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authorSlávek Banko <slavek.banko@axis.cz>2015-03-05 05:07:19 +0100
committerSlávek Banko <slavek.banko@axis.cz>2015-03-05 05:40:27 +0100
commit08858ba2e9a08cb31ccc58b37a2c61dfa65f4b9e (patch)
treea02989b8ad1cd29a0ac6590815e33d976c365711 /tdescreensaver
parent05fe45a1b65f7ec3b0ba1a36fb8b37dc16f5e009 (diff)
downloadtdeartwork-08858ba2e9a08cb31ccc58b37a2c61dfa65f4b9e.tar.gz
tdeartwork-08858ba2e9a08cb31ccc58b37a2c61dfa65f4b9e.zip
Fix incorrectly renamed strings
(cherry picked from commit c53dce42bb981325b874950c1d558768372b4b95)
Diffstat (limited to 'tdescreensaver')
-rw-r--r--tdescreensaver/kdesavers/fountain.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp
index 4125f95d..07b1311a 100644
--- a/tdescreensaver/kdesavers/fountain.cpp
+++ b/tdescreensaver/kdesavers/fountain.cpp
@@ -303,8 +303,8 @@ void Fountain::initializeGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
- particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
- particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
+ particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
+ particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size.
}
@@ -424,8 +424,8 @@ void Fountain::paintGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
- particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
- particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
+ particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
+ particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size.
}