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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2 (patch) | |
tree | d3bb9f5d25a2dc09ca81adecf39621d871534297 /blinken/src/number.cpp | |
download | tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.tar.gz tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeedu@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'blinken/src/number.cpp')
-rw-r--r-- | blinken/src/number.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/blinken/src/number.cpp b/blinken/src/number.cpp new file mode 100644 index 00000000..230d23ce --- /dev/null +++ b/blinken/src/number.cpp @@ -0,0 +1,196 @@ +/*************************************************************************** + * Copyright (C) 2005 by Albert Astals Cid <tsdgeos@terra.es> * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#include <qbrush.h> +#include <qcolor.h> +#include <qpainter.h> + +#include "number.h" + +const int number::m_number0[20] = {1, 0, 0, 2, + 0, 5, 5, 0, + 0, 5, 5, 0, + 0, 5, 5, 0, + 4, 0, 0, 3}; + +const int number::m_number1[20] = {5, 1, 0, 5, + 5, 5, 0, 5, + 5, 5, 0, 5, + 5, 5, 0, 5, + 5, 5, 0, 5}; + +const int number::m_number2[20] = {0, 0, 0, 2, + 5, 5, 5, 0, + 1, 0, 0, 3, + 0, 5, 5, 5, + 0, 0, 0, 0}; + +const int number::m_number3[20] = {0, 0, 0, 2, + 5, 5, 5, 0, + 5, 0, 0, 3, + 5, 5, 5, 2, + 0, 0, 0, 3}; + + +const int number::m_number4[20] = {0, 5, 5, 0, + 0, 5, 5, 0, + 0, 5, 5, 0, + 4, 0, 0, 0, + 5, 5, 5, 0}; + +const int number::m_number5[20] = {0, 0, 0, 0, + 0, 5, 5, 5, + 4, 0, 0, 2, + 5, 5, 5, 0, + 0, 0, 0, 3}; + +const int number::m_number6[20] = {1, 0, 0, 0, + 0, 5, 5, 5, + 0, 0, 0, 2, + 0, 5, 5, 0, + 4, 0, 0, 3}; + +const int number::m_number7[20] = {0, 0, 0, 2, + 5, 5, 5, 0, + 5, 5, 5, 0, + 5, 5, 5, 0, + 5, 5, 5, 0}; + +const int number::m_number8[20] = {1, 0, 0, 2, + 0, 5, 5, 0, + 4, 0, 0, 3, + 1, 5, 5, 2, + 4, 0, 0, 3}; + +const int number::m_number9[20] = {1, 0, 0, 2, + 0, 5, 5, 0, + 4, 0, 0, 3, + 5, 5, 5, 0, + 0, 0, 0, 3}; + +number::number(int n) +{ + m_number = n; +} + +void number::paint(QPainter &p, int digits) const +{ + int nDigits, digit, number; + nDigits = 0; + number = m_number; + + while(nDigits < digits || number != 0) + { + digit = number % 10; + number /= 10; + paintDigit(p, digit); + nDigits++; + p.translate(-30, 0); + } + p.translate(30 * nDigits, 0); +} + +void number::paintDigit(QPainter &p, int number) const +{ + // make gcc happy + const int *n = m_number0; + int shape; + + switch (number) + { + case 1: + n = m_number1; + break; + + case 2: + n = m_number2; + break; + + case 3: + n = m_number3; + break; + + case 4: + n = m_number4; + break; + + case 5: + n = m_number5; + break; + + case 6: + n = m_number6; + break; + + case 7: + n = m_number7; + break; + + case 8: + n = m_number8; + break; + + case 9: + n = m_number9; + break; + } + + p.setBrush(Qt::red); + p.setPen(Qt::red); + for (int i = 0; i < 5; i++) + { + for (int j = 0; j < 4; j++) + { + shape = n[j + i * 4]; + if (shape == 0) + { + p.fillRect(7 * (j-1), 7 * (i-1), 6, 6, Qt::red); + } + else if (shape != 5) + { + if (shape == 1) p.translate(7 * (j-1), 7 * (i-1)); + else if (shape == 2) + { + p.translate(7 * j - 2, 7 * (i-1)); + p.rotate(90); + } + else if (shape == 3) + { + p.translate(7 * j - 2, 7 * i - 2); + p.rotate(180); + } + else if (shape == 4) + { + p.translate(7 * (j-1), 7 * i - 2); + p.rotate(270); + } + + p.drawPie(0, 0, 11, 11, 90 * 16, 16 * 90); + + if (shape == 1) p.translate(-7 * (j-1), -7 * (i-1)); + else if (shape == 2) + { + p.rotate(-90); + p.translate(-(7 * j - 2), -7 * (i-1)); + + } + else if (shape == 3) + { + p.rotate(-180); + p.translate(-(7 * j - 2), -(7 * i - 2)); + } + else if (shape == 4) + { + p.rotate(-270); + p.translate(- (7 * (j-1)), -(7 * i - 2)); + } + } + } + } +} |