import org.kde.qt.*; public class CannonField extends QWidget { private int ang; private int f; private int timerCount; private QTimer autoShootTimer; private float shoot_ang; private float shoot_f; private QPoint target; private boolean gameEnded; private boolean barrelPressed; private final QRect barrelRect = new QRect(33, -4, 15, 8); public CannonField(QWidget parent, String name) { super(parent, name); ang = 45; f = 0; timerCount = 0; autoShootTimer = new QTimer(this, "movement handler"); connect(autoShootTimer, SIGNAL("timeout()"), this, SLOT("moveShot()")); shoot_ang = 0; shoot_f = 0; target = new QPoint(0, 0); gameEnded = false; barrelPressed = false; setPalette(new QPalette(new QColor(250, 250, 200))); newTarget(); } public int angle() { return ang; } public void setAngle(int degrees) { if (degrees < 5) degrees = 5; if (degrees > 70) degrees = 70; if (ang == degrees) return; ang = degrees; repaint(); emit("angleChanged", ang); } public int force() { return f; } public void setForce(int newton) { if (newton < 0) newton = 0; if (f == newton) return; f = newton; emit("forceChanged", f); } public void shoot() { if (autoShootTimer.isActive()) return; timerCount = 0; shoot_ang = ang; shoot_f = f; autoShootTimer.start(50); emit("canShoot", false); } public void newTarget() { QRegion r = new QRegion(targetRect()); target = new QPoint((int) (200 + Math.random()*190), (int) (10 + Math.random()*255)); repaint(r.unite(new QRegion(targetRect()))); } public void setGameOver() { if (gameEnded) return; if (isShooting()) autoShootTimer.stop(); gameEnded = true; repaint(); } public boolean gameOver() { return gameEnded; } public void restartGame() { if (isShooting()) autoShootTimer.stop(); gameEnded = false; repaint(); emit("canShoot", true); } public void moveShot() { QRegion r = new QRegion(shotRect()); timerCount++; QRect shotR = shotRect(); if (shotR.intersects(targetRect())) { autoShootTimer.stop(); emit("hit"); emit("canShoot", true); } else if (shotR.x() > width() || shotR.y() > height() || shotR.intersects(barrierRect())) { autoShootTimer.stop(); emit("missed"); emit("canShoot", true); } else { r = r.unite(new QRegion(shotR)); } repaint(r); } protected void mousePressEvent(QMouseEvent e) { if (e.button() != LeftButton) return; if (barrelHit(e.pos())) barrelPressed = true; } protected void mouseMoveEvent(QMouseEvent e) { if (!barrelPressed) return; QPoint pnt = e.pos(); if (pnt.x() <= 0) pnt.setX(1); if (pnt.y() >= height()) pnt.setY(height() - 1); double rad = Math.atan(((double)rect().bottom()-pnt.y())/pnt.x()); setAngle((int) (rad*180/3.14159265)); } protected void mouseReleaseEvent(QMouseEvent e) { if (e.button() == LeftButton) barrelPressed = true; } protected void paintEvent(QPaintEvent e) { QRect updateR = e.rect(); QPainter p = new QPainter(this); if (gameEnded) { p.setPen(black()); p.setFont(new QFont("Courier", 48, QFont.Bold, false)); p.drawText(rect(), AlignCenter, "Game Over"); } if (updateR.intersects(cannonRect())) paintCannon(p); if (updateR.intersects(barrierRect())) paintBarrier(p); if (isShooting() && updateR.intersects(shotRect())) paintShot(p); if (!gameEnded && updateR.intersects(targetRect())) paintTarget(p); } private void paintShot(QPainter p) { p.setBrush(black()); p.setPen(NoPen); p.drawRect(shotRect()); } private void paintTarget(QPainter p) { p.setBrush(red()); p.setPen(black()); p.drawRect(targetRect()); } private void paintBarrier(QPainter p) { p.setBrush(yellow()); p.setPen(black()); p.drawRect(barrierRect()); } private void paintCannon(QPainter p) { QRect cr = cannonRect(); QPixmap pix = new QPixmap(cr.size()); pix.fill(new QColor(250, 250, 200)); QPainter tmp = new QPainter(pix); tmp.setBrush(blue()); tmp.setPen(NoPen); tmp.translate(0, pix.height() - 1); tmp.drawPie(new QRect(-35,-35, 70, 70), 0, 90*16); tmp.rotate(-ang); tmp.drawRect(barrelRect); tmp.end(); p.drawPixmap(cr.topLeft(), pix); } private QRect cannonRect() { QRect r = new QRect(0, 0, 50, 50); r.moveBottomLeft(rect().bottomLeft()); return r; } private QRect shotRect() { final double gravity = 4; double time = timerCount / 4.0; double velocity = shoot_f; double radians = shoot_ang*3.14159265/180; double velx = velocity*Math.cos(radians); double vely = velocity*Math.sin(radians); double x0 = (barrelRect.right() + 5)*Math.cos(radians); double y0 = (barrelRect.right() + 5)*Math.sin(radians); double x = x0 + velx*time; double y = y0 + vely*time - 0.5*gravity*time*time; QRect r = new QRect(0, 0, 6, 6); r.moveCenter(new QPoint((int) x, height() - 1 - (int) y)); return r; } private QRect targetRect() { QRect r = new QRect(0, 0, 20, 10); r.moveCenter(new QPoint(target.x(),height() - 1 - target.y())); return r; } private QRect barrierRect() { return new QRect(145, height() - 100, 15, 100); } private boolean barrelHit(QPoint p) { QWMatrix mtx = new QWMatrix(); mtx.translate(0, height() - 1); mtx.rotate(-ang); mtx = mtx.invert(new boolean[1]); return barrelRect.contains(mtx.map(p)); } public boolean isShooting() { return autoShootTimer.isActive(); } public QSize sizeHint() { return new QSize(400, 300); } public QSizePolicy sizePolicy() { return new QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding); } }