summaryrefslogtreecommitdiffstats
path: root/python/pyqt/examples3/tut14.py
diff options
context:
space:
mode:
Diffstat (limited to 'python/pyqt/examples3/tut14.py')
-rwxr-xr-xpython/pyqt/examples3/tut14.py378
1 files changed, 0 insertions, 378 deletions
diff --git a/python/pyqt/examples3/tut14.py b/python/pyqt/examples3/tut14.py
deleted file mode 100755
index f046757d..00000000
--- a/python/pyqt/examples3/tut14.py
+++ /dev/null
@@ -1,378 +0,0 @@
-#!/usr/bin/env python
-
-# Qt tutorial 14.
-
-import sys
-import math
-import random
-import qt
-
-
-class LCDRange(qt.QWidget):
- def __init__(self, s=None, parent=None, name=None):
- qt.QWidget.__init__(self, parent, name)
-
- lcd = qt.QLCDNumber(2, self, "lcd")
- self.slider = qt.QSlider(qt.Qt.Horizontal, self, "slider")
- self.slider.setRange(0, 99)
- self.slider.setValue(0)
-
- self.label = qt.QLabel(" ", self, "label")
- self.label.setAlignment(qt.Qt.AlignCenter)
-
- self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), lcd, qt.SLOT("display(int)"))
- self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), self, qt.PYSIGNAL("valueChanged(int)"))
-
- self.setFocusProxy(self.slider)
-
- l = qt.QVBoxLayout(self)
- l.addWidget(lcd, 1)
- l.addWidget(self.slider)
- l.addWidget(self.label)
-
- if s is not None:
- self.setText(s)
-
- def value(self):
- return self.slider.value()
-
- def setValue(self, value):
- self.slider.setValue(value)
-
- def setRange(self, minVal, maxVal):
- if minVal < 0 or maxVal > 99 or minVal > maxVal:
- raise ValueError, "LCDRange.setRange(): invalid range"
-
- self.slider.setRange(minVal, maxVal)
-
- def text(self):
- return self.label.text()
-
- def setText(self, s):
- self.label.setText(s)
-
-
-class CannonField(qt.QWidget):
- def __init__(self, parent=None, name=None):
- qt.QWidget.__init__(self, parent, name)
-
- self.ang = 45
- self.f = 0
- self.timerCount = 0
-
- self.autoShootTimer = qt.QTimer(self, "movement handler")
- self.connect(self.autoShootTimer, qt.SIGNAL("timeout()"), self.moveShot)
-
- self.shoot_ang = 0
- self.shoot_f = 0
- self.target = qt.QPoint(0, 0)
- self.gameEnded = 0
- self.barrelPressed = 0
-
- self.setPalette(qt.QPalette(qt.QColor(250, 250, 200)))
-
- self.barrelRect = qt.QRect(33, -4, 15, 8)
-
- self.newTarget()
-
- def angle(self):
- return self.ang
-
- def setAngle(self, degrees):
- if degrees < 5:
- degrees = 5
- if degrees > 70:
- degrees = 70
- if self.ang == degrees:
- return
- self.ang = degrees
- self.repaint(self.cannonRect(), 0)
- self.emit(qt.PYSIGNAL("angleChanged(int)"), (self.ang, ))
-
- def force(self):
- return self.f
-
- def setForce(self, newton):
- if newton < 0:
- newton = 0
- if self.f == newton:
- return
- self.f = newton
- self.emit(qt.PYSIGNAL("forceChanged(int)"), (self.f, ))
-
- def shoot(self):
- if self.isShooting():
- return
-
- self.timerCount = 0
- self.shoot_ang = self.ang
- self.shoot_f = self.f
- self.autoShootTimer.start(50)
- self.emit(qt.PYSIGNAL("canShoot(bool)"), (0, ))
-
- def newTarget(self):
- r = qt.QRegion(self.targetRect())
- self.target = qt.QPoint(random.randint(200, 390), random.randint(10, 265))
- self.repaint(r.unite(qt.QRegion(self.targetRect())))
-
- def gameOver(self):
- return self.gameEnded
-
- def setGameOver(self):
- if self.gameEnded:
- return
- if self.isShooting():
- self.autoShootTime.stop()
- self.gameEnded = 1
- self.repaint()
-
- def restartGame(self):
- if self.isShooting():
- self.autoShootTime.stop()
- self.gameEnded = 0
- self.repaint()
- self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, ))
-
- def moveShot(self):
- r = qt.QRegion(self.shotRect())
- self.timerCount = self.timerCount + 1
-
- shotR = self.shotRect()
-
- if shotR.intersects(self.targetRect()):
- self.autoShootTimer.stop()
- self.emit(qt.PYSIGNAL("hit()"), ())
- self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, ))
- elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()):
- self.autoShootTimer.stop()
- self.emit(qt.PYSIGNAL("missed()"), ())
- self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, ))
- else:
- r = r.unite(qt.QRegion(shotR))
-
- self.repaint(r)
-
- def mousePressEvent(self, ev):
- if ev.button() != qt.Qt.LeftButton:
- return
- if self.barrelHit(ev.pos()):
- self.barrelPressed = 1
-
- def mouseMoveEvent(self, ev):
- if not self.barrelPressed:
- return
- pnt = ev.pos()
- if pnt.x() <= 0:
- pnt.setX(1)
- if pnt.y() >= self.height():
- pnt.setY(self.height() - 1)
- rad = math.atan(float(self.rect().bottom() - pnt.y()) / pnt.x())
- self.setAngle(int(round(rad * 180 / math.pi)))
-
- def mouseReleaseEvent(self, ev):
- if ev.button() == qt.Qt.LeftButton:
- self.barrelPressed = 0
-
- def paintEvent(self, ev):
- updateR = ev.rect()
- p = qt.QPainter(self)
-
- if self.gameEnded:
- p.setPen(qt.Qt.black)
- p.setFont(qt.QFont("Courier", 48, qt.QFont.Bold))
- p.drawText(self.rect(), qt.Qt.AlignCenter, "Game Over")
-
- if updateR.intersects(self.cannonRect()):
- self.paintCannon(p)
-
- if updateR.intersects(self.barrierRect()):
- self.paintBarrier(p)
-
- if self.isShooting() and updateR.intersects(self.shotRect()):
- self.paintShot(p)
-
- if not self.gameEnded and updateR.intersects(self.targetRect()):
- self.paintTarget(p)
-
- def paintShot(self, p):
- p.setBrush(qt.Qt.black)
- p.setPen(qt.Qt.NoPen)
- p.drawRect(self.shotRect())
-
- def paintTarget(self, p):
- p.setBrush(qt.Qt.red)
- p.setPen(qt.Qt.black)
- p.drawRect(self.targetRect())
-
- def paintBarrier(self, p):
- p.setBrush(qt.Qt.yellow)
- p.setPen(qt.Qt.black)
- p.drawRect(self.barrierRect())
-
- def paintCannon(self, p):
- cr = self.cannonRect()
- pix = qt.QPixmap(cr.size())
- pix.fill(self, cr.topLeft())
-
- tmp = qt.QPainter(pix)
- tmp.setBrush(qt.Qt.blue)
- tmp.setPen(qt.Qt.NoPen)
-
- tmp.translate(0, pix.height() - 1)
- tmp.drawPie(qt.QRect(-35, -35, 70, 70), 0, 90 * 16)
- tmp.rotate(-self.ang)
- tmp.drawRect(self.barrelRect)
- tmp.end()
-
- p.drawPixmap(cr.topLeft(), pix)
-
- def cannonRect(self):
- r = qt.QRect(0, 0, 50, 50)
- r.moveBottomLeft(self.rect().bottomLeft())
- return r
-
- def shotRect(self):
- gravity = 4.0
-
- time = self.timerCount / 4.0
- velocity = self.shoot_f
- radians = self.shoot_ang * math.pi / 180
-
- velx = velocity * math.cos(radians)
- vely = velocity * math.sin(radians)
- x0 = (self.barrelRect.right() + 5) * math.cos(radians)
- y0 = (self.barrelRect.right() + 5) * math.sin(radians)
- x = x0 + velx * time
- y = y0 + vely * time - 0.5 * gravity * time * time
-
- r = qt.QRect(0, 0, 6, 6)
- r.moveCenter(qt.QPoint(x, self.height() - 1 - y))
- return r
-
- def targetRect(self):
- r = qt.QRect(0, 0, 20, 10)
- r.moveCenter(qt.QPoint(self.target.x(), self.height() - 1 - self.target.y()))
- return r
-
- def barrierRect(self):
- return qt.QRect(145, self.height() - 100, 15, 100)
-
- def barrelHit(self, p):
- mtx = qt.QWMatrix()
- mtx.translate(0, self.height() - 1)
- mtx.rotate(-self.ang)
- (mtx, invertable) = mtx.invert()
- return self.barrelRect.contains(mtx.map(p))
-
- def isShooting(self):
- return self.autoShootTimer.isActive()
-
- def sizePolicy(self):
- return qt.QSizePolicy(qt.QSizePolicy.Expanding, qt.QSizePolicy.Expanding)
-
-
-class GameBoard(qt.QWidget):
- def __init__(self, parent=None, name=None):
- qt.QWidget.__init__(self, parent, name)
-
- quit = qt.QPushButton("&Quit", self, "quit")
- quit.setFont(qt.QFont("Times", 18, qt.QFont.Bold))
- self.connect(quit, qt.SIGNAL("clicked()"), qt.qApp, qt.SLOT("quit()"))
-
- self.angle = LCDRange("ANGLE", self, "angle")
- self.angle.setRange(5, 70)
-
- self.force = LCDRange("FORCE", self, "force")
- self.force.setRange(10, 50)
-
- box = qt.QVBox(self, "cannonFrame")
- box.setFrameStyle(qt.QFrame.WinPanel | qt.QFrame.Sunken)
-
- self.cannonField = CannonField(box, "cannonField")
-
- self.connect(self.angle, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setAngle)
- self.connect(self.cannonField, qt.PYSIGNAL("angleChanged(int)"), self.angle.setValue)
-
- self.connect(self.force, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setForce)
- self.connect(self.cannonField, qt.PYSIGNAL("forceChanged(int)"), self.force.setValue)
-
- self.connect(self.cannonField, qt.PYSIGNAL("hit()"), self.hit)
- self.connect(self.cannonField, qt.PYSIGNAL("missed()"), self.missed)
-
- self.shoot = qt.QPushButton("&Shoot", self, "shoot")
- self.shoot.setFont(qt.QFont("Times", 18, qt.QFont.Bold))
- self.connect(self.shoot, qt.SIGNAL("clicked()"), self.fire)
- self.connect(self.cannonField, qt.PYSIGNAL("canShoot(bool)"), self.shoot, qt.SLOT("setEnabled(bool)"))
-
- restart = qt.QPushButton("&New Game", self, "newgame")
- restart.setFont(qt.QFont("Times", 18, qt.QFont.Bold))
- self.connect(restart, qt.SIGNAL("clicked()"), self.newGame)
-
- self.hits = qt.QLCDNumber(2, self, "hits")
- self.shotsLeft = qt.QLCDNumber(2, self, "shotsleft")
- hitsL = qt.QLabel("HITS", self, "hitsLabel")
- shotsLeftL = qt.QLabel("SHOTS LEFT", self, "shotsleftLabel")
-
- accel = qt.QAccel(self)
- accel.connectItem(accel.insertItem(qt.Qt.Key_Enter), self.fire)
- accel.connectItem(accel.insertItem(qt.Qt.Key_Return), self.fire)
- accel.connectItem(accel.insertItem(qt.Qt.CTRL + qt.Qt.Key_Q), qt.qApp, qt.SLOT("quit()"))
-
- grid = qt.QGridLayout(self, 2, 2, 10)
- grid.addWidget(quit, 0, 0)
- grid.addWidget(box, 1, 1)
- grid.setColStretch(1, 10)
-
- leftBox = qt.QVBoxLayout()
- grid.addLayout(leftBox, 1, 0)
- leftBox.addWidget(self.angle)
- leftBox.addWidget(self.force)
-
- topBox = qt.QHBoxLayout()
- grid.addLayout(topBox, 0, 1)
- topBox.addWidget(self.shoot)
- topBox.addWidget(self.hits)
- topBox.addWidget(hitsL)
- topBox.addWidget(self.shotsLeft)
- topBox.addWidget(shotsLeftL)
- topBox.addStretch(1)
- topBox.addWidget(restart)
-
- self.angle.setValue(60)
- self.force.setValue(25)
- self.angle.setFocus()
-
- self.newGame()
-
- def fire(self):
- if self.cannonField.gameOver() or self.cannonField.isShooting():
- return
- self.shotsLeft.display(self.shotsLeft.intValue() - 1)
- self.cannonField.shoot()
-
- def hit(self):
- self.hits.display(self.hits.intValue() + 1)
- if self.shotsLeft.intValue() == 0:
- self.cannonField.setGameOver()
- else:
- self.cannonField.newTarget()
-
- def missed(self):
- if self.shotsLeft.intValue() == 0:
- self.cannonField.setGameOver()
-
- def newGame(self):
- self.shotsLeft.display(15)
- self.hits.display(0)
- self.cannonField.restartGame()
- self.cannonField.newTarget()
-
-
-qt.QApplication.setColorSpec(qt.QApplication.CustomColor)
-a = qt.QApplication(sys.argv)
-
-gb = GameBoard()
-gb.setGeometry(100, 100, 500, 355)
-a.setMainWidget(gb)
-gb.show()
-sys.exit(a.exec_loop())