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/* This file is proposed to be part of the KDE base.
* Copyright (C) 2003 Laur Ivan <laurivan@eircom.net>
*
* Many thanks to:
* - Bernardo Hung <deciare@gta.igs.net> for the enhanced shadow
* algorithm (currently used)
* - Tim Jansen <tim@tjansen.de> for the API updates and fixes.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __FX_DATA_DESKTOP
#define __FX_DATA_DESKTOP
#include <tqcolor.h>
#include <kstandarddirs.h>
#include <tdeconfig.h>
#include <kshadowsettings.h>
#define FX_GROUP "FX"
#define ALGO_KEY "Shadow.Algorithm"
#define MULT_KEY "Shadow.MultiplicationFactor"
#define OPAC_KEY "Shadow.MaxOpacity"
#define OFSX_KEY "Shadow.OffsetX"
#define OFSY_KEY "Shadow.OffsetY"
#define THIK_KEY "Shadow.Thickness"
#define SELT_KEY "Shadow.SelectionType"
/**
* This implementation of FxData will read a the default configuration
* file. The values used for shadow are frouped under "FX".
*
* The values are:
* Shadow.Algorithm: the algorithm used for making the sahdow
* Shadow.Scale the normailsation factor for veraging the sum
* Shadow.MaxOpacity the maximum allowable opacity (255 = 100%opaque)
* Shadow.OffsetX the X-coordinate offset (0 centered)
* Shadow.OffsetY the Y-coordinate offset (0 centered)
* Shadow.Thickness the shadow thickness (usually 3-5 px)
* Shadow.SelectionType the selection type - inverse video or use
* the selection colours.
*
* 06-Feb-03: Added simple UID algorithm
*
*/
class KDesktopShadowSettings : public KShadowSettings
{
public:
/**
* Constructor
* @param cfg the configuration file
*/
KDesktopShadowSettings(TDEConfig *cfg = NULL);
virtual ~KDesktopShadowSettings();
/**
* Sets a specific configuration file after the object's creation
* @param config new configuration object
*/
void setConfig(TDEConfig *);
/**
* Returns the text color as definied in the configuraiton
* @return the text color as definied in the configuraiton
*/
TQColor &textColor(){ return m_textColor; };
/**
* Returns the shadow color as definied in the configuraiton
* @return the shadow color as definied in the configuraiton
*/
TQColor &bgColor() { return m_bgColor; };
/**
* Returns true if the shadow engine is enabled.
* @return true if the shadow engine is enabled.
*/
bool isEnabled() { return m_isEnabled; };
/**
* Returns an UID for shadow rebuilding purposes
* @return an UID for shadow rebuilding purposes
*/
unsigned long UID();
/**
* (Re)sets an UID for shadow rebuilding purposes
* @param the new UID (if 0/default, increments the stored UID)
*/
void setUID(unsigned long val = 0L);
private:
TDEConfig *config;
TQColor m_textColor;
TQColor m_bgColor;
bool m_isEnabled;
// uid of the object. Use this to determine the oportunity of a new
// rebuild.
unsigned long _UID;
};
#endif
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