From 7e09b5c2efae58399621a938de26b9675b8ba621 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 26 Jan 2013 13:16:15 -0600 Subject: Rename a number of libraries and executables to avoid conflicts with KDE4 --- kscreensaver/kdesavers/wave.cpp | 324 ---------------------------------------- 1 file changed, 324 deletions(-) delete mode 100644 kscreensaver/kdesavers/wave.cpp (limited to 'kscreensaver/kdesavers/wave.cpp') diff --git a/kscreensaver/kdesavers/wave.cpp b/kscreensaver/kdesavers/wave.cpp deleted file mode 100644 index f2f03544..00000000 --- a/kscreensaver/kdesavers/wave.cpp +++ /dev/null @@ -1,324 +0,0 @@ -//----------------------------------------------------------------------------- -// -// kwave - Waveing Flag Screen Saver for KDE 2 -// -// Copyright (c) Ian Reinhart Geiser 2001 -// -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "wave.h" -#include "wave.moc" -#ifdef TQ_WS_MACX -#include -#include -#else -#include -#include -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#ifndef GLU_NURBS_TEXTURE_COORD -#define GLU_NURBS_TEXTURE_COORD 100168 -#endif -// libkscreensaver interface - -extern "C" -{ - KDE_EXPORT const char *kss_applicationName = "kwave.kss"; - KDE_EXPORT const char *kss_description = I18N_NOOP( "Bitmap Wave Screen Saver" ); - KDE_EXPORT const char *kss_version = "2.2.0"; - - KDE_EXPORT KScreenSaver *kss_create( WId id ) - { - return new KWaveSaver( id ); - } - - KDE_EXPORT TQDialog *kss_setup() - { - return new KWaveSetup(); - } -} - -//----------------------------------------------------------------------------- -// dialog to setup screen saver parameters -// -KWaveSetup::KWaveSetup( TQWidget *parent, const char *name ) - : SetupUi( parent, name, TRUE ) -{ - readSettings(); - - preview->setFixedSize( 220, 170 ); - preview->setBackgroundColor( black ); - preview->show(); // otherwise saver does not get correct size - saver = new KWaveSaver( preview->winId() ); - - connect( PushButton1, TQT_SIGNAL( clicked() ), TQT_SLOT( slotOkPressed() ) ); - connect( PushButton2, TQT_SIGNAL( clicked() ), TQT_SLOT( reject() ) ); - connect( PushButton3, TQT_SIGNAL( clicked() ), TQT_SLOT( aboutPressed() ) ); - connect( SpinBox1, TQT_SIGNAL( valueChanged(int)), saver, TQT_SLOT( updateSize(int))); - connect( RadioButton1, TQT_SIGNAL( toggled(bool)), saver, TQT_SLOT( doStars(bool))); - -} - -KWaveSetup::~KWaveSetup( ) -{ - delete saver; -} - - -// read settings from config file -void KWaveSetup::readSettings() -{ - TDEConfig *config = TDEGlobal::config(); - config->setGroup( "Settings" ); - -// color = config->readColorEntry( "Color", &black ); -} - -// Ok pressed - save settings and exit -void KWaveSetup::slotOkPressed() -{ - TDEConfig *config = TDEGlobal::config(); - config->setGroup( "Settings" ); - -// config->writeEntry( "Color", color ); - - config->sync(); - - accept(); -} - -void KWaveSetup::aboutPressed() -{ - KMessageBox::about(this, - i18n("

Bitmap Flag Screen Saver

\n

Waving Flag Screen Saver for TDE

\nCopyright (c) Ian Reinhart Geiser 2001")); -} -//----------------------------------------------------------------------------- - - -KWaveSaver::KWaveSaver( WId id ) : KScreenSaver( id ) -{ - kdDebug() << "Blank" << endl; - readSettings(); - - timer = new TQTimer( this ); - timer->start( 50, TRUE ); - setBackgroundColor( black ); - erase(); - wave = new Wave(); - embed(wave); - wave->show(); - connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(blank()) );; -} - -KWaveSaver::~KWaveSaver() -{ - -} - -// read configuration settings from config file -void KWaveSaver::readSettings() -{ - TDEConfig *config = TDEGlobal::config(); - config->setGroup( "Settings" ); - -// color = config->readColorEntry( "Color", &black ); -} - -void KWaveSaver::blank() -{ - // Play wave - - wave->updateGL(); - timer->start( 100, TRUE ); - -} -Wave::Wave( TQWidget * parent, const char * name) : TQGLWidget (parent,name) -{ - pNurb = 0; - - nNumPoints = 4; - index = 0; -} - -Wave::~Wave() -{ - glDeleteTextures( 1, &texture[0] ); - gluDeleteNurbsRenderer(pNurb); -} - -/** setup the GL enviroment */ -void Wave::initializeGL () -{ - - kdDebug() << "InitGL" << endl; - - /* Load in the texture */ - if ( !LoadGLTextures( ) ) - exit(0); - - /* Enable Texture Mapping ( NEW ) */ - glEnable( GL_TEXTURE_2D ); - - /* Enable smooth shading */ - glShadeModel( GL_SMOOTH ); - // Light values and coordinates - GLfloat specular[] = { 0.7f, 0.0f, 0.0f, 1.0f}; - GLfloat shine[] = { 75.0f }; - - glClearColor(0.0f, 0.0f, 0.0f, 0.0f ); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glEnable(GL_COLOR_MATERIAL); - - glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); - glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT, GL_SHININESS, shine); - - glEnable(GL_AUTO_NORMAL); - - - pNurb = gluNewNurbsRenderer(); - - gluNurbsProperty(pNurb, GLU_SAMPLING_TOLERANCE, 25.0f); - // Uncomment the next line and comment the one following to produce a - // wire frame mesh. - //gluNurbsProperty(pNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON); - gluNurbsProperty(pNurb, GLU_DISPLAY_MODE, (GLfloat)GLU_FILL); - glEnable(GL_MAP2_TEXTURE_COORD_3); - glEnable(GL_MAP2_VERTEX_3); - glEnable(GL_BLEND); - -} -/** resize the gl view */ -void Wave::resizeGL ( int w, int h) -{ - kdDebug() << "ResizeGL " << w << "," <