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-rw-r--r--qtjava/javalib/tutorial/t14/GameBoard.java44
1 files changed, 22 insertions, 22 deletions
diff --git a/qtjava/javalib/tutorial/t14/GameBoard.java b/qtjava/javalib/tutorial/t14/GameBoard.java
index 46efa2eb..571e902e 100644
--- a/qtjava/javalib/tutorial/t14/GameBoard.java
+++ b/qtjava/javalib/tutorial/t14/GameBoard.java
@@ -1,14 +1,14 @@
import org.kde.qt.*;
-public class GameBoard extends QWidget {
- private QLCDNumber hits;
- private QLCDNumber shotsLeft;
+public class GameBoard extends TQWidget {
+ private TQLCDNumber hits;
+ private TQLCDNumber shotsLeft;
private CannonField cannonField;
public GameBoard() {
super(null, "gameboard");
- QPushButton quit = new QPushButton("&Quit", this, "quit");
- quit.setFont(new QFont("Times", 18, QFont.Bold, false));
+ TQPushButton quit = new TQPushButton("&Quit", this, "quit");
+ quit.setFont(new TQFont("Times", 18, TQFont.Bold, false));
connect(quit, SIGNAL("clicked()"), qApp(), SLOT("quit()"));
@@ -18,8 +18,8 @@ public class GameBoard extends QWidget {
LCDRange force = new LCDRange("FORCE", this, "force");
force.setRange(10, 50);
- QVBox box = new QVBox(this, "cannonFrame");
- box.setFrameStyle(QFrame.WinPanel | QFrame.Sunken);
+ TQVBox box = new TQVBox(this, "cannonFrame");
+ box.setFrameStyle(TQFrame.WinPanel | TQFrame.Sunken);
cannonField = new CannonField(box, "cannonField");
@@ -38,41 +38,41 @@ public class GameBoard extends QWidget {
connect(cannonField, SIGNAL("missed()"),
this, SLOT("missed()"));
- QPushButton shoot = new QPushButton("&Shoot", this, "shoot");
- shoot.setFont(new QFont("Times", 18, QFont.Bold, false));
+ TQPushButton shoot = new TQPushButton("&Shoot", this, "shoot");
+ shoot.setFont(new TQFont("Times", 18, TQFont.Bold, false));
connect(shoot, SIGNAL("clicked()"), SLOT("fire()"));
- QPushButton restart = new QPushButton("&New Game", this, "newgame");
- restart.setFont(new QFont("Times", 18, QFont.Bold, false));
+ TQPushButton restart = new TQPushButton("&New Game", this, "newgame");
+ restart.setFont(new TQFont("Times", 18, TQFont.Bold, false));
connect(restart, SIGNAL("clicked()"), this, SLOT("newGame()"));
- hits = new QLCDNumber(2, this, "hits");
- shotsLeft = new QLCDNumber(2, this, "shotsleft");
- QLabel hitsL = new QLabel("HITS", this, "hitsLabel", 0);
- QLabel shotsLeftL = new QLabel("SHOTS LEFT", this, "shotsleftLabel", 0);
+ hits = new TQLCDNumber(2, this, "hits");
+ shotsLeft = new TQLCDNumber(2, this, "shotsleft");
+ TQLabel hitsL = new TQLabel("HITS", this, "hitsLabel", 0);
+ TQLabel shotsLeftL = new TQLabel("SHOTS LEFT", this, "shotsleftLabel", 0);
- QAccel accel = new QAccel(this);
- accel.connectItem(accel.insertItem(new QKeySequence(Key_Enter)), this, SLOT("fire()"));
- accel.connectItem(accel.insertItem(new QKeySequence(Key_Return)), this, SLOT("fire()"));
- accel.connectItem(accel.insertItem(new QKeySequence(CTRL+Key_Q)), qApp(), SLOT("quit()"));
+ TQAccel accel = new TQAccel(this);
+ accel.connectItem(accel.insertItem(new TQKeySequence(Key_Enter)), this, SLOT("fire()"));
+ accel.connectItem(accel.insertItem(new TQKeySequence(Key_Return)), this, SLOT("fire()"));
+ accel.connectItem(accel.insertItem(new TQKeySequence(CTRL+Key_Q)), qApp(), SLOT("quit()"));
/***
accel.connectItem(accel.insertItem(Key_Enter), this, SLOT("fire()"));
accel.connectItem(accel.insertItem(Key_Return), this, SLOT("fire()"));
accel.connectItem(accel.insertItem(CTRL+Key_Q), qApp(), SLOT("quit()"));
***/
- QGridLayout grid = new QGridLayout(this, 2, 2, 10, -1, null);
+ TQGridLayout grid = new TQGridLayout(this, 2, 2, 10, -1, null);
grid.addWidget(quit, 0, 0);
grid.addWidget(box, 1, 1);
grid.setColStretch(1, 10);
- QVBoxLayout leftBox = new QVBoxLayout();
+ TQVBoxLayout leftBox = new TQVBoxLayout();
grid.addLayout(leftBox, 1, 0);
leftBox.addWidget(angle);
leftBox.addWidget(force);
- QHBoxLayout topBox = new QHBoxLayout();
+ TQHBoxLayout topBox = new TQHBoxLayout();
grid.addLayout(topBox, 0, 1);
topBox.addWidget(shoot);
topBox.addWidget(hits);