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Diffstat (limited to 'tdescreensaver/kdesavers/gravity.h')
-rw-r--r-- | tdescreensaver/kdesavers/gravity.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/tdescreensaver/kdesavers/gravity.h b/tdescreensaver/kdesavers/gravity.h new file mode 100644 index 00000000..2d44ea64 --- /dev/null +++ b/tdescreensaver/kdesavers/gravity.h @@ -0,0 +1,144 @@ +///----------------------------------------------------------------------------- +// +// kgravity - Partical gravity Screen Saver for KDE 2 +// +// Copyright (c) Ian Reinhart Geiser 2001 +// +///// +//NOTE: +// The base particle engine did not come from me, it was designed by Jeff Molofee <nehe@connect.ab.ca> +// I did some extensive modifications to make it work with QT's OpenGL but the base principal is about +// the same. +//// + +#ifndef __GRAVITY_H__ +#define __GRAVITY_H__ + +#include <tqdialog.h> +#include <tqgl.h> +#ifdef TQ_WS_MACX +#include <OpenGL/glu.h> +#include <OpenGL/gl.h> +#else +#include <GL/glu.h> +#include <GL/gl.h> +#endif +#include <tdescreensaver.h> +#include <tqtimer.h> +#include <tqimage.h> +#include "gravitycfg.h" +#include <kinstance.h> +#include <tqfile.h> +#include <tqtextstream.h> + +#define MAX_PARTICLES 100 + + +class Gravity : public TQGLWidget +{ +Q_OBJECT + + class particles // Create A Structure For Particle + { + public: + bool active; // Active (Yes/No) + float life; // Particle Life + float fade; // Fade Speed + float r; // Red Value + float g; // Green Value + float b; // Blue Value + float x; // X Position + float y; // Y Position + float z; // Z Position + float xo; // X Position + float yo; // Y Position + float zo; // Z Position + float index; // Index + float indexo; + float size; // Particle Size + }; + +public: + Gravity( TQWidget * parent=0, const char * name=0 ); + ~Gravity(); + void setSize( float newSize ); + void setStars( bool doStars ); +protected: + /** paint the GL view */ + void paintGL (); + /** resize the gl view */ + void resizeGL ( int w, int h ); + /** setup the GL enviroment */ + void initializeGL (); + void buildParticle(int loop); + +private: + /** load the partical file */ + bool loadParticle(); + + particles particle[MAX_PARTICLES]; + + + bool rainbow; // Rainbow Mode? + bool sp; // Spacebar Pressed? + bool rp; // Enter Key Pressed? + float slowdown; // Slow Down Particles + float xspeed; // Base X Speed (To Allow Keyboard Direction Of Tail) + float yspeed; // Base Y Speed (To Allow Keyboard Direction Of Tail) + float zoom; // Used To Zoom Out + float size; + float stars; + GLuint loop; // Misc Loop Variable + GLuint col; // Current Color Selection + GLuint delay; // Rainbow Effect Delay + GLuint texture[1]; + TQImage tex; + float index; + float transIndex; + GLfloat scale; + GLUquadricObj *obj; +}; + +class KGravitySaver : public KScreenSaver +{ +Q_OBJECT + +public: + KGravitySaver( WId drawable ); + virtual ~KGravitySaver(); + void readSettings(); +public slots: + void blank(); + void updateSize(int newSize); + void doStars(bool starState); +// void loadTextures(bool textures); +private: + Gravity *gravity; + TQTimer *timer; +}; + +class KGravitySetup : public SetupUi +{ + Q_OBJECT + +public: + KGravitySetup( TQWidget *parent = NULL, const char *name = NULL ); + ~KGravitySetup(); + +protected: + void readSettings(); + +private slots: + void slotOkPressed(); + void aboutPressed(); +private: + KGravitySaver *saver; + float size; + float stars; + float zoom; + float speed; +}; + +#endif + + |