=begin This is a ruby version of Jim Bublitz's pykde program, translated by Richard Dale =end =begin Copyright 2003 Jim Bublitz Terms and Conditions Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KDE::IND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of the copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the copyright holder. =end require 'Korundum' =begin Most Korundum applications will need a main window - the is the top level widget (the parent for all other widgets). KDE::MainWindow has more functionality than shown here (see more complex templates). It has the ability to create the other major parts of the user interface - the main view, menus, toolbars, etc. Usually you provide a subclass of KDE::MainWindow, construct menus and toolbars in the subclass' initialize method, and provide slots for menu/toolbar actions in separate methods. =end class MainWin < KDE::MainWindow def initialize(*args) super end end #-------------------- main ------------------------------------------------ # set up some basic information about the program in # a KDE::AboutData object - this affects the application's # title bar caption and makes it easy to set up a # Help | About dialog box for your app description = "A basic application template" version = "1.0" aboutData = KDE::AboutData.new("", "", version, description, KDE::AboutData::License_GPL, "(C) 2003 whoever the author is") # you can add the names of the app's authors here aboutData.addAuthor("author1", "whatever they did", "email@somedomain") aboutData.addAuthor("author2", "they did something else", "another@email.address") # Pass the command line arguments and aboutData to # KDE::CmdLineArgs - this is where KDE will look for # this information. The KDE::Application constructor # used below *requires* the args are processed # *before* KDE::Application is instantiated. There # is an alternate constructor that takes ARGV # as an argument (see minimal.rb) # Note that instead of argc/argv, this constructor # only takes a single argument - ARGV - which # is a Ruby list KDE::CmdLineArgs.init(ARGV, aboutData) # Set up the command line options (switches) you # want your app to be able to process (you could # use Ruby's getopt module instead, but it works # a little differently) # Note that the argument for this method is a list # of three element lists KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]]) # instantiate KDE::Application - no other QObject # or QWidget based classes can be instantiated # until there is a KApplication instance app = KDE::Application.new() # instantiate the subclass of KMainWindow mainWindow = MainWin.new(nil, "main window") # create the display mainWindow.show # run KDE::Application's event loop until the # program exits app.exec