#include "sprite.h" Sprite::Sprite(Screen* screen, int x, int y, int z, int frameDelay): m_screen(screen), m_currentFrame(0), m_x(x), m_y(y), m_z(z), m_isKilled(false), m_killAfterLastFrame(false), m_ticksSinceFrameChange(0), m_frameDelay(frameDelay) { } void Sprite::addFrame(const Frame& frame) { m_frames.append(frame); } void Sprite::erase() { m_frames[m_currentFrame].erase(m_screen, m_x, m_y); } void Sprite::paint() { m_frames[m_currentFrame].paint(m_screen, m_x, m_y); } bool Sprite::timerTick() { ++m_ticksSinceFrameChange; if (m_ticksSinceFrameChange * m_screen->msPerTick() < m_frameDelay) return false; //Ring! Ring! m_ticksSinceFrameChange = 0; return true; } bool Sprite::tickUpdate() { if (m_frames.size() == 1) return false; if (!timerTick()) return false; erase(); ++m_currentFrame; if (m_currentFrame == m_frames.size()) { m_currentFrame = 0; if(m_killAfterLastFrame) { erase(); kill(); } } return true; } TQRect Sprite::geom() const { return TQRect(m_x, m_y, m_frames[0].width(), m_frames[0].height()); }