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Diffstat (limited to 'kscreensaver/kdesavers/firesaverparticle.h')
-rw-r--r-- | kscreensaver/kdesavers/firesaverparticle.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/kscreensaver/kdesavers/firesaverparticle.h b/kscreensaver/kdesavers/firesaverparticle.h deleted file mode 100644 index e539adec..00000000 --- a/kscreensaver/kdesavers/firesaverparticle.h +++ /dev/null @@ -1,105 +0,0 @@ -// This file is part of KFireSaver3D. - -// KFireSaver3D is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. - -// KFireSaver3D is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. - -// You should have received a copy of the GNU General Public License -// along with KFireSaver3D; if not, write to the Free Software -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - - -// Author: Enrico Ros, based on the great work of David Sansome (kfiresaver) -// Email: asy@libero.it - -#ifndef KFIRESAVER_PARTICLE_H -#define KFIRESAVER_PARTICLE_H - -#include <tqgl.h> - -#define FLICKER_FRAMES_DELAY 8 -#define DRAND ((float)rand() / (float)RAND_MAX) /*random float between 0 and 1*/ - -/* -- Particle class. - * Sets initial parameters and takes care of updating physics for a single - * fireworks particle. The physics model is the Newtonian one. - */ -class Particle -{ - public: - //enum definitions for type of particle - enum ParticleType - { - FireParticle, - FireWorkLeaderParticle, - FireWorkDebrisParticle, - LogoParticle, - StarParticle - }; - - Particle( ParticleType pT ); - - //public methods for initializing default parameters and update them - virtual void initializeValues ( - int color_scheme = 0, - Particle* leader = 0L, - GLfloat powermin = 5.0, - GLfloat powermax = 10.0, - bool flickers = false, - GLfloat *displace = 0L ); - - virtual void updateParameters ( float timeGap ); - - //public accessible variables of the class - ParticleType particleType; - int explosionsDepth; - unsigned int texture; - - GLfloat xpos, ypos, zpos, - xspeed, yspeed, zspeed, - zacc; - - GLfloat colour[4], - life, startLife, - pixelSize; - - bool useLife; - int flicker; - - private: - Particle(); -}; - - -/* -- TurningParticle class. - * Randomize initial parameters similar to a standard 'spherical' particle - * and takes care of updating physics. The physics model is a funny 'bees' - * (vectorial-product) one. - */ -class TurningParticle : public Particle -{ - public: - TurningParticle( ParticleType pT ); - - virtual void initializeValues ( - int color_scheme = 0, - Particle* leader = 0L, - GLfloat powermin = 5.0, - GLfloat powermax = 10.0, - bool flickers = false, - GLfloat *displace = 0L ); - - virtual void updateParameters ( float dT ); - - private: - float wx, wy, wz; - TurningParticle(); -}; - -#endif |