diff options
Diffstat (limited to 'kscreensaver/kdesavers/fountain.cpp')
-rw-r--r-- | kscreensaver/kdesavers/fountain.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/kscreensaver/kdesavers/fountain.cpp b/kscreensaver/kdesavers/fountain.cpp index 23d90104..2c208b4c 100644 --- a/kscreensaver/kdesavers/fountain.cpp +++ b/kscreensaver/kdesavers/fountain.cpp @@ -19,7 +19,7 @@ #include <kglobal.h> #include "fountain.h" #include "fountain.moc" -#ifdef Q_WS_MACX +#ifdef TQ_WS_MACX #include <OpenGL/gl.h> #include <OpenGL/glu.h> #else @@ -218,8 +218,8 @@ Fountain::~Fountain() /** load the particle file */ bool Fountain::loadParticle() { - /* Status indicator */ - bool Status = TRUE; + /* tqStatus indicator */ + bool tqStatus = TRUE; TQImage buf; kdDebug() << "Loading: " << locate("data", "kscreensaver/particle.png") << endl; @@ -232,13 +232,13 @@ bool Fountain::loadParticle() else { TQImage dummy( 32, 32, 32 ); - dummy.fill( Qt::white.rgb() ); + dummy.fill( TQt::white.rgb() ); buf = dummy; tex = convertToGLFormat( buf ); } /* Set the status to true */ - //Status = TRUE; + //tqStatus = TRUE; glGenTextures(1, &texture[0]); /* create three textures */ glBindTexture(GL_TEXTURE_2D, texture[0]); /* use linear filtering */ @@ -250,7 +250,7 @@ bool Fountain::loadParticle() - return Status; + return tqStatus; } /** setup the GL enviroment */ void Fountain::initializeGL () @@ -303,8 +303,8 @@ void Fountain::initializeGL () particle[loop].xi=float((KApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].yi=float((KApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].zi=float((KApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis - particle[loop].xg=0.0f; // Set Horizontal Pull To Zero - particle[loop].yg=-0.8f; // Set Vertical Pull Downward + particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero + particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].size=size; // Set particle size. } @@ -424,8 +424,8 @@ void Fountain::paintGL () particle[loop].xi=float((KApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].yi=float((KApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].zi=float((KApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis - particle[loop].xg=0.0f; // Set Horizontal Pull To Zero - particle[loop].yg=-0.8f; // Set Vertical Pull Downward + particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero + particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].size=size; // Set particle size. } |