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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdebindings@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+BUGS
+====
+
+* Boid rotation.
+
+* Frustum.
+
+TO DO
+=====
+
+* Comment the code.
+
+* More documentation.
+
+* Save/restore params (e.g. camera position).
+
+POSSIBLE ADDITIONS
+==================
+
+* Make sphere output more efficient by using strips or fans.
+
+* Boids-eye view: camera follows position of a boid. This is not hard, but
+ I have to fix boid rotation first.
+
+* Velocity and destination influence proportional to distance from other
+ boids. Boids that are farther away have less influence on your velocity
+ and destination.
+
+* Boids that are behind you don't influence you because you can't see them.