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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-09-02 15:57:44 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-09-02 15:57:44 +0000 |
commit | a847ac79a0c386c9f366d55264f349f5d3496778 (patch) | |
tree | 1065b6688e87a061bc58413d7c20bbbe8ecc642f | |
parent | f5a065d579b4680f6888b43e9dc437af12ca282c (diff) | |
download | tdebase-a847ac79a0c386c9f366d55264f349f5d3496778.tar.gz tdebase-a847ac79a0c386c9f366d55264f349f5d3496778.zip |
Fix kompmgr fading
Fadeouts are now silky smooth under all conditions...
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdebase@1250992 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
-rw-r--r-- | kwin/kompmgr/kompmgr.c | 92 |
1 files changed, 78 insertions, 14 deletions
diff --git a/kwin/kompmgr/kompmgr.c b/kwin/kompmgr/kompmgr.c index 576343d73..41cb80971 100644 --- a/kwin/kompmgr/kompmgr.c +++ b/kwin/kompmgr/kompmgr.c @@ -144,6 +144,9 @@ typedef struct _win { wintype windowType; unsigned long damage_sequence; /* sequence when damage was created */ int destroyed; + Bool destruct_queued; + Bool destruct_requested; + int destruct_request_time; Bool shapable; /* this will allow window managers to exclude windows if just the deco is shaped*/ Bool shaped; XRectangle shape_bounds; @@ -247,6 +250,7 @@ conv *gaussianMap; #define NDEBUG 1 #define DEBUG_REPAINT 0 +#define DEBUG_WINDOWS 0 #define DEBUG_EVENTS 0 #define MONITOR_REPAINT 0 @@ -1184,6 +1188,8 @@ deco_region (Display *dpy, win *w) return title; } +static void finish_destroy_win (Display *dpy, Window id, Bool gone); + static XserverRegion content_region (Display *dpy, win *w) { @@ -1215,6 +1221,10 @@ paint_all (Display *dpy, XserverRegion region) win *w; win *t = 0; +#if DEBUG_WINDOWS + int window_count = 0; +#endif + if (!region) { XRectangle r; @@ -1246,12 +1256,36 @@ paint_all (Display *dpy, XserverRegion region) #if DEBUG_REPAINT printf ("paint:"); #endif + + // Time delayed garbage collect + // It waits 10 seconds before destroying window data + // This allows the fade out to perform smoothly under all conditions + // Yes, this code is somewhat inefficient! + // But it shouldn't matter unless someone has tens of thousands of windows open... + // If the user can set a fade out that is longer than 10 seconds, + // then the value must be increased. I am assuming that 10 seconds + // is far too long for any normal human being to wait... ;-) + for (w = list; w; w = w->next) + { + if (w->destruct_requested) { + int curtime = get_time_in_milliseconds(); + if ((curtime - w->destruct_request_time) > 10000) { + finish_destroy_win (dpy, w->id, True); + w = list; + } + } + } + for (w = list; w; w = w->next) { +#if DEBUG_WINDOWS + window_count++; +#endif #if CAN_DO_USABLE if (!w->usable) continue; #endif + /* never painted, ignore it */ if ((!screen_damaged) && (!w->damaged)) continue; @@ -1368,6 +1402,9 @@ paint_all (Display *dpy, XserverRegion region) w->prev_trans = t; t = w; } +#if DEBUG_WINDOWS + printf("window count: %d\n\r", window_count); +#endif #if DEBUG_REPAINT printf ("\n"); fflush (stdout); @@ -1815,14 +1852,17 @@ unmap_win (Display *dpy, Window id, Bool fade) win *w = find_win (dpy, id); if (!w) return; - w->a.map_state = IsUnmapped; + + if (w->a.map_state != IsUnmapped) { + w->a.map_state = IsUnmapped; #if HAS_NAME_WINDOW_PIXMAP - if (w->pixmap && fade && winTypeFade[w->windowType]) { - set_fade (dpy, w, w->opacity*1.0/OPAQUE, 0.0, fade_out_step, unmap_callback, False, False, True, True); - } - else + if (w->pixmap && fade && winTypeFade[w->windowType]) { + set_fade (dpy, w, w->opacity*1.0/OPAQUE, 0.0, fade_out_step, unmap_callback, False, False, True, True); + } + else #endif - finish_unmap_win (dpy, w); + finish_unmap_win (dpy, w); + } } /* Get the opacity prop from window @@ -2194,6 +2234,8 @@ add_win (Display *dpy, Window id, Window prev) new->alphaPict = None; new->shadowPict = None; new->borderSize = None; + new->decoRegion = None; + new->contentRegion = None; new->extents = None; new->shadow = None; new->shadow_dx = 0; @@ -2202,6 +2244,9 @@ add_win (Display *dpy, Window id, Window prev) new->shadow_height = 0; new->opacity = OPAQUE; new->destroyed = False; + new->destruct_queued = False; + new->destruct_requested = False; + new->destruct_request_time = 0; new->shadowSize = 100; new->decoHash = 0; new->show_root_tile = determine_window_transparent_to_desktop(dpy, id); @@ -2403,18 +2448,37 @@ destroy_callback (Display *dpy, win *w, Bool gone) #endif static void -destroy_win (Display *dpy, Window id, Bool gone, Bool fade) +destroy_win (Display *dpy, Window id, Bool gone, Bool fadeout) { + fade *f; win *w = find_win (dpy, id); - if (w) w->destroyed = True; + + if (w && w->destruct_queued == False) { + f = find_fade (w); + if (f) { + w->destruct_queued = True; + f->callback = destroy_callback; + w->destroyed = True; + } + else { + w->destroyed = True; #if HAS_NAME_WINDOW_PIXMAP - if (w && w->pixmap && fade && winTypeFade[w->windowType]) { - set_fade (dpy, w, w->opacity*1.0/OPAQUE, 0.0, fade_out_step, destroy_callback, gone, False, True, True); - } - else + if (w->pixmap && fadeout && winTypeFade[w->windowType]) { + set_fade (dpy, w, w->opacity*1.0/OPAQUE, 0.0, fade_out_step, destroy_callback, gone, False, True, True); + } + else #endif - { - finish_destroy_win (dpy, id, gone); + { + if (!gone) { + finish_destroy_win (dpy, id, gone); + } + else { + w->destruct_queued = True; + w->destruct_requested = True; + w->destruct_request_time = get_time_in_milliseconds(); + } + } + } } } |