diff options
Diffstat (limited to 'twin/compton-tde')
-rw-r--r-- | twin/compton-tde/common.h | 31 | ||||
-rw-r--r-- | twin/compton-tde/compton.c | 156 | ||||
-rw-r--r-- | twin/compton-tde/opengl.c | 242 |
3 files changed, 326 insertions, 103 deletions
diff --git a/twin/compton-tde/common.h b/twin/compton-tde/common.h index 759e64698..9ff5a2148 100644 --- a/twin/compton-tde/common.h +++ b/twin/compton-tde/common.h @@ -490,6 +490,21 @@ typedef struct { } glx_blur_cache_t; typedef struct { + /// Fragment shader for greyscale. + GLuint frag_shader; + /// GLSL program for greyscale. + GLuint prog; + /// Location of uniform "greyscale_weights" in greyscale GLSL program. + GLint unifm_greyscale_weights; + /// Location of uniform "enable_blend" in greyscale GLSL program. + GLint unifm_enable_blend; + /// Location of uniform "tex_scr" in greyscale GLSL program. + GLint unifm_tex_scr; + /// Location of uniform "alpha_scr" in greyscale GLSL program. + GLint unifm_alpha_scr; +} glx_greyscale_t; + +typedef struct { /// Framebuffer used for greyscale conversion. GLuint fbo; /// Textures used for greyscale conversion. @@ -817,6 +832,9 @@ typedef struct { #ifdef CONFIG_VSYNC_OPENGL_GLSL glx_blur_pass_t blur_passes[MAX_BLUR_PASS]; #endif +#ifdef CONFIG_VSYNC_OPENGL_GLSL + glx_greyscale_t greyscale_glsl; +#endif } glx_session_t; #define CGLX_SESSION_INIT { .context = NULL } @@ -1068,6 +1086,8 @@ typedef struct _session_t { Atom atom_win_type_tde_transparent_to_desktop; /// Atom of property <code>_TDE_TRANSPARENCY_FILTER_GREYSCALE</code>. Atom atom_win_type_tde_transparency_filter_greyscale; + /// Atom of property <code>_TDE_TRANSPARENCY_FILTER_GREYSCALE_BLEND</code>. + Atom atom_win_type_tde_transparency_filter_greyscale_blend; /// Array of atoms of all possible window types. Atom atoms_wintypes[NUM_WINTYPES]; /// Linked list of additional atoms to track. @@ -1263,6 +1283,11 @@ typedef struct _win { /// Background state on last paint. bool greyscale_background_last; + /// Whether to set window background to blended greyscale. + bool greyscale_blended_background; + /// Blended greyscale alpha divisor. + int greyscale_blended_background_alpha_divisor; + /// Whether to show black background bool show_black_background; @@ -2202,6 +2227,9 @@ glx_on_root_change(session_t *ps); bool glx_init_blur(session_t *ps); +bool +glx_init_greyscale(session_t *ps); + #ifdef CONFIG_VSYNC_OPENGL_GLSL bool glx_load_prog_main(session_t *ps, @@ -2245,7 +2273,7 @@ glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z, bool glx_greyscale_dst(session_t *ps, int dx, int dy, int width, int height, float z, - XserverRegion reg_tgt, const reg_data_t *pcache_reg, glx_greyscale_cache_t *pbc); + glx_texture_t *ptex, XserverRegion reg_tgt, const reg_data_t *pcache_reg, glx_greyscale_cache_t *pbc); bool glx_render_(session_t *ps, const glx_texture_t *ptex, @@ -2342,7 +2370,6 @@ free_glx_bc(session_t *ps, glx_blur_cache_t *pbc) { static inline void free_glx_gc_resize(session_t *ps, glx_greyscale_cache_t *pbc) { free_texture_r(ps, &pbc->textures[0]); - free_texture_r(ps, &pbc->textures[1]); pbc->width = 0; pbc->height = 0; } diff --git a/twin/compton-tde/compton.c b/twin/compton-tde/compton.c index dea363f60..d2095123f 100644 --- a/twin/compton-tde/compton.c +++ b/twin/compton-tde/compton.c @@ -944,6 +944,9 @@ static Bool determine_window_transparency_filter_greyscale(const session_t *ps, Window w); static Bool +determine_window_transparency_filter_greyscale_blended(const session_t *ps, Window w); + +static Bool determine_window_transparent_to_black(const session_t *ps, Window w); static Bool @@ -1590,6 +1593,7 @@ xr_greyscale_dst(session_t *ps, Picture tgt_buffer, XRenderComposite(ps->dpy, PictOpSrc, ps->black_picture, None, tmp_picture, 0, 0, 0, 0, 0, 0, wid, hei); + XRenderComposite(ps->dpy, PictOpHSLLuminosity, tgt_buffer, None, tmp_picture, x, y, 0, 0, 0, 0, wid, hei); @@ -1723,7 +1727,7 @@ win_greyscale_background(session_t *ps, win *w, Picture tgt_buffer, #ifdef CONFIG_VSYNC_OPENGL_GLSL case BKEND_GLX: glx_greyscale_dst(ps, x, y, wid, hei, ps->psglx->z - 0.5, - reg_paint, pcache_reg, &w->glx_greyscale_cache); + NULL, reg_paint, pcache_reg, &w->glx_greyscale_cache); break; #endif default: @@ -1821,6 +1825,71 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint, Picture pict = w->paint.pict; + if (w->greyscale_blended_background) { + // Set window background to greyscale + switch (ps->o.backend) { + case BKEND_XRENDER: + case BKEND_XR_GLX_HYBRID: + { + // Blend here such that 0 window alpha is fully colored and 100 window alpha is fully greyscale + // PictOpInReverse is used to copy alpha from the source to the destination while preserving destination color + // provided that the source has alpha set to 1 (equivalent of CAIRO_OPERATOR_DEST_IN) + const int x = w->a.x; + const int y = w->a.y; + const int wid = w->widthb; + const int hei = w->heightb; + XserverRegion reg_clip = reg_paint; + Picture tgt_buffer = ps->tgt_buffer.pict; + + // Apply clipping region to save some CPU + if (reg_paint) { + XserverRegion reg = copy_region(ps, reg_paint); + XFixesTranslateRegion(ps->dpy, reg, -x, -y); + XFixesSetPictureClipRegion(ps->dpy, pict, 0, 0, reg); + free_region(ps, ®); + } + + // Create greyscale version of background + Picture greyscale_picture = xr_build_picture(ps, wid, hei, w->pictfmt); + XRenderComposite(ps->dpy, PictOpSrc, tgt_buffer, None, + greyscale_picture, x, y, 0, 0, 0, 0, wid, hei); + win_greyscale_background(ps, w, greyscale_picture, reg_paint, pcache_reg); + + Picture tmp_picture = xr_build_picture(ps, wid, hei, w->pictfmt); + + if (!tmp_picture) { + printf_errf("(): Failed to build intermediate Picture."); + } + else { + if (reg_clip && tmp_picture) + XFixesSetPictureClipRegion(ps->dpy, tmp_picture, reg_clip, 0, 0); + + // Transfer greyscale picture to temporary picture + XRenderComposite(ps->dpy, PictOpSrc, greyscale_picture, None, + tmp_picture, 0, 0, 0, 0, 0, 0, wid, hei); + + // Transfer alpha of window to temporary picture + XRenderComposite(ps->dpy, PictOpInReverse, pict, None, + tmp_picture, 0, 0, 0, 0, 0, 0, wid, hei); + + // Blend greyscale picture over main color buffer + XRenderComposite(ps->dpy, PictOpOver, tmp_picture, None, tgt_buffer, + 0, 0, 0, 0, x, y, wid, hei); + + free_picture(ps, &tmp_picture); + free_picture(ps, &greyscale_picture); + } + } + break; +#ifdef CONFIG_VSYNC_OPENGL + case BKEND_GLX: + glx_greyscale_dst(ps, x, y, wid, hei, ps->psglx->z - 0.5, + w->paint.ptex, reg_paint, pcache_reg, &w->glx_greyscale_cache); + break; +#endif + } + } + // Invert window color, if required if (bkend_use_xrender(ps) && w->invert_color) { Picture newpict = xr_build_picture(ps, wid, hei, w->pictfmt); @@ -1846,7 +1915,12 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint, } } - const double dopacity = get_opacity_percent(w); + double dopacity = get_opacity_percent(w); + + if (w->greyscale_blended_background) { + double scaling_factor = (1.0 / w->greyscale_blended_background_alpha_divisor); + dopacity = dopacity * scaling_factor; + } if (!w->frame_opacity) { win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pcache_reg, pict); @@ -2439,6 +2513,7 @@ map_win(session_t *ps, Window id) { /* This needs to be here since we don't get PropertyNotify when unmapped */ w->opacity = wid_get_opacity_prop(ps, w->id, OPAQUE); w->greyscale_background = determine_window_transparency_filter_greyscale(ps, id); + w->greyscale_blended_background = determine_window_transparency_filter_greyscale_blended(ps, id); w->show_root_tile = determine_window_transparent_to_desktop(ps, id); w->show_black_background = determine_window_transparent_to_black(ps, id); @@ -2632,6 +2707,28 @@ get_window_transparency_filter_greyscale(const session_t *ps, Window w) } static Bool +get_window_transparency_filter_greyscale_blended(const session_t *ps, Window w) +{ + Atom actual; + int format; + unsigned long n, left; + + unsigned char *data; + int result = XGetWindowProperty (ps->dpy, w, ps->atom_win_type_tde_transparency_filter_greyscale_blend, 0L, 1L, False, + XA_ATOM, &actual, &format, + &n, &left, &data); + + if (result == Success && data != None && format == 32 ) + { + Atom a; + a = *(long*)data; + XFree ( (void *) data); + return True; + } + return False; +} + +static Bool get_window_transparent_to_desktop(const session_t *ps, Window w) { Atom actual; @@ -2711,6 +2808,41 @@ determine_window_transparency_filter_greyscale (const session_t *ps, Window w) } static Bool +determine_window_transparency_filter_greyscale_blended (const session_t *ps, Window w) +{ + Window root_return, parent_return; + Window *children = NULL; + unsigned int nchildren, i; + Bool type; + + type = get_window_transparency_filter_greyscale_blended (ps, w); + if (type == True) { + return True; + } + + if (!XQueryTree (ps->dpy, w, &root_return, &parent_return, &children, + &nchildren)) + { + /* XQueryTree failed. */ + if (children) + XFree ((void *)children); + return False; + } + + for (i = 0;i < nchildren;i++) + { + type = determine_window_transparency_filter_greyscale_blended (ps, children[i]); + if (type == True) + return True; + } + + if (children) + XFree ((void *)children); + + return False; +} + +static Bool determine_window_transparent_to_desktop (const session_t *ps, Window w) { Window root_return, parent_return; @@ -3449,6 +3581,8 @@ add_win(session_t *ps, Window id, Window prev) { .blur_background = false, .greyscale_background = false, + .greyscale_blended_background = false, + .greyscale_blended_background_alpha_divisor = 2, .show_black_background = false, .show_root_tile = false, @@ -6696,6 +6830,7 @@ init_atoms(session_t *ps) { ps->atom_win_type_tde_transparent_to_black = get_atom(ps, "_TDE_TRANSPARENT_TO_BLACK"); ps->atom_win_type_tde_transparent_to_desktop = get_atom(ps, "_TDE_TRANSPARENT_TO_DESKTOP"); ps->atom_win_type_tde_transparency_filter_greyscale = get_atom(ps, "_TDE_TRANSPARENCY_FILTER_GREYSCALE"); + ps->atom_win_type_tde_transparency_filter_greyscale_blend = get_atom(ps, "_TDE_TRANSPARENCY_FILTER_GREYSCALE_BLEND"); } #ifdef CONFIG_XRANDR @@ -7136,6 +7271,22 @@ init_filters(session_t *ps) { } } + // Greyscale filter + switch (ps->o.backend) { + case BKEND_XRENDER: + case BKEND_XR_GLX_HYBRID: + { + break; + } +#ifdef CONFIG_VSYNC_OPENGL + case BKEND_GLX: + { + if (!glx_init_greyscale(ps)) + return false; + } +#endif + } + return true; } @@ -7666,6 +7817,7 @@ session_init(session_t *ps_old, int argc, char **argv) { .atom_win_type_tde_transparent_to_black = None, .atom_win_type_tde_transparent_to_desktop = None, .atom_win_type_tde_transparency_filter_greyscale = None, + .atom_win_type_tde_transparency_filter_greyscale_blend = None, .atoms_wintypes = { 0 }, .track_atom_lst = NULL, diff --git a/twin/compton-tde/opengl.c b/twin/compton-tde/opengl.c index de485de74..4cbfeb455 100644 --- a/twin/compton-tde/opengl.c +++ b/twin/compton-tde/opengl.c @@ -531,6 +531,106 @@ glx_init_blur(session_t *ps) { #endif } +// RAJJA FIXME +/** + * Initialize GLX greyscale filter. + */ +bool +glx_init_greyscale(session_t *ps) { +#ifdef CONFIG_VSYNC_OPENGL_GLSL + { + char *lc_numeric_old = mstrcpy(setlocale(LC_NUMERIC, NULL)); + // Enforce LC_NUMERIC locale "C" here to make sure decimal point is sane + setlocale(LC_NUMERIC, "C"); + + // Adapted from http://trac.openscenegraph.org/projects/osg//wiki/Support/Tutorials/ShadersSampleGrayingOut + static const char *FRAG_SHADER_GREYSCALE = + "#version 110\n" + "uniform sampler2D tex_scr;\n" + "uniform sampler2D alpha_scr;\n" + "uniform int enable_blend;\n" + "uniform vec4 greyscale_weights; // [0.3, 0.59, 0.11, 1.0]\n" + "\n" + "void main( void )\n" + "{\n" + " // Fetch the regular RGB texel color from the source texture\n" + " vec4 texel_color = texture2D( tex_scr, gl_TexCoord[0].xy );\n" + "\n" + " //\n" + " // Converting to grayscale:\n" + " //\n" + " // Converting an image to grayscale is done by taking a weighted average of\n" + " // the red, green and blue color components. The standard weights for this\n" + " // type of conversion are (0.30, 0.59, 0.11). Therefore, the gray component\n" + " // or luminance that we need to compute can be defined as a luminance\n" + " // filter like so:\n" + " //\n" + " // luminance = 0.30*R + 0.59*G + 0.11*B\n" + " //\n" + " // If we think of our RGB colors as vectors, we can see that this \n" + " // calculation is actually just a dot product.\n" + " //\n" + "\n" + " vec4 scaledColor = texel_color * greyscale_weights;\n" + " float luminance = scaledColor.r + scaledColor.g + scaledColor.b;\n" + "\n" + " if (enable_blend == 1) {\n" + " // Fetch the regular RGB texel color from the blend texture\n" + " vec4 blend_texel = texture2D( alpha_scr, vec2(gl_TexCoord[0].x, 1.0 - gl_TexCoord[0].y) );\n" + " vec4 grey_pixel = vec4(luminance,luminance,luminance,1);\n" + " gl_FragColor = mix(texel_color, grey_pixel, blend_texel.a);\n" + " }\n" + " else {\n" + " gl_FragColor = vec4(luminance,luminance,luminance,1);\n" + " }\n" + "\n" + "}"; + + glx_greyscale_t *greyscale_glsl = &ps->psglx->greyscale_glsl; + greyscale_glsl->frag_shader = glx_create_shader(GL_FRAGMENT_SHADER, FRAG_SHADER_GREYSCALE); + + if (!greyscale_glsl->frag_shader) { + printf_errf("(): Failed to create fragment shader."); + return false; + } + + // Build program + greyscale_glsl->prog = glx_create_program(&greyscale_glsl->frag_shader, 1); + if (!greyscale_glsl->prog) { + printf_errf("(): Failed to create GLSL program."); + return false; + } + + // Get uniform addresses +#define P_GET_UNIFM_LOC(name, target) { \ + greyscale_glsl->target = glGetUniformLocation(greyscale_glsl->prog, name); \ + if (greyscale_glsl->target < 0) { \ + printf_errf("(): Failed to get location of uniform '" name "'. Might be troublesome."); \ + } \ + } + + P_GET_UNIFM_LOC("greyscale_weights", unifm_greyscale_weights); + P_GET_UNIFM_LOC("enable_blend", unifm_enable_blend); + P_GET_UNIFM_LOC("tex_scr", unifm_tex_scr); + P_GET_UNIFM_LOC("alpha_scr", unifm_alpha_scr); + +#undef P_GET_UNIFM_LOC + + // Restore LC_NUMERIC + setlocale(LC_NUMERIC, lc_numeric_old); + free(lc_numeric_old); + } + + + glx_check_err(ps); + + return true; +#else + printf_errf("(): GLSL support not compiled in. Cannot do greyscale with GLX backend."); + return false; +#endif +} + #ifdef CONFIG_VSYNC_OPENGL_GLSL /** @@ -1387,113 +1487,62 @@ glx_blur_dst_end: bool glx_greyscale_dst(session_t *ps, int dx, int dy, int width, int height, float z, - XserverRegion reg_tgt, const reg_data_t *pcache_reg, glx_greyscale_cache_t *pbc) { + glx_texture_t *ptex, XserverRegion reg_tgt, const reg_data_t *pcache_reg, glx_greyscale_cache_t *gsc) { + + glx_greyscale_t *greyscale_glsl = &ps->psglx->greyscale_glsl; + assert(greyscale_glsl->prog); + bool ret = false; // Calculate copy region size glx_greyscale_cache_t ibc = { .width = 0, .height = 0 }; - if (!pbc) - pbc = &ibc; + if (!gsc) + gsc = &ibc; #ifdef DEBUG_GLX printf_dbgf("(): %d, %d, %d, %d\n", dx, dy, width, height); #endif // Free textures if size inconsistency discovered - if (width != pbc->width || height != pbc->height) - free_glx_gc_resize(ps, pbc); + if (width != gsc->width || height != gsc->height) + free_glx_gc_resize(ps, gsc); - // Generate FBO and textures if needed - if (!pbc->textures[0]) - pbc->textures[0] = glx_gen_texture(ps, GL_TEXTURE_2D, width, height); - GLuint tex_scr1 = pbc->textures[0]; - pbc->width = width; - pbc->height = height; + // Generate textures + if (!gsc->textures[0]) + gsc->textures[0] = glx_gen_texture(ps, GL_TEXTURE_2D, width, height); + GLuint tex_scr1 = gsc->textures[0]; + gsc->width = width; + gsc->height = height; if (!tex_scr1) { printf_errf("(): Failed to allocate texture."); goto glx_greyscale_dst_end; } - // Texture scaling factor - GLfloat texfac_x = 1.0f, texfac_y = 1.0f; - texfac_x /= width; - texfac_y /= height; - - // Greyscale conversion in OpenGL ES taken nearly verbatim from this answer on Stack Overflow: http://stackoverflow.com/a/9690145 - - // Enable texture unit 0 to divide RGB values in our texture by 2 - glActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_scr1); + if (ptex) { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, ptex->texture); + } + glActiveTexture(GL_TEXTURE0); // Read destination pixels into the GL texture glx_copy_region_to_tex(ps, GL_TEXTURE_2D, dx, dy, dx, dy, width, height); - // Finish setting up texture - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glClientActiveTexture(GL_TEXTURE0); - - // GL_MODULATE is Arg0 * Arg1 - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); - - // Configure Arg0 - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - - // Configure Arg1 - float multipliers[4] = {.5, .5, .5, 0.0}; - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLfloat*)&multipliers); - - // Enable texture unit 1 to increase RGB values by .5 - glActiveTexture(GL_TEXTURE1); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, tex_scr1); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glClientActiveTexture(GL_TEXTURE1); - - // GL_ADD is Arg0 + Arg1 - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); - - // Configure Arg0 - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - - // Configure Arg1 - GLfloat additions[4] = {.5, .5, .5, 0.0}; - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLfloat*)&additions); + // Texture scaling factor + GLfloat texfac_x = 1.0f, texfac_y = 1.0f; + texfac_x /= width; + texfac_y /= height; - // Enable texture combiner 2 to get a DOT3_RGB product of your RGB values - glActiveTexture(GL_TEXTURE2); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, tex_scr1); - glClientActiveTexture(GL_TEXTURE2); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - - // GL_DOT3_RGB is 4*((Arg0r - 0.5) * (Arg1r - 0.5) + (Arg0g - 0.5) * (Arg1g - 0.5) + (Arg0b - 0.5) * (Arg1b - 0.5)) - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_DOT3_RGB); - - // Configure Arg0 - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - - // Configure Arg1 - // We want this to adjust our DOT3 by R*0.3 + G*0.59 + B*0.11 - // So, our actual adjustment will need to take into consideration - // the fact that OpenGL will subtract .5 from our Arg1 - // and we need to also take into consideration that we have divided - // our RGB values by 2 and we are multiplying the entire - // DOT3 product by 4 - // So, for Red adjustment you will get : - // .65 = (4*(0.3))/2 + 0.5 = (0.3/2) + 0.5 - GLfloat weights[4] = {.65, .795, .555, 1.}; - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLfloat*)&weights); +// glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glUseProgram(greyscale_glsl->prog); + // These coefficients exactly match the non-GL greyscale conversion which uses the XRender PictOpHSLLuminosity operation + glUniform4f(greyscale_glsl->unifm_greyscale_weights, 0.3, 0.59, 0.11, 1.0); + glUniform1i(greyscale_glsl->unifm_enable_blend, ((ptex)?1:0)); + glUniform1i(greyscale_glsl->unifm_tex_scr, 0); + glUniform1i(greyscale_glsl->unifm_alpha_scr, 1); // Render! { @@ -1527,26 +1576,21 @@ glx_greyscale_dst(session_t *ps, int dx, int dy, int width, int height, float z, P_PAINTREG_END(); } - glEnd(); - - // Clean up by disabling your texture combiners or texture units. - glActiveTexture(GL_TEXTURE2); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glDisable(GL_TEXTURE_2D); - - glActiveTexture(GL_TEXTURE1); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glDisable(GL_TEXTURE_2D); - - glActiveTexture(GL_TEXTURE0); - glClientActiveTexture(GL_TEXTURE0); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glUseProgram(0); ret = true; glx_greyscale_dst_end: - if (&ibc == pbc) { - free_glx_gc(ps, pbc); + if (ptex) { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, 0); + } + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, 0); + glDisable(GL_TEXTURE_2D); + + if (&ibc == gsc) { + free_glx_gc(ps, gsc); } glx_check_err(ps); |