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authorRichard Grenville <pyxlcy@gmail.com>2014-04-19 21:52:20 +0800
committerRichard Grenville <pyxlcy@gmail.com>2014-04-19 21:52:20 +0800
commit5794e0988f13a75e15812930f70795c5f38449e0 (patch)
treed9169096bec4a4ab0469e1a6ce2ef47fc565ef99 /common.h
parentb175464e8c88cc911dcc11198f247fa47c9586a5 (diff)
downloadtdebase-5794e0988f13a75e15812930f70795c5f38449e0.tar.gz
tdebase-5794e0988f13a75e15812930f70795c5f38449e0.zip
Bug fix #190: Copy shadow/fade state from last paint on unmapped wins
Copy shadow/fade/color-inversion/background-blur state from last paint on unmapped windows. I hope it doesn't have unexpected side effects. (#190)
Diffstat (limited to 'common.h')
-rw-r--r--common.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/common.h b/common.h
index 5b6a266a6..d563c3764 100644
--- a/common.h
+++ b/common.h
@@ -1113,6 +1113,8 @@ typedef struct _win {
/// Do not fade if it's false. Change on window type change.
/// Used by fading blacklist in the future.
bool fade;
+ /// Fade state on last paint.
+ bool fade_last;
/// Override value of window fade state. Set by D-Bus method calls.
switch_t fade_force;
/// Callback to be called after fading completed.
@@ -1127,6 +1129,8 @@ typedef struct _win {
// Shadow-related members
/// Whether a window has shadow. Calculated.
bool shadow;
+ /// Shadow state on last paint.
+ bool shadow_last;
/// Override value of window shadow state. Set by D-Bus method calls.
switch_t shadow_force;
/// Opacity of the shadow. Affected by window opacity and frame opacity.
@@ -1151,12 +1155,16 @@ typedef struct _win {
/// Whether to invert window color.
bool invert_color;
+ /// Color inversion state on last paint.
+ bool invert_color_last;
/// Override value of window color inversion state. Set by D-Bus method
/// calls.
switch_t invert_color_force;
/// Whether to blur window background.
bool blur_background;
+ /// Background state on last paint.
+ bool blur_background_last;
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/// Textures and FBO background blur use.