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authorRichard Grenville <pyxlcy@gmail.com>2013-04-06 20:21:38 +0800
committerRichard Grenville <pyxlcy@gmail.com>2013-04-06 20:21:38 +0800
commitb75d417c52d25894e1a2459468ace7de6f39280d (patch)
treea4491b5f8b68d8ac26f6f1c876883fa3f4135215 /dbus.h
parent53870fb7fe83f5ab54a0e37a553f3dd769e2fbbf (diff)
downloadtdebase-b75d417c52d25894e1a2459468ace7de6f39280d.tar.gz
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Bug fix: GLX: Fix dim and blur with --glx-no-stencil
- GLX backend: Fix broken dim and blur with --glx-no-stencil when dealing with shaped windows. - GLX backend: Cache region contents and do a local region intersection instead of using XFixesIntersectRegion(). Drastic reduction in CPU usage for --glx-no-stencil. Now --glx-no-stencil substantially outperforms (~15%) normal mode. - Use macros to reuse paint-in-region code in opengl.c . Add new type "reg_data_t" to store XserverRegion cache.
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