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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_OPTIONS_H
#define KWIN_OPTIONS_H
#include <tqobject.h>
#include <tqfont.h>
#include <tqpalette.h>
#include <tqstringlist.h>
#include <kdecoration_p.h>
#include "placement.h"
namespace KWinInternal
{
class Client;
class Options : public KDecorationOptions
{
public:
Options();
~Options();
virtual unsigned long updateSettings();
/*!
Different focus policies:
<ul>
<li>ClickToFocus - Clicking into a window activates it. This is
also the default.
<li>FocusFollowsMouse - Moving the mouse pointer actively onto a
normal window activates it. For convenience, the desktop and
windows on the dock are excluded. They require clicking.
<li>FocusUnderMouse - The window that happens to be under the
mouse pointer becomes active. The invariant is: no window can
have focus that is not under the mouse. This also means that
Alt-Tab won't work properly and popup dialogs are usually
unsable with the keyboard. Note that the desktop and windows on
the dock are excluded for convenience. They get focus only when
clicking on it.
<li>FocusStrictlyUnderMouse - this is even worse than
FocusUnderMouse. Only the window under the mouse pointer is
active. If the mouse points nowhere, nothing has the focus. If
the mouse points onto the desktop, the desktop has focus. The
same holds for windows on the dock.
Note that FocusUnderMouse and FocusStrictlyUnderMouse are not
particulary useful. They are only provided for old-fashined
die-hard UNIX people ;-)
</ul>
*/
enum FocusPolicy { ClickToFocus, FocusFollowsMouse, FocusUnderMouse, FocusStrictlyUnderMouse };
FocusPolicy focusPolicy;
/**
Whether clicking on a window raises it in FocusFollowsMouse
mode or not.
*/
bool clickRaise;
/**
whether autoraise is enabled FocusFollowsMouse mode or not.
*/
bool autoRaise;
/**
autoraise interval
*/
int autoRaiseInterval;
/**
whether delay focus is enabled or not.
*/
bool delayFocus;
/**
delayed focus interval
*/
int delayFocusInterval;
/**
Whether shade hover is enabled or not
*/
bool shadeHover;
/**
shade hover interval
*/
int shadeHoverInterval;
/**
Different Alt-Tab-Styles:
<ul>
<li> KDE - the recommended KDE style. Alt-Tab opens a nice icon
box that makes it easy to select the window you want to tab
to. The order automatically adjusts to the most recently used
windows. Note that KDE style does not work with the
FocusUnderMouse and FocusStrictlyUnderMouse focus
policies. Choose ClickToFocus or FocusFollowsMouse instead.
<li> CDE - the old-fashion CDE style. Alt-Tab cycles between
the windows in static order. The current window gets raised,
the previous window gets lowered.
</ul>
*/
enum AltTabStyle { KDE, CDE };
AltTabStyle altTabStyle;
// whether to see Xinerama screens separately for focus (in Alt+Tab, when activating next client)
bool separateScreenFocus;
// whether active Xinerama screen is the one with mouse (or with the active window)
bool activeMouseScreen;
/**
* Xinerama options
*/
bool xineramaEnabled;
bool xineramaPlacementEnabled;
bool xineramaMovementEnabled;
bool xineramaMaximizeEnabled;
bool xineramaFullscreenEnabled;
// number, or -1 = active screen (Workspace::activeScreen())
int xineramaPlacementScreen;
/**
MoveResizeMode, either Tranparent or Opaque.
*/
enum MoveResizeMode { Transparent, Opaque };
MoveResizeMode resizeMode;
MoveResizeMode moveMode;
static MoveResizeMode stringToMoveResizeMode( const TQString& s );
static const char* moveResizeModeToString( MoveResizeMode mode );
Placement::Policy placement;
bool focusPolicyIsReasonable()
{
return focusPolicy == ClickToFocus || focusPolicy == FocusFollowsMouse;
}
/**
* whether we animate the shading of windows to titlebar or not
*/
bool animateShade;
/**
* the size of the zone that triggers snapping on desktop borders
*/
int borderSnapZone;
/**
* the number of animation steps (would this be general?)
*/
int windowSnapZone;
/**
* snap only when windows will overlap
*/
bool snapOnlyWhenOverlapping;
/**
* whether we animate the minimization of windows or not
*/
bool animateMinimize;
/**
* Animation speed (0 .. 10 )
*/
int animateMinimizeSpeed;
bool showDesktopIsMinimizeAll;
/**
* whether or not we roll over to the other edge when switching desktops past the edge
*/
bool rollOverDesktops;
// 0 - 4 , see Workspace::allowClientActivation()
int focusStealingPreventionLevel;
/**
* List of window classes to ignore PPosition size hint
*/
TQStringList ignorePositionClasses;
bool checkIgnoreFocusStealing( const Client* c );
WindowOperation operationTitlebarDblClick() { return OpTitlebarDblClick; }
enum MouseCommand
{
MouseRaise, MouseLower, MouseOperationsMenu, MouseToggleRaiseAndLower,
MouseActivateAndRaise, MouseActivateAndLower, MouseActivate,
MouseActivateRaiseAndPassClick, MouseActivateAndPassClick,
MouseMove, MouseUnrestrictedMove,
MouseActivateRaiseAndMove, MouseActivateRaiseAndUnrestrictedMove,
MouseResize, MouseUnrestrictedResize,
MouseShade, MouseSetShade, MouseUnsetShade,
MouseMaximize, MouseRestore, MouseMinimize,
MouseNextDesktop, MousePreviousDesktop,
MouseAbove, MouseBelow,
MouseOpacityMore, MouseOpacityLess,
MouseNothing
};
enum MouseWheelCommand
{
MouseWheelRaiseLower, MouseWheelShadeUnshade, MouseWheelMaximizeRestore,
MouseWheelAboveBelow, MouseWheelPreviousNextDesktop,
MouseWheelChangeOpacity,
MouseWheelNothing
};
MouseCommand operationTitlebarMouseWheel( int delta )
{
return wheelToMouseCommand( CmdTitlebarWheel, delta, CmdTitlebarRevWheel );
}
MouseCommand operationWindowMouseWheel( int delta )
{
return wheelToMouseCommand( CmdAllWheel, delta, CmdAllRevWheel );
}
MouseCommand commandActiveTitlebar1() { return CmdActiveTitlebar1; }
MouseCommand commandActiveTitlebar2() { return CmdActiveTitlebar2; }
MouseCommand commandActiveTitlebar3() { return CmdActiveTitlebar3; }
MouseCommand commandInactiveTitlebar1() { return CmdInactiveTitlebar1; }
MouseCommand commandInactiveTitlebar2() { return CmdInactiveTitlebar2; }
MouseCommand commandInactiveTitlebar3() { return CmdInactiveTitlebar3; }
MouseCommand commandWindow1() { return CmdWindow1; }
MouseCommand commandWindow2() { return CmdWindow2; }
MouseCommand commandWindow3() { return CmdWindow3; }
MouseCommand commandAll1() { return CmdAll1; }
MouseCommand commandAll2() { return CmdAll2; }
MouseCommand commandAll3() { return CmdAll3; }
uint keyCmdAllModKey() { return CmdAllModKey; }
static WindowOperation windowOperation(const TQString &name, bool restricted );
static MouseCommand mouseCommand(const TQString &name, bool restricted );
static MouseWheelCommand mouseWheelCommand(const TQString &name);
/**
* @returns true if the Geometry Tip should be shown during a window move/resize.
* @since 3.2
*/
bool showGeometryTip();
/**
* @returns true if a maximized or tiled window should be reset to its original
* size when dragging it.
* @since R14.1.1
*/
bool resetMaximizedWindowGeometry();
/**
* @returns A TQColor representing the colour that window drop shadows should
* be.
*/
TQColor &shadowColour(bool active=true);
/**
* @returns true if shadows should be drawn around windows of the
* specified type
*/
bool shadowWindowType(NET::WindowType t);
/**
* @returns true if window shadows should be drawn
*/
bool shadowEnabled(bool active=true);
/**
* @returns Window shadow's opacity between 0.01 and 1.00.
*/
double shadowOpacity(bool active=true);
/**
* @returns How thick a shadow should be to either side of of a window.
*/
int shadowThickness(bool active=true);
/**
* @returns Number of pixels along the X-axis by which to offset window
* shadows.
*/
int shadowXOffset(bool active=true);
/**
* @returns Number of pixels along the Y-axis by which to offset window
* shadows.
*/
int shadowYOffset(bool active=true);
enum { ActiveDisabled = 0,
ActiveSwitchOnMove = 1,
ActiveSwitchAlways = 2,
ActiveTileOnly = 3,
ActiveTileMaximize = 4 };
/**
* @returns true if active borders are enabled. With active borders
* you can change desktop by moving the mouse pointer towards the edge
* of the screen
*/
int activeBorders();
/**
* @returns the activation delay for active borders in milliseconds.
*/
int activeBorderDelay();
bool topMenuEnabled() const { return topmenus; }
bool desktopTopMenu() const { return desktop_topmenu; }
// timeout before non-responding application will be killed after attempt to close
int killPingTimeout;
// Whether to hide utility windows for inactive applications.
bool hideUtilityWindowsForInactive;
//translucency settings
bool useTranslucency;
bool translucentActiveWindows;
uint activeWindowOpacity;
bool translucentInactiveWindows;
uint inactiveWindowOpacity;
bool translucentMovingWindows;
uint movingWindowOpacity;
bool removeShadowsOnResize;
bool removeShadowsOnMove;
bool translucentDocks;
uint dockOpacity;
bool keepAboveAsActive;
bool useTitleMenuSlider;
uint activeWindowShadowSize;
uint inactiveWindowShadowSize;
uint dockShadowSize;
uint menuShadowSize;
bool onlyDecoTranslucent;
bool resetKompmgr;
bool tabboxOutline;
private:
WindowOperation OpTitlebarDblClick;
// mouse bindings
MouseCommand CmdActiveTitlebar1;
MouseCommand CmdActiveTitlebar2;
MouseCommand CmdActiveTitlebar3;
MouseCommand CmdInactiveTitlebar1;
MouseCommand CmdInactiveTitlebar2;
MouseCommand CmdInactiveTitlebar3;
MouseWheelCommand CmdTitlebarWheel;
bool CmdTitlebarRevWheel;
MouseCommand CmdWindow1;
MouseCommand CmdWindow2;
MouseCommand CmdWindow3;
MouseCommand CmdAll1;
MouseCommand CmdAll2;
MouseCommand CmdAll3;
MouseWheelCommand CmdAllWheel;
bool CmdAllRevWheel;
uint CmdAllModKey;
int active_borders;
int active_border_delay;
bool show_geometry_tip;
bool reset_maximized_window_geometry;
bool topmenus;
bool desktop_topmenu;
TQColor shadow_colour;
TQColor shadow_inactive_colour;
bool shadow_docks;
bool shadow_menus;
bool shadow_overrides;
bool shadow_topMenus;
bool shadow_inactive_enabled;
bool shadow_enabled;
double shadow_inactive_opacity;
double shadow_opacity;
int shadow_inactive_thickness;
int shadow_thickness;
int shadow_inactive_x_offset;
int shadow_x_offset;
int shadow_inactive_y_offset;
int shadow_y_offset;
// List of window classes for which not to use focus stealing prevention
TQStringList ignoreFocusStealingClasses;
MouseCommand wheelToMouseCommand( MouseWheelCommand com, int delta, bool revDir );
};
extern Options* options;
} // namespace
#endif
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