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-rwxr-xr-xpython/pyqt/examples2/gears.py235
1 files changed, 0 insertions, 235 deletions
diff --git a/python/pyqt/examples2/gears.py b/python/pyqt/examples2/gears.py
deleted file mode 100755
index bf5b913f..00000000
--- a/python/pyqt/examples2/gears.py
+++ /dev/null
@@ -1,235 +0,0 @@
-#!/usr/bin/env python
-
-
-import sys
-import math
-from qt import *
-from qtgl import *
-from OpenGL.GL import *
-
-def gear(inner_radius,outer_radius,width,teeth,tooth_depth):
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth/2.0;
- r2 = outer_radius + tooth_depth/2.0;
-
- da = 2.0*math.pi/teeth/4.0;
-
- glShadeModel(GL_FLAT)
-
- glNormal3f(0.0,0.0,1.0)
-
- # draw front face
-
- glBegin(GL_QUAD_STRIP)
-
- for i in range(teeth+1):
- angle = i * 2.0*math.pi/teeth;
- glVertex3f(r0*math.cos(angle), r0*math.sin(angle), width*0.5 )
- glVertex3f(r1*math.cos(angle), r1*math.sin(angle), width*0.5 )
- glVertex3f(r0*math.cos(angle), r0*math.sin(angle), width*0.5 )
- glVertex3f(r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), width*0.5 )
-
- glEnd()
-
- # draw front sides of teeth
-
- da = 2.0*math.pi/teeth/4.0;
-
- glBegin(GL_QUADS)
-
- for i in range(teeth):
- angle = i*2.0*math.pi/teeth
-
- glVertex3f( r1*math.cos(angle), r1*math.sin(angle), width*0.5 )
- glVertex3f( r2*math.cos(angle+da), r2*math.sin(angle+da), width*0.5 )
- glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), width*0.5 )
- glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), width*0.5 )
-
- glEnd()
-
-
- glNormal3f( 0.0, 0.0, -1.0 )
-
- # draw back face
-
- glBegin( GL_QUAD_STRIP );
-
- for i in range(teeth+1):
- angle = i*2.0*math.pi/teeth;
-
- glVertex3f( r1*math.cos(angle), r1*math.sin(angle), -width*0.5 )
- glVertex3f( r0*math.cos(angle), r0*math.sin(angle), -width*0.5 )
- glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), -width*0.5 )
- glVertex3f( r0*math.cos(angle), r0*math.sin(angle), -width*0.5 )
-
- glEnd()
-
- # draw back sides of teeth
-
- da = 2.0*math.pi/teeth/4.0
-
- glBegin( GL_QUADS )
-
- for i in range(teeth):
- angle = i*2.0*math.pi/teeth
-
- glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), -width*0.5 )
- glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), -width*0.5 )
- glVertex3f( r2*math.cos(angle+da), r2*math.sin(angle+da), -width*0.5 )
- glVertex3f( r1*math.cos(angle), r1*math.sin(angle), -width*0.5 )
-
- glEnd()
-
- # draw outward faces of teeth
-
- glBegin( GL_QUAD_STRIP )
-
- for i in range(teeth):
- angle = i*2.0*math.pi/teeth
-
- glVertex3f( r1*math.cos(angle), r1*math.sin(angle), width*0.5 )
- glVertex3f( r1*math.cos(angle), r1*math.sin(angle), -width*0.5 )
-
- u = r2*math.cos(angle+da) - r1*math.cos(angle)
- v = r2*math.sin(angle+da) - r1*math.sin(angle)
-
- len = math.sqrt( u*u + v*v )
- u /= len
- v /= len
- glNormal3f( v, -u, 0.0 )
- glVertex3f( r2*math.cos(angle+da), r2*math.sin(angle+da), width*0.5 )
- glVertex3f( r2*math.cos(angle+da), r2*math.sin(angle+da), -width*0.5 )
- glNormal3f( math.cos(angle), math.sin(angle), 0.0 )
- glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), width*0.5 )
- glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), -width*0.5 )
- u = r1*math.cos(angle+3*da) - r2*math.cos(angle+2*da)
- v = r1*math.sin(angle+3*da) - r2*math.sin(angle+2*da)
- glNormal3f( v, -u, 0.0 )
- glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), width*0.5 )
- glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), -width*0.5 )
- glNormal3f( math.cos(angle), math.sin(angle), 0.0 )
-
- glVertex3f( r1*math.cos(0.0), r1*math.sin(0.0), width*0.5 )
- glVertex3f( r1*math.cos(0.0), r1*math.sin(0.0), -width*0.5 )
-
- glEnd()
-
- glShadeModel (GL_SMOOTH)
-
- # draw inside radius cylinder
-
- glBegin( GL_QUAD_STRIP )
-
- for i in range(teeth+1):
- angle = i * 2.0*math.pi / teeth;
- glNormal3f( -math.cos(angle), -math.sin(angle), 0.0 );
- glVertex3f( r0*math.cos(angle), r0*math.sin(angle), -width*0.5 );
- glVertex3f( r0*math.cos(angle), r0*math.sin(angle), width*0.5 );
-
- glEnd()
-
-##############################################################################
-class GearWidget(QGLWidget):
- def __init__(self,parent=None,name=None):
- QGLWidget.__init__(self,parent,name)
-
- self.angle=0.0
- self.view_rotx=0.0
- self.view_roty=0.0
- self.view_rotz=0.0
-
- self.startTimer(10)
-
- def timerEvent(self,event):
- self.updateGL()
-
- def paintGL(self):
- self.angle = self.angle + 2.0
- self.view_rotx = self.view_rotx + 1.0
- self.view_roty = self.view_roty + 3.0
- self.view_rotz = self.view_rotz + 2.0
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
-
- glPushMatrix()
- glRotatef( self.view_rotx, 1.0, 0.0, 0.0 )
- glRotatef( self.view_roty, 0.0, 1.0, 0.0 )
- glRotatef( self.view_rotz, 0.0, 0.0, 1.0 )
-
- glPushMatrix()
- glTranslatef( -3.0, -2.0, 0.0 )
- glRotatef( self.angle, 0.0, 0.0, 1.0 )
- glCallList(self.gear1)
- glPopMatrix()
-
- glPushMatrix()
- glTranslatef( 3.1, -2.0, 0.0 )
- glRotatef( -2.0*self.angle-9.0, 0.0, 0.0, 1.0 )
- glCallList(self.gear2)
- glPopMatrix()
-
- glPushMatrix()
- glTranslatef( -3.1, 2.2, -1.8 )
- glRotatef( 90.0, 1.0, 0.0, 0.0 )
- glRotatef( 2.0*self.angle-2.0, 0.0, 0.0, 1.0 )
- glCallList(self.gear3)
- glPopMatrix()
-
- glPopMatrix()
-
- def resizeGL(self,width,height):
- w = width / float(height)
- h = 1.0
-
- glViewport( 0, 0, width, height )
- glMatrixMode(GL_PROJECTION)
- glLoadIdentity()
- glFrustum( -w, w, -h, h, 5.0, 60.0 )
- glMatrixMode(GL_MODELVIEW)
- glLoadIdentity()
- glTranslatef( 0.0, 0.0, -40.0 )
-
- def initializeGL(self):
- pos=(5.0, 5.0, 10.0, 1.0 )
- ared=(0.8, 0.1, 0.0, 1.0 )
- agreen=(0.0, 0.8, 0.2, 1.0 )
- ablue=(0.2, 0.2, 1.0, 1.0 )
-
- glLightfv(GL_LIGHT0,GL_POSITION,pos)
- glEnable(GL_CULL_FACE)
- glEnable(GL_LIGHTING)
- glEnable(GL_LIGHT0)
- glEnable(GL_DEPTH_TEST)
-
- self.gear1=glGenLists(1)
- glNewList(self.gear1,GL_COMPILE)
- glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,ared)
- gear(1.0,4.0,1.0,20,0.7)
- glEndList()
-
- self.gear2=glGenLists(1)
- glNewList(self.gear2,GL_COMPILE)
- glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,agreen)
- gear(0.5,2.0,2.0,10,0.7)
- glEndList()
-
- self.gear3=glGenLists(1)
- glNewList(self.gear3,GL_COMPILE)
- glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,ablue)
- gear(1.3,2.0,0.5,10,0.7)
- glEndList()
-
- glEnable(GL_NORMALIZE)
-
-##############################################################################
-if __name__=='__main__':
- QApplication.setColorSpec(QApplication.CustomColor)
- app=QApplication(sys.argv)
-
- if not QGLFormat.hasOpenGL():
- raise 'No Qt OpenGL support.'
-
- widget=GearWidget()
- app.setMainWidget(widget)
- widget.show()
- app.exec_loop()