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+=begin
+This is a ruby version of Jim Bublitz's pykde program, translated by Richard Dale
+=end
+
+
+=begin
+This template constructs an application with menus, toolbar and statusbar,
+HOWEVER it is not recommended this template actually be used. It presents
+the "KDE 1.0" method for constructing menus and toolbars - later versions
+of KDE have introduced better(easier and more powerful) methods for
+doing this job - see other menuapp*.rb templates for these methods
+=end
+
+=begin
+Copyright 2003 Jim Bublitz
+
+Terms and Conditions
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files(the "Software"), to
+deal in the Software without restriction, including without limitation the
+rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+sell copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KDE::IND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+Except as contained in this notice, the name of the copyright holder shall
+not be used in advertising or otherwise to promote the sale, use or other
+dealings in this Software without prior written authorization from the
+copyright holder.
+=end
+
+
+require 'Korundum'
+
+class MainWin < KDE::MainWindow
+ TOOLBAR_NEW = 1
+ TOOLBAR_OPEN = 2
+ TOOLBAR_SAVE = 3
+ TOOLBAR_CUT = 4
+ TOOLBAR_COPY = 5
+ TOOLBAR_PASTE = 6
+
+ STATUSBAR_LEFT = 1
+ STATUSBAR_MIDDLE = 2
+ STATUSBAR_RIGHT = 3
+
+ slots 'slotNew()', 'slotOpen()', 'slotSave()', 'slotSaveAs()', 'slotPrint()', 'slotQuit()', 'slotUndo()',
+ 'slotRedo()', 'slotCut()', 'slotCopy()', 'slotPaste()', 'slotFind()', 'slotFindNext()', 'slotReplace()',
+ 'slotSpecial()'
+
+ def initialize(*args)
+ super
+
+ initMenus()
+ initToolBar()
+ initStatusBar()
+ end
+
+ def initMenus()
+ # Create a QPopupMenu - all menus are "popup" menus
+
+ fileMenu = Qt::PopupMenu.new(self)
+
+ # This is the "simple" KDE-1.0 way. It is not suggested that this
+ # template actually be used in an application, but it's
+ # provided to show the underlying mechanics of menu construction
+ # that KDE makes much easier with other methods (see other
+ # menuapp*.rb templates for usable examples)
+
+ # All menu item strings are wrapped with i18n - this allows
+ # internationalization
+
+ # Predefined accelerators are in KDE::StdAccel - these are
+ # the standard accelerators. For custom accelerators, use
+ # KDE::Accel. All KDE::StdAccel methods are static, so there is no
+ # need to instantiate KDE::StdAccel
+
+ # "File" menu items
+ fileMenu.insertItem(i18n("New"), self, SLOT('slotNew()'), Qt::KeySequence.new(KDE::StdAccel.openNew().keyCodeQt()))
+ fileMenu.insertItem(i18n("Open"), self, SLOT('slotOpen()'), Qt::KeySequence.new(KDE::StdAccel.open().keyCodeQt()))
+ fileMenu.insertSeparator()
+ fileMenu.insertItem(i18n("Save"), self, SLOT('slotSave()'), Qt::KeySequence.new(KDE::StdAccel.save().keyCodeQt()))
+
+ # KStdAccel doesn't have a standard accelerator for 'Save As',
+ # so we omit it - insertItem uses the default value
+ fileMenu.insertItem(i18n("SaveAs"), self, SLOT('slotSaveAs()'))
+
+ # This inserts a line between groups of items in a menu
+
+ fileMenu.insertSeparator()
+ fileMenu.insertItem(i18n("Print"), self, SLOT('slotPrint()'), Qt::KeySequence.new(KDE::StdAccel.print().keyCodeQt()))
+ fileMenu.insertSeparator()
+ fileMenu.insertItem(i18n("&Quit"), self, SLOT('slotQuit()'), Qt::KeySequence.new(KDE::StdAccel.quit().keyCodeQt()))
+
+ # Put fileMenu (as the File menu) into the menu bar
+ # 'menuBar' is a predefined object owned by KDE::MainWindow
+ menuBar().insertItem(i18n("&File"), fileMenu)
+
+ editMenu = Qt::PopupMenu.new(self)
+
+ # "Edit" menu items
+ editMenu.insertItem(i18n("Undo"), self, SLOT('slotUndo()'), Qt::KeySequence.new(KDE::StdAccel.undo().keyCodeQt()))
+ editMenu.insertItem(i18n("Redo"), self, SLOT('slotRedo()'), Qt::KeySequence.new(KDE::StdAccel.redo().keyCodeQt()))
+ editMenu.insertSeparator()
+ editMenu.insertItem(i18n("Cut"), self, SLOT('slotCut()'), Qt::KeySequence.new(KDE::StdAccel.cut().keyCodeQt()))
+ editMenu.insertItem(i18n("Copy"), self, SLOT('slotCopy()'), Qt::KeySequence.new(KDE::StdAccel.copy().keyCodeQt()))
+ editMenu.insertItem(i18n("Paste"), self, SLOT('slotPaste()'), Qt::KeySequence.new(KDE::StdAccel.paste().keyCodeQt()))
+ editMenu.insertSeparator()
+ editMenu.insertItem(i18n("Find"), self, SLOT('slotFind()'), Qt::KeySequence.new(KDE::StdAccel.find().keyCodeQt()))
+ editMenu.insertItem(i18n("Find Next"), self, SLOT('slotFindNext()'), Qt::KeySequence.new(KDE::StdAccel.findNext().keyCodeQt()))
+ editMenu.insertItem(i18n("Replace"), self, SLOT('slotReplace()'), Qt::KeySequence.new(KDE::StdAccel.replace().keyCodeQt()))
+
+ # Put editMenu (as the Edit menu) into the menu bar
+
+ menuBar().insertItem(i18n("&Edit"), editMenu)
+
+ # Let KDE generate a nifty help menu
+
+ # The KDE::AboutData/KDE::CmdLineArgs data from the main part of the program
+ # will be used to generate the About dialog
+ helpMenu = helpMenu("")
+ menuBar().insertItem(i18n("&Help"), helpMenu)
+ end
+
+ def initToolBar()
+ # KDE::IconLoader will make it easy to locate the standard KDE icons for
+ # toolbar buttons. For custom icons, a complete path to the icon
+ # (without the loadIcon call) is needed
+ icons = KDE::IconLoader.new()
+
+ # KDE::MainWindow owns at least one KDE::ToolBar instance, which is returned
+ # by 'toolBar()'. To obtain additional toolbars, add an argument
+ # to the call -- toolBar(1) will return another toolbar you can
+ # add buttons to.
+
+ # Add buttons to the toolbar. The icon name, id value (eg TOOLBAR_NEW),
+ # signal to connect (eg clicked) and the slot to connect to all need
+ # to be specified,as does the tooltip (the last string argument). There
+ # are easier ways to do this - see other menuapp templates for easier
+ # methods using KDE::Action/KDE::StdAction
+
+ toolBar().insertButton(icons.loadIcon("filenew", KDE::Icon::Toolbar), TOOLBAR_NEW, SIGNAL("clicked(int)"),
+ self, SLOT('slotNew()'), true, "New")
+ toolBar().insertButton(icons.loadIcon("fileopen", KDE::Icon::Toolbar), TOOLBAR_OPEN, SIGNAL("clicked(int)"),
+ self, SLOT('slotOpen()'), true, "Open")
+ toolBar().insertButton(icons.loadIcon("filesave", KDE::Icon::Toolbar), TOOLBAR_SAVE, SIGNAL("clicked(int)"),
+ self, SLOT('slotSave()'), true, "Save")
+ toolBar().insertButton(icons.loadIcon("editcut", KDE::Icon::Toolbar), TOOLBAR_CUT, SIGNAL("clicked(int)"),
+ self, SLOT('slotCut()'), true, "Cut")
+ toolBar().insertButton(icons.loadIcon("editcopy", KDE::Icon::Toolbar), TOOLBAR_COPY, SIGNAL("clicked(int)"),
+ self, SLOT('slotCopy()'), true, "Copy")
+ toolBar().insertButton(icons.loadIcon("editpaste", KDE::Icon::Toolbar), TOOLBAR_PASTE, SIGNAL("clicked(int)"),
+ self, SLOT('slotPaste()'), true, "Paste")
+ end
+
+ def initStatusBar()
+ # KDE::MainWindow also owns a KDE::StatusBar instance. The first
+ # call creates a KDE::StatusBar instance. See 'notImpl' below
+ # for an example of writing to the status bar. You can
+ # also add widgets (labels, progress bars, etc) to the
+ # status bar
+
+ statusBar().insertItem("", STATUSBAR_LEFT, 1000, true)
+ statusBar().insertItem("", STATUSBAR_MIDDLE, 1000, true)
+ statusBar().insertItem("", STATUSBAR_RIGHT, 1000, true)
+ end
+
+
+#-------------------- slots -----------------------------------------------
+
+ # Slots which can be called from both the menu toolbar
+ # have a second parameter with a default value (id = -1)
+ # This is because menu signals expect to connect to a
+ # slot that takes no arguments, while toolbar signals
+ # expect to send a signal with an int argument for the
+ # id of the toolbar button. The default value allows
+ # both cases to work.
+
+ def slotNew(id = -1)
+ notImpl("New")
+ end
+
+ def slotOpen(id = -1)
+ notImpl("Open")
+ end
+
+ def slotSave(id = -1)
+ notImpl("Save")
+ end
+
+ def slotSaveAs()
+ notImpl("Save As")
+ end
+
+ def slotPrint()
+ notImpl("Print")
+ end
+
+ def slotQuit()
+ notImpl("Qt::uit")
+ end
+
+ def slotUndo()
+ notImpl("Undo")
+ end
+
+ def slotRedo()
+ notImpl("Redo")
+ end
+
+ def slotCut(id = -1)
+ notImpl("Cut")
+ end
+
+ def slotCopy(id = -1)
+ notImpl("Copy")
+ end
+
+ def slotPaste(id = -1)
+ notImpl("Paste")
+ end
+
+ def slotFind()
+ notImpl("Find")
+ end
+
+ def slotFindNext()
+ notImpl("Find Next")
+ end
+
+ def slotReplace()
+ notImpl("Replace")
+ end
+
+ def notImpl(item = "Feature")
+ statusBar().changeItem("#{item} not implemented", STATUSBAR_LEFT)
+ KDE::MessageBox.error(self, "#{item} not implemented", "Not Implemented")
+ statusBar().changeItem("", STATUSBAR_LEFT)
+ end
+end
+
+#-------------------- main ------------------------------------------------
+
+# See athe minimal.rb and basicapp.rb templates for
+# explantion of the basic app and main window setup
+
+# The following data is passed to KDE::CmdLineArgs, which in
+# turn makes it available to the "about" box in the Help
+# menu (when the Help menu is created as above)
+
+description = "A basic application template"
+version = "1.0"
+aboutData = KDE::AboutData.new("", "",
+ version, description, KDE::AboutData::License_GPL,
+ "(C) 2003 whoever the author is")
+
+aboutData.addAuthor("author1", "whatever they did", "email@somedomain")
+aboutData.addAuthor("author2", "they did something else", "another@email.address")
+
+KDE::CmdLineArgs.init(ARGV, aboutData)
+
+KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]])
+
+app = KDE::Application.new()
+mainWindow = MainWin.new(nil, "main window")
+mainWindow.show
+app.exec