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Diffstat (limited to 'python/pyqt/examples2/tut14.py')
-rwxr-xr-x | python/pyqt/examples2/tut14.py | 377 |
1 files changed, 0 insertions, 377 deletions
diff --git a/python/pyqt/examples2/tut14.py b/python/pyqt/examples2/tut14.py deleted file mode 100755 index aeb4ca61..00000000 --- a/python/pyqt/examples2/tut14.py +++ /dev/null @@ -1,377 +0,0 @@ -#!/usr/bin/env python - -# Qt tutorial 14. - -import sys -import math -import random -from qt import * - - -class LCDRange(QWidget): - def __init__(self,s=None,parent=None,name=None): - QWidget.__init__(self,parent,name) - - lcd = QLCDNumber(2,self,'lcd') - self.slider = QSlider(Qt.Horizontal,self,'slider') - self.slider.setRange(0,99) - self.slider.setValue(0) - - self.label = QLabel(' ',self,'label') - self.label.setAlignment(Qt.AlignCenter) - - self.connect(self.slider,SIGNAL('valueChanged(int)'),lcd,SLOT('display(int)')) - self.connect(self.slider,SIGNAL('valueChanged(int)'),self,PYSIGNAL('valueChanged(int)')) - - self.setFocusProxy(self.slider) - - l = QVBoxLayout(self) - l.addWidget(lcd,1) - l.addWidget(self.slider) - l.addWidget(self.label) - - if s is not None: - self.setText(s) - - def value(self): - return self.slider.value() - - def setValue(self,value): - self.slider.setValue(value) - - def setRange(self,minVal,maxVal): - if minVal < 0 or maxVal > 99 or minVal > maxVal: - raise ValueError, 'LCDRange.setRange(): invalid range' - self.slider.setRange(minVal,maxVal) - - def text(self): - return self.label.text() - - def setText(self,s): - self.label.setText(s) - - -class CannonField(QWidget): - def __init__(self,parent=None,name=None): - QWidget.__init__(self,parent,name) - - self.ang = 45 - self.f = 0 - self.timerCount = 0 - - self.autoShootTimer = QTimer(self,'movement handler') - self.connect(self.autoShootTimer,SIGNAL('timeout()'),self.moveShot) - - self.shoot_ang = 0 - self.shoot_f = 0 - self.target = QPoint(0,0) - self.gameEnded = 0 - self.barrelPressed = 0 - - self.setPalette(QPalette(QColor(250,250,200))) - - self.barrelRect = QRect(33,-4,15,8) - - self.newTarget() - - def angle(self): - return self.ang - - def setAngle(self,degrees): - if degrees < 5: - degrees = 5 - if degrees > 70: - degrees = 70 - if self.ang == degrees: - return - self.ang = degrees - self.repaint(self.cannonRect(),0) - self.emit(PYSIGNAL('angleChanged(int)'),(self.ang,)) - - def force(self): - return self.f - - def setForce(self,newton): - if newton < 0: - newton = 0 - if self.f == newton: - return - self.f = newton - self.emit(PYSIGNAL('forceChanged(int)'),(self.f,)) - - def shoot(self): - if self.isShooting(): - return - - self.timerCount = 0 - self.shoot_ang = self.ang - self.shoot_f = self.f - self.autoShootTimer.start(50) - self.emit(PYSIGNAL('canShoot(bool)'),(0,)) - - def newTarget(self): - r = QRegion(self.targetRect()) - self.target = QPoint(random.randint(200,390),random.randint(10,265)) - self.repaint(r.unite(QRegion(self.targetRect()))) - - def gameOver(self): - return self.gameEnded - - def setGameOver(self): - if self.gameEnded: - return - if self.isShooting(): - self.autoShootTime.stop() - self.gameEnded = 1 - self.repaint() - - def restartGame(self): - if self.isShooting(): - self.autoShootTime.stop() - self.gameEnded = 0 - self.repaint() - self.emit(PYSIGNAL('canShoot(bool)'),(1,)) - - def moveShot(self): - r = QRegion(self.shotRect()) - self.timerCount = self.timerCount + 1 - - shotR = self.shotRect() - - if shotR.intersects(self.targetRect()): - self.autoShootTimer.stop() - self.emit(PYSIGNAL('hit()'),()) - self.emit(PYSIGNAL('canShoot(bool)'),(1,)) - elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()): - self.autoShootTimer.stop() - self.emit(PYSIGNAL('missed()'),()) - self.emit(PYSIGNAL('canShoot(bool)'),(1,)) - else: - r = r.unite(QRegion(shotR)) - - self.repaint(r) - - def mousePressEvent(self,ev): - if ev.button() != Qt.LeftButton: - return - if self.barrelHit(ev.pos()): - self.barrelPressed = 1 - - def mouseMoveEvent(self,ev): - if not self.barrelPressed: - return - pnt = ev.pos() - if pnt.x() <= 0: - pnt.setX(1) - if pnt.y() >= self.height(): - pnt.setY(self.height() - 1) - rad = math.atan(float(self.rect().bottom() - pnt.y()) / pnt.x()) - self.setAngle(int(round(rad * 180 / math.pi))) - - def mouseReleaseEvent(self,ev): - if ev.button() == Qt.LeftButton: - self.barrelPressed = 0 - - def paintEvent(self,ev): - updateR = ev.rect() - p = QPainter(self) - - if self.gameEnded: - p.setPen(Qt.black) - p.setFont(QFont('Courier',48,QFont.Bold)) - p.drawText(self.rect(),Qt.AlignCenter,'Game Over') - - if updateR.intersects(self.cannonRect()): - self.paintCannon(p) - - if updateR.intersects(self.barrierRect()): - self.paintBarrier(p) - - if self.isShooting() and updateR.intersects(self.shotRect()): - self.paintShot(p) - - if not self.gameEnded and updateR.intersects(self.targetRect()): - self.paintTarget(p) - - def paintShot(self,p): - p.setBrush(Qt.black) - p.setPen(Qt.NoPen) - p.drawRect(self.shotRect()) - - def paintTarget(self,p): - p.setBrush(Qt.red) - p.setPen(Qt.black) - p.drawRect(self.targetRect()) - - def paintBarrier(self,p): - p.setBrush(Qt.yellow) - p.setPen(Qt.black) - p.drawRect(self.barrierRect()) - - def paintCannon(self,p): - cr = self.cannonRect() - pix = QPixmap(cr.size()) - pix.fill(self,cr.topLeft()) - - tmp = QPainter(pix) - tmp.setBrush(Qt.blue) - tmp.setPen(Qt.NoPen) - - tmp.translate(0,pix.height() - 1) - tmp.drawPie(QRect(-35,-35,70,70),0,90 * 16) - tmp.rotate(-self.ang) - tmp.drawRect(self.barrelRect) - tmp.end() - - p.drawPixmap(cr.topLeft(),pix) - - def cannonRect(self): - r = QRect(0,0,50,50) - r.moveBottomLeft(self.rect().bottomLeft()) - return r - - def shotRect(self): - gravity = 4.0 - - time = self.timerCount / 4.0 - velocity = self.shoot_f - radians = self.shoot_ang * math.pi / 180 - - velx = velocity * math.cos(radians) - vely = velocity * math.sin(radians) - x0 = (self.barrelRect.right() + 5) * math.cos(radians) - y0 = (self.barrelRect.right() + 5) * math.sin(radians) - x = x0 + velx * time - y = y0 + vely * time - 0.5 * gravity * time * time - - r = QRect(0,0,6,6) - r.moveCenter(QPoint(x,self.height() - 1 - y)) - return r - - def targetRect(self): - r = QRect(0,0,20,10) - r.moveCenter(QPoint(self.target.x(),self.height() - 1 - self.target.y())) - return r - - def barrierRect(self): - return QRect(145,self.height() - 100,15,100) - - def barrelHit(self,p): - mtx = QWMatrix() - mtx.translate(0,self.height() - 1) - mtx.rotate(-self.ang) - (mtx, invertable) = mtx.invert() - return self.barrelRect.contains(mtx.map(p)) - - def isShooting(self): - return self.autoShootTimer.isActive() - - def sizePolicy(self): - return QSizePolicy(QSizePolicy.Expanding,QSizePolicy.Expanding) - - -class GameBoard(QWidget): - def __init__(self,parent=None,name=None): - QWidget.__init__(self,parent,name) - - quit = QPushButton('&Quit',self,'quit') - quit.setFont(QFont('Times',18,QFont.Bold)) - self.connect(quit,SIGNAL('clicked()'),qApp,SLOT('quit()')) - - self.angle = LCDRange('ANGLE',self,'angle') - self.angle.setRange(5,70) - - self.force = LCDRange('FORCE',self,'force') - self.force.setRange(10,50) - - box = QVBox(self,'cannonFrame') - box.setFrameStyle(QFrame.WinPanel | QFrame.Sunken) - - self.cannonField = CannonField(box,'cannonField') - - self.connect(self.angle,PYSIGNAL('valueChanged(int)'),self.cannonField.setAngle) - self.connect(self.cannonField,PYSIGNAL('angleChanged(int)'),self.angle.setValue) - - self.connect(self.force,PYSIGNAL('valueChanged(int)'),self.cannonField.setForce) - self.connect(self.cannonField,PYSIGNAL('forceChanged(int)'),self.force.setValue) - - self.connect(self.cannonField,PYSIGNAL('hit()'),self.hit) - self.connect(self.cannonField,PYSIGNAL('missed()'),self.missed) - - self.shoot = QPushButton('&Shoot',self,'shoot') - self.shoot.setFont(QFont('Times',18,QFont.Bold)) - self.connect(self.shoot,SIGNAL('clicked()'),self.fire) - self.connect(self.cannonField,PYSIGNAL('canShoot(bool)'),self.shoot,SLOT('setEnabled(bool)')) - - restart = QPushButton('&New Game',self,'newgame') - restart.setFont(QFont('Times',18,QFont.Bold)) - self.connect(restart,SIGNAL('clicked()'),self.newGame) - - self.hits = QLCDNumber(2,self,'hits') - self.shotsLeft = QLCDNumber(2,self,'shotsleft') - hitsL = QLabel('HITS',self,'hitsLabel') - shotsLeftL = QLabel('SHOTS LEFT',self,'shotsleftLabel') - - accel = QAccel(self) - accel.connectItem(accel.insertItem(Qt.Key_Enter),self.fire) - accel.connectItem(accel.insertItem(Qt.Key_Return),self.fire) - accel.connectItem(accel.insertItem(Qt.CTRL + Qt.Key_Q),qApp,SLOT('quit()')) - - grid = QGridLayout(self,2,2,10) - grid.addWidget(quit,0,0) - grid.addWidget(box,1,1) - grid.setColStretch(1,10) - - leftBox = QVBoxLayout() - grid.addLayout(leftBox,1,0) - leftBox.addWidget(self.angle) - leftBox.addWidget(self.force) - - topBox = QHBoxLayout() - grid.addLayout(topBox,0,1) - topBox.addWidget(self.shoot) - topBox.addWidget(self.hits) - topBox.addWidget(hitsL) - topBox.addWidget(self.shotsLeft) - topBox.addWidget(shotsLeftL) - topBox.addStretch(1) - topBox.addWidget(restart) - - self.angle.setValue(60) - self.force.setValue(25) - self.angle.setFocus() - - self.newGame() - - def fire(self): - if self.cannonField.gameOver() or self.cannonField.isShooting(): - return - self.shotsLeft.display(self.shotsLeft.intValue() - 1) - self.cannonField.shoot() - - def hit(self): - self.hits.display(self.hits.intValue() + 1) - if self.shotsLeft.intValue() == 0: - self.cannonField.setGameOver() - else: - self.cannonField.newTarget() - - def missed(self): - if self.shotsLeft.intValue() == 0: - self.cannonField.setGameOver() - - def newGame(self): - self.shotsLeft.display(15) - self.hits.display(0) - self.cannonField.restartGame() - self.cannonField.newTarget() - - -QApplication.setColorSpec(QApplication.CustomColor) -a = QApplication(sys.argv) - -gb = GameBoard() -gb.setGeometry(100,100,500,355) -a.setMainWidget(gb) -gb.show() -a.exec_loop() |