
+ // find new phi value with angleLimit < phi < Pi-angleLimit or
+ // Pi+angleLimit < phi < 2*Pi-angleLimit
+ const double angleLimit = M_PI*0.2;
+ for (eyePhi1 = 0;
+ eyePhi1<angleLimit
+ || (eyePhi1<M_PI+angleLimit && eyePhi1>M_PI-angleLimit)
+ || eyePhi1>2*M_PI-angleLimit;
+ eyePhi1 = double(rand())/RAND_MAX * 2*M_PI)
+ {}
+ // new delta phi for next change
+ deltaEyePhi = eyePhi1 - eyePhi0;
+ // find shortest perspective change
+ if (deltaEyePhi < -M_PI) deltaEyePhi += 2*M_PI;
+ }
+
+ glArea->setEyePhi(eyePhi); // set new perspective
+ }
+
+ glArea->updateGL(); // repaint scenery
+ timer->start(deltaT, TRUE); // restart timer
+}
+
+// public slot of KPendulumSaver, forward resize event to public slot of glArea
+// to allow the resizing of the gl area withing the setup dialog
+void KPendulumSaver::resizeGlArea(QResizeEvent* e)
+{
+ glArea->resize(e->size());
+}
+
+//-----------------------------------------------------------------------------
+// KPendulumSetup: dialog to setup screen saver parameters
+//-----------------------------------------------------------------------------
+
+KPendulumSetup::KPendulumSetup(QWidget* parent, const char* name)
+ : KPendulumSetupUi(parent, name),
+ // create saver and give it the WinID of the preview area
+ saver(new KPendulumSaver(preview->winId()))
+{
+ // the dialog should block, no other control center input should be possible
+ // until the dialog is closed
+ setModal(TRUE);
+
+ // create input validators
+ mEdit->setValidator(new QDoubleValidator(
+ KPendulumSaver::massRatioLimitLower,
+ KPendulumSaver::massRatioLimitUpper,
+ 5, mEdit));
+ lEdit->setValidator(new QDoubleValidator(
+ KPendulumSaver::lengthRatioLimitLower,
+ KPendulumSaver::lengthRatioLimitUpper,
+ 5, lEdit));
+ gEdit->setValidator(new QDoubleValidator(
+ KPendulumSaver::gLimitLower,
+ KPendulumSaver::gLimitUpper,
+ 5, gEdit));
+ eEdit->setValidator(new QDoubleValidator(
+ KPendulumSaver::ELimitLower,
+ KPendulumSaver::ELimitUpper,
+ 5, eEdit));
+
+ // set input limits for the perspective change interval time
+ persSpinBox->setMinValue(KPendulumSaver::persChangeIntervalLimitLower);
+ persSpinBox->setMaxValue(KPendulumSaver::persChangeIntervalLimitUpper);
+
+ // set tool tips of editable fields
+ QToolTip::add(
+ mEdit,
+ i18n("Ratio of 2nd mass to sum of both masses.\nValid values from %1 to %2.")
+ .arg(KPendulumSaver::massRatioLimitLower, 0, 'f', 2)
+ .arg(KPendulumSaver::massRatioLimitUpper, 0, 'f', 2));
+ QToolTip::add(
+ lEdit,
+ i18n("Ratio of 2nd pendulum part length to the sum of both part lengths.\nValid values from %1 to %2.")
+ .arg(KPendulumSaver::lengthRatioLimitLower, 0, 'f', 2)
+ .arg(KPendulumSaver::lengthRatioLimitUpper, 0, 'f', 2));
+ QToolTip::add(
+ gEdit,
+ i18n("Gravitational constant in arbitrary units.\nValid values from %1 to %2.")
+ .arg(KPendulumSaver::gLimitLower, 0, 'f', 2)
+ .arg(KPendulumSaver::gLimitUpper, 0, 'f', 2));
+ QToolTip::add(
+ eEdit,
+ i18n("Energy in units of the maximum potential energy of the given configuration.\nValid values from %1 to %2.")
+ .arg(KPendulumSaver::ELimitLower, 0, 'f', 2)
+ .arg(KPendulumSaver::ELimitUpper, 0, 'f', 2));
+ QToolTip::add(
+ persSpinBox,
+ i18n("Time in seconds after which a random perspective change occurs.\nValid values from %1 to %2.")
+ .arg(KPendulumSaver::persChangeIntervalLimitLower)
+ .arg(KPendulumSaver::persChangeIntervalLimitUpper));
+
+ // init preview area
+ preview->setBackgroundColor(black);
+ preview->show(); // otherwise saver does not get correct size
+
+ // read settings from saver and update GUI elements with these values, saver
+ // has read settings in its constructor
+
+ // set editable fields with stored values as defaults
+ QString text;
+ text.setNum(saver->massRatio());
+ mEdit->setText(text);
+ text.setNum(saver->lengthRatio());
+ lEdit->setText(text);
+ text.setNum(saver->g());
+ gEdit->setText(text);
+ text.setNum(saver->E());
+ eEdit->setText(text);
+
+ persSpinBox->setValue(saver->persChangeInterval());
+
+ barColorButton->setPaletteBackgroundColor(saver->barColor());
+ m1ColorButton->setPaletteBackgroundColor(saver->m1Color());
+ m2ColorButton->setPaletteBackgroundColor(saver->m2Color());
+
+ // if the preview area is resized it emmits the resized() event which is
+ // caught by the saver. The embedded GlArea is resized to fit into the
+ // preview area.
+ connect(preview, SIGNAL(resized(QResizeEvent*)),
+ saver, SLOT(resizeGlArea(QResizeEvent*)));
+}
+
+KPendulumSetup::~KPendulumSetup()
+{
+ delete saver;
+}
+
+// Ok pressed - save settings and exit
+void KPendulumSetup::okButtonClickedSlot()
+{
+ KConfig* config = KGlobal::config();
+ config->setGroup("Settings");
+
+ config->writeEntry("mass ratio", saver->massRatio());
+ config->writeEntry("length ratio", saver->lengthRatio());
+ config->writeEntry("g", saver->g());
+ config->writeEntry("E", saver->E());
+ config->writeEntry("perspective change interval",
+ saver->persChangeInterval());
+ config->writeEntry("bar color", saver->barColor());
+ config->writeEntry("m1 color", saver->m1Color());
+ config->writeEntry("m2 color", saver->m2Color());
+
+ config->sync();
+ accept();
+}
+
+void KPendulumSetup::aboutButtonClickedSlot()
+{
+ KMessageBox::about(this, i18n("\
+<h3>KPendulum Screen Saver for KDE</h3>\
+<p>Simulation of a two-part pendulum</p>\
+<p>Copyright (c) Georg&nbsp;Drenkhahn 2004</p>\
+<p><tt>georg-d@users.sourceforge.net</tt></p>"));
+}
+
+void KPendulumSetup::mEditLostFocusSlot(void)
+{
+ if (mEdit->hasAcceptableInput())
+ {
+ saver->setMassRatio(mEdit->text().toDouble());
+ }
+ else
+ { // write current setting back into input field
+ QString text;
+ text.setNum(saver->massRatio());
+ mEdit->setText(text);
+ }
+}
+void KPendulumSetup::lEditLostFocusSlot(void)
+{
+ if (lEdit->hasAcceptableInput())
+ {
+ saver->setLengthRatio(lEdit->text().toDouble());
+ }
+ else
+ { // write current setting back into input field
+ QString text;
+ text.setNum(saver->lengthRatio());
+ lEdit->setText(text);
+ }
+}
+void KPendulumSetup::gEditLostFocusSlot(void)
+{
+ if (gEdit->hasAcceptableInput())
+ {
+ saver->setG(gEdit->text().toDouble());
+ }
+ else
+ { // write current setting back into input field
+ QString text;
+ text.setNum(saver->g());
+ gEdit->setText(text);
+ }
+}
+void KPendulumSetup::eEditLostFocusSlot(void)
+{
+ if (eEdit->hasAcceptableInput())
+ {
+ saver->setE(eEdit->text().toDouble());
+ }
+ else
+ { // write current setting back into input field
+ QString text;
+ text.setNum(saver->E());
+ eEdit->setText(text);
+ }
+}
+void KPendulumSetup::persChangeEnteredSlot(int t)
+{
+ saver->setPersChangeInterval(t);
+}
+
+void KPendulumSetup::barColorButtonClickedSlot(void)
+{
+ QColor color = QColorDialog::getColor(
+ saver->barColor(), this, "bar color dialog");
+ if (color.isValid())
+ {
+ saver->setBarColor(color);
+ barColorButton->setPaletteBackgroundColor(color);
+ }
+}
+void KPendulumSetup::m1ColorButtonClickedSlot(void)
+{
+ QColor color = QColorDialog::getColor(
+ saver->m1Color(), this, "mass 1 color dialog");
+ if (color.isValid())
+ {
+ saver->setM1Color(color);
+ m1ColorButton->setPaletteBackgroundColor(color);
+ }
+}
+void KPendulumSetup::m2ColorButtonClickedSlot(void)
+{
+ QColor color = QColorDialog::getColor(
+ saver->m2Color(), this, "mass 2 color dialog");
+ if (color.isValid())
+ {
+ saver->setM2Color(color);
+ m2ColorButton->setPaletteBackgroundColor(color);
+ }
+}