diff options
Diffstat (limited to 'qtruby/rubylib/tutorial/t14/gamebrd.rb')
-rw-r--r-- | qtruby/rubylib/tutorial/t14/gamebrd.rb | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/qtruby/rubylib/tutorial/t14/gamebrd.rb b/qtruby/rubylib/tutorial/t14/gamebrd.rb new file mode 100644 index 00000000..b72d58c1 --- /dev/null +++ b/qtruby/rubylib/tutorial/t14/gamebrd.rb @@ -0,0 +1,121 @@ +require 'lcdrange.rb' +require 'cannon.rb' + +class GameBoard < Qt::Widget + + slots 'fire()', 'hit()', 'missed()', 'newGame()' + + def initialize() + super + quit = Qt::PushButton.new('&Quit', self, 'quit') + quit.setFont(Qt::Font.new('Times', 18, Qt::Font::Bold)) + + connect(quit, SIGNAL('clicked()'), $qApp, SLOT('quit()')) + + angle = LCDRange.new( 'ANGLE', self, 'angle' ) + angle.setRange( 5, 70 ) + + force = LCDRange.new( 'FORCE', self, 'force' ) + force.setRange( 10, 50 ) + + box = Qt::VBox.new( self, 'cannonFrame' ) + box.setFrameStyle( Qt::Frame::WinPanel | Qt::Frame::Sunken ) + @cannonField = CannonField.new( box, 'cannonField' ) + + connect( angle, SIGNAL('valueChanged(int)'), + @cannonField, SLOT('setAngle(int)') ) + connect( @cannonField, SIGNAL('angleChanged(int)'), + angle, SLOT('setValue(int)') ) + + connect( force, SIGNAL('valueChanged(int)'), + @cannonField, SLOT('setForce(int)') ) + connect( @cannonField, SIGNAL('forceChanged(int)'), + force, SLOT('setValue(int)') ) + + connect( @cannonField, SIGNAL('hit()'), + self, SLOT('hit()') ) + connect( @cannonField, SIGNAL('missed()'), + self, SLOT('missed()') ) + + shoot = Qt::PushButton.new( '&Shoot', self, 'shoot' ) + shoot.setFont( Qt::Font.new( 'Times', 18, Qt::Font::Bold ) ) + + connect( shoot, SIGNAL('clicked()'), SLOT('fire()') ) + connect( @cannonField, SIGNAL('canShoot(bool)'), + shoot, SLOT('setEnabled(bool)') ) + + restart = Qt::PushButton.new( '&New Game', self, 'newgame' ) + restart.setFont( Qt::Font.new( 'Times', 18, Qt::Font::Bold ) ) + + connect( restart, SIGNAL('clicked()'), self, SLOT('newGame()') ) + + @hits = Qt::LCDNumber.new( 2, self, 'hits' ) + @shotsLeft = Qt::LCDNumber.new( 2, self, 'shotsleft' ) + hitsL = Qt::Label.new( 'HITS', self, 'hitsLabel' ) + shotsLeftL = Qt::Label.new( 'SHOTS LEFT', self, 'shotsleftLabel' ) + + accel = Qt::Accel.new( self ) + accel.connectItem( accel.insertItem( Qt::KeySequence.new(Key_Enter) ), + self, SLOT('fire()') ) + accel.connectItem( accel.insertItem( Qt::KeySequence.new(Key_Return) ), + self, SLOT('fire()') ) + accel.connectItem( accel.insertItem( Qt::KeySequence.new(CTRL+Key_Q) ), + $qApp, SLOT('quit()') ) + + grid = Qt::GridLayout.new( self, 2, 2, 10 ) + grid.addWidget( quit, 0, 0 ) + grid.addWidget( box, 1, 1) + grid.setColStretch( 1, 10 ) + + leftBox = Qt::VBoxLayout.new() + grid.addLayout( leftBox, 1, 0 ) + leftBox.addWidget( angle ) + leftBox.addWidget( force ) + + topBox = Qt::HBoxLayout.new() + grid.addLayout( topBox, 0, 1 ) + topBox.addWidget( shoot ) + topBox.addWidget( @hits ) + topBox.addWidget( hitsL ) + topBox.addWidget( @shotsLeft ) + topBox.addWidget( shotsLeftL ) + topBox.addStretch( 1 ) + topBox.addWidget( restart ) + + angle.setValue( 60 ) + force.setValue( 25 ) + angle.setFocus() + + newGame() + end + + def fire() + if @cannonField.gameOver() || @cannonField.isShooting() + return + end + @shotsLeft.display( @shotsLeft.intValue() - 1 ) + @cannonField.shoot() + end + + def hit() + @hits.display( @hits.intValue() + 1 ) + if @shotsLeft.intValue() == 0 + @cannonField.setGameOver() + else + @cannonField.newTarget() + end + end + + def missed() + if @shotsLeft.intValue() == 0 + @cannonField.setGameOver() + end + end + + def newGame() + @shotsLeft.display( 15.0 ) + @hits.display( 0 ) + @cannonField.restartGame() + @cannonField.newTarget() + end +end |