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-rw-r--r--twin/kcmtwin/twinoptions/windows.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/twin/kcmtwin/twinoptions/windows.cpp b/twin/kcmtwin/twinoptions/windows.cpp
index edfec1628..83424e55c 100644
--- a/twin/kcmtwin/twinoptions/windows.cpp
+++ b/twin/kcmtwin/twinoptions/windows.cpp
@@ -1347,8 +1347,11 @@ KTranslucencyConfig::KTranslucencyConfig (bool _standAlone, TDEConfig *_config,
useOpenGL = new TQCheckBox(i18n("Use OpenGL compositor (best performance)"),tGroup);
vLay->addWidget(useOpenGL);
+ blurBackground = new TQCheckBox(i18n("Blur the background of transparent windows"),tGroup);
+ vLay->addWidget(blurBackground);
if (TDECompositor != "compton-tde") {
useOpenGL->hide();
+ blurBackground->hide();
}
vLay->addStretch();
@@ -1362,6 +1365,9 @@ KTranslucencyConfig::KTranslucencyConfig (bool _standAlone, TDEConfig *_config,
vLay2->addWidget(useShadows);
useShadowsOnMenuWindows = new TQCheckBox(i18n("Use shadows on menus (requires menu fade effect to be disabled in the Styles module)"),sGroup);
vLay2->addWidget(useShadowsOnMenuWindows);
+ if (TDECompositor != "compton-tde") {
+ useShadowsOnMenuWindows->hide();
+ }
vLay2->addSpacing(11);
@@ -1477,6 +1483,8 @@ KTranslucencyConfig::KTranslucencyConfig (bool _standAlone, TDEConfig *_config,
connect(keepAboveAsActive, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
connect(disableARGB, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
connect(useOpenGL, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
+ connect(useOpenGL, TQT_SIGNAL(toggled(bool)), blurBackground, TQT_SLOT(setEnabled(bool)));
+ connect(blurBackground, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
connect(useShadows, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
connect(useShadowsOnMenuWindows, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
connect(removeShadowsOnResize, TQT_SIGNAL(toggled(bool)), TQT_SLOT(changed()));
@@ -1513,6 +1521,7 @@ KTranslucencyConfig::KTranslucencyConfig (bool _standAlone, TDEConfig *_config,
connect(useTranslucency, TQT_SIGNAL(toggled(bool)), TQT_SLOT(resetKompmgr()));
connect(disableARGB, TQT_SIGNAL(toggled(bool)), TQT_SLOT(resetKompmgr()));
connect(useOpenGL, TQT_SIGNAL(toggled(bool)), TQT_SLOT(resetKompmgr()));
+ connect(blurBackground, TQT_SIGNAL(toggled(bool)), TQT_SLOT(resetKompmgr()));
connect(useShadows, TQT_SIGNAL(toggled(bool)), TQT_SLOT(resetKompmgr()));
connect(useShadowsOnMenuWindows, TQT_SIGNAL(toggled(bool)), TQT_SLOT(resetKompmgr()));
connect(inactiveWindowShadowSize, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(resetKompmgr()));
@@ -1586,6 +1595,8 @@ void KTranslucencyConfig::load( void )
disableARGB->setChecked(conf_.readBoolEntry("DisableARGB",FALSE));
useOpenGL->setChecked(conf_.readBoolEntry("useOpenGL",FALSE));
+ blurBackground->setChecked(conf_.readBoolEntry("blurBackground",FALSE));
+ blurBackground->setEnabled(useOpenGL->isChecked());
useShadows->setChecked(conf_.readEntry("Compmode","").compare("CompClientShadows") == 0);
useShadowsOnMenuWindows->setChecked(conf_.readBoolEntry("ShadowsOnMenuWindows",TRUE));
@@ -1658,6 +1669,7 @@ void KTranslucencyConfig::save( void )
conf_->writeEntry("ShadowsOnMenuWindows",useShadowsOnMenuWindows->isChecked());
conf_->writeEntry("DisableARGB",disableARGB->isChecked());
conf_->writeEntry("useOpenGL",useOpenGL->isChecked());
+ conf_->writeEntry("blurBackground",blurBackground->isChecked());
conf_->writeEntry("ShadowOffsetY",-1*shadowTopOffset->value());
conf_->writeEntry("ShadowOffsetX",-1*shadowLeftOffset->value());
@@ -1720,6 +1732,13 @@ void KTranslucencyConfig::save( void )
stream << "backend = \"" << (useOpenGL->isChecked()?"glx":"xrender") << "\";\n";
stream << "vsync = \"" << (useOpenGL->isChecked()?"opengl":"none") << "\";\n";
+ stream << "blur-background = \"" << ((blurBackground->isChecked() && useOpenGL->isChecked())?"true":"false") << "\";\n";
+ stream << "blur-background-fixed = true;\n";
+ stream << "blur-background-exclude = [\n";
+ stream << " \"window_type = 'dock'\",\n";
+ stream << " \"window_type = 'desktop'\"\n";
+ stream << "];\n";
+
// Global settings
stream << "no-dock-shadow = true;\n";
stream << "no-dnd-shadow = true;\n";