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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | 90825e2392b2d70e43c7a25b8a3752299a933894 (patch) | |
tree | e33aa27f02b74604afbfd0ea4f1cfca8833d882a /qtruby/rubylib/tutorial/t13/cannon.rb | |
download | tdebindings-90825e2392b2d70e43c7a25b8a3752299a933894.tar.gz tdebindings-90825e2392b2d70e43c7a25b8a3752299a933894.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdebindings@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'qtruby/rubylib/tutorial/t13/cannon.rb')
-rw-r--r-- | qtruby/rubylib/tutorial/t13/cannon.rb | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/qtruby/rubylib/tutorial/t13/cannon.rb b/qtruby/rubylib/tutorial/t13/cannon.rb new file mode 100644 index 00000000..d99f9a09 --- /dev/null +++ b/qtruby/rubylib/tutorial/t13/cannon.rb @@ -0,0 +1,219 @@ +require 'Qt' +include Math + +class CannonField < Qt::Widget + + signals 'hit()', 'missed()', 'angleChanged(int)', 'forceChanged(int)', + 'canShoot(bool)' + + slots 'setAngle(int)', 'setForce(int)', 'shoot()', 'moveShot()', + 'newTarget()', 'setGameOver()', 'restartGame' + + + def initialize(parent, name) + super + @ang = 45 + @f = 0 + @timerCount = 0; + @autoShootTimer = Qt::Timer.new( self, "movement handler" ) + connect( @autoShootTimer, SIGNAL('timeout()'), + self, SLOT('moveShot()') ); + @shoot_ang = 0 + @shoot_f = 0 + @target = Qt::Point.new(0, 0) + @gameEnded = false + setPalette( Qt::Palette.new( Qt::Color.new( 250, 250, 200) ) ) + newTarget() + @barrelRect = Qt::Rect.new(33, -4, 15, 8) + end + + def angle() + return @ang + end + def force() + return @f + end + def gameOver() + return @gameEnded + end + + def setAngle( degrees ) + if degrees < 5 + degrees = 5 + elsif degrees > 70 + degrees = 70 + end + if @ang == degrees + return + end + @ang = degrees + repaint( cannonRect(), false ) + emit angleChanged( @ang ) + end + + def setForce( newton ) + if newton < 0 + newton = 0 + end + if @f == newton + return + end + @f = newton + emit forceChanged( @f ) + end + + def shoot() + if isShooting() + return + end + @timerCount = 0 + @shoot_ang = @ang + @shoot_f = @f + @autoShootTimer.start( 50 ) + emit canShoot( false ) + end + + @@first_time = true + + def newTarget() + if @@first_time + @@first_time = false + midnight = Qt::Time.new( 0, 0, 0 ) + srand( midnight.secsTo(Qt::Time.currentTime()) ) + end + r = Qt::Region.new( targetRect() ) + @target = Qt::Point.new( 200 + rand(190), + 10 + rand(255) ) + repaint( r.unite( Qt::Region.new(targetRect()) ) ) + end + + def setGameOver() + if @gameEnded + return + end + if isShooting() + @autoShootTimer.stop() + end + @gameEnded = true + repaint() + end + + def restartGame() + if isShooting() + @autoShootTimer.stop() + end + @gameEnded = false + repaint() + emit canShoot( true ) + end + + def moveShot() + r = Qt::Region.new( shotRect() ) + @timerCount += 1 + + shotR = shotRect() + + if shotR.intersects( targetRect() ) + @autoShootTimer.stop() + emit hit() + emit canShoot(true) + elsif shotR.x() > width() || shotR.y() > height() + @autoShootTimer.stop() + emit missed() + emit canShoot(true) + else + r = r.unite( Qt::Region.new( shotR ) ) + end + + repaint( r ) + end + + def paintEvent( e ) + updateR = e.rect() + p = Qt::Painter.new( self ) + + if @gameEnded + p.setPen( black ) + p.setFont( Qt::Font.new( "Courier", 48, QFont::Bold ) ) + p.drawText( rect(), AlignCenter, "Game Over" ) + end + if updateR.intersects( cannonRect() ) + paintCannon( p ) + end + if isShooting() && updateR.intersects( shotRect() ) + paintShot( p ) + end + if !@gameEnded && updateR.intersects( targetRect() ) + paintTarget( p ) + end + p.end() + end + + def paintShot( p ) + p.setBrush( black ) + p.setPen( Qt::NoPen ) + p.drawRect( shotRect() ) + end + + def paintTarget( p ) + p.setBrush( red ) + p.setPen( black ) + p.drawRect( targetRect() ) + end + + def paintCannon(p) + cr = cannonRect() + pix = Qt::Pixmap.new( cr.size() ) + pix.fill( self, cr.topLeft() ) + + tmp = Qt::Painter.new( pix ) + tmp.setBrush( blue ) + tmp.setPen( Qt::NoPen ) + tmp.translate( 0, pix.height() - 1 ) + tmp.drawPie( Qt::Rect.new(-35, -35, 70, 70), 0, 90*16 ) + tmp.rotate( - @ang ) + tmp.drawRect( @barrelRect ) + tmp.end() + + p.drawPixmap(cr.topLeft(), pix ) + end + + def cannonRect() + r = Qt::Rect.new( 0, 0, 50, 50) + r.moveBottomLeft( rect().bottomLeft() ) + return r + end + + def shotRect() + gravity = 4.0 + + time = @timerCount / 4.0 + velocity = @shoot_f + radians = @shoot_ang*3.14159265/180.0 + + velx = velocity*cos( radians ) + vely = velocity*sin( radians ) + x0 = ( @barrelRect.right() + 5.0 )*cos(radians) + y0 = ( @barrelRect.right() + 5.0 )*sin(radians) + x = x0 + velx*time + y = y0 + vely*time - 0.5*gravity*time*time + + r = Qt::Rect.new( 0, 0, 6, 6 ); + r.moveCenter( Qt::Point.new( x.round, height() - 1 - y.round ) ) + return r + end + + def targetRect() + r = Qt::Rect.new( 0, 0, 20, 10 ) + r.moveCenter( Qt::Point.new(@target.x(),height() - 1 - @target.y()) ); + return r + end + + def isShooting() + return @autoShootTimer.isActive() + end + + def sizePolicy() + return Qt::SizePolicy.new( Qt::SizePolicy::Expanding, Qt::SizePolicy::Expanding ) + end +end |