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authorRichard Grenville <pyxlcy@gmail.com>2013-03-25 11:36:39 +0800
committerRichard Grenville <pyxlcy@gmail.com>2013-03-25 11:36:39 +0800
commit47f7b4072200463557ff692d41bf621f6954604f (patch)
treeb4d5f4d84151cb6fb45bfceadecd0b038637185f /compton.c
parente9ea554fa6f246cc17e578bb3af4c1f9847e57ad (diff)
downloadtdebase-47f7b4072200463557ff692d41bf621f6954604f.tar.gz
tdebase-47f7b4072200463557ff692d41bf621f6954604f.zip
Bug fix: GLX: Fix --inactive-dim & fix color inversion
- GLX backend: Fix broken --inactive-dim. - GLX backend: Fix bugs when inverting colors of windows. Thanks to madsy and neure for help. - GLX backend: Lift `glx_no_stencil` restriction from glx_init_blur(). It still probably won't work, but the user can try. - XRender backend: Use XRenderFillRectangles() instead of XRenderComposite() to do dimming.
Diffstat (limited to 'compton.c')
-rw-r--r--compton.c49
1 files changed, 34 insertions, 15 deletions
diff --git a/compton.c b/compton.c
index ccdd23d30..8fae58ce5 100644
--- a/compton.c
+++ b/compton.c
@@ -1192,16 +1192,6 @@ paint_preprocess(session_t *ps, win *list) {
if (w->shadow && !paint_isvalid(ps, &w->shadow_paint))
win_build_shadow(ps, w, 1);
-
- // Dimming preprocessing
- if (w->dim) {
- double dim_opacity = ps->o.inactive_dim;
- if (!ps->o.inactive_dim_fixed)
- dim_opacity *= get_opacity_percent(w);
-
- w->dim_alpha_pict = get_alpha_pict_d(ps, dim_opacity);
- }
-
}
if ((to_paint && WMODE_SOLID == w->mode)
@@ -1562,10 +1552,38 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
free_picture(ps, &pict);
// Dimming the window if needed
- if (BKEND_XRENDER == ps->o.backend
- && w->dim && w->dim_alpha_pict != ps->alpha_picts[0]) {
- XRenderComposite(ps->dpy, PictOpOver, ps->black_picture,
- w->dim_alpha_pict, ps->tgt_buffer, 0, 0, 0, 0, x, y, wid, hei);
+ if (w->dim) {
+ double dim_opacity = ps->o.inactive_dim;
+ if (!ps->o.inactive_dim_fixed)
+ dim_opacity *= get_opacity_percent(w);
+
+ switch (ps->o.backend) {
+ case BKEND_XRENDER:
+ {
+ unsigned short cval = 0xffff * dim_opacity;
+
+ // Premultiply color
+ XRenderColor color = {
+ .red = 0, .green = 0, .blue = 0, .alpha = cval,
+ };
+
+ XRectangle rect = {
+ .x = x,
+ .y = y,
+ .width = wid,
+ .height = hei,
+ };
+
+ XRenderFillRectangles(ps->dpy, PictOpOver, ps->tgt_buffer, &color,
+ &rect, 1);
+ }
+ break;
+#ifdef CONFIG_VSYNC_OPENGL
+ case BKEND_GLX:
+ glx_dim_dst(ps, x, y, wid, hei, ps->glx_z - 0.7, dim_opacity);
+ break;
+#endif
+ }
}
}
@@ -2584,7 +2602,6 @@ add_win(session_t *ps, Window id, Window prev) {
.prop_shadow = -1,
.dim = false,
- .dim_alpha_pict = None,
.invert_color = false,
.invert_color_force = UNSET,
@@ -4174,6 +4191,8 @@ usage(void) {
"--blur-background-fixed\n"
" Use fixed blur strength instead of adjusting according to window\n"
" opacity.\n"
+ "--blur-background-exclude condition\n"
+ " Exclude conditions for background blur.\n"
"--invert-color-include condition\n"
" Specify a list of conditions of windows that should be painted with\n"
" inverted color. Resource-hogging, and is not well tested.\n"