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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2 (patch) | |
tree | d3bb9f5d25a2dc09ca81adecf39621d871534297 /kturtle/src/canvas.cpp | |
download | tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.tar.gz tdeedu-ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeedu@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kturtle/src/canvas.cpp')
-rw-r--r-- | kturtle/src/canvas.cpp | 644 |
1 files changed, 644 insertions, 0 deletions
diff --git a/kturtle/src/canvas.cpp b/kturtle/src/canvas.cpp new file mode 100644 index 00000000..871c1614 --- /dev/null +++ b/kturtle/src/canvas.cpp @@ -0,0 +1,644 @@ +/* + * Copyright (C) 2003 Cies Breijs <cies # kde ! nl> + + This program is free software; you can redistribute it and/or + modify it under the terms of version 2 of the GNU General Public + License as published by the Free Software Foundation. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + + + +// Note on this file: +// It contains 200 lines of code just to make sure very long line are drawn correctly +// till a certain extent... Beyond that extent the code just cuts the crap, since use user +// it then probably not doing anything usefull anymore; so he she will not notice the code +// is cheating a bit in order to prevent CPU hogging. +// If anyone has a good fix for this problem, than please test it with these logo scripts: + +// # bastard script 1 +// reset +// canvassize 350,348 +// center +// for x = 1 to 255 [ +// fw x +// tr x / 65 +// ] + +// # bastard script 2 +// reset +// canvassize 350,350 +// center +// for x = 1 to 255 [ +// fw x*x +// tr x +// ] + +// Thanks for looking at the code of KTurtle! + +// Updated 21.10.2004 by Kiril Jovchev +// -- Changed that position is kept in double values. +// This makes accuracy higher. + + +// BEGIN includes, defines and constants + +#include <cmath> + +#include <qpainter.h> + +#include <kdebug.h> +#include <klocale.h> +#include <kmessagebox.h> + +#include "settings.h" +#include "canvas.h" + + +// this function is used in executer and canvas: +#define ROUND2INT(x) ( (x) >= 0 ? (int)( (x) + .5 ) : (int)( (x) - .5 ) ) + +const double PI = 3.14159265358979323846; +const double DEG2RAD = 3.14159265358979323846/180; + +// END + + + +// BEGIN public methods + +Canvas::Canvas(QWidget *parent, const char *name) : QCanvasView(0, parent, name) +{ + // Create a new canvas for this view + canvas = new QCanvas(parent); + canvas->setAdvancePeriod(250); // refresh-rate in [ms] + + // set initial values + initValues(); + + // at last we assign the canvas to the view + setCanvas(canvas); +} + +Canvas::~Canvas() +{ + delete sprite; + delete spriteFrames; +} + + +QPixmap* Canvas::canvas2Pixmap() +{ + pixmap = QPixmap( canvas->width(), canvas->height() ); + QPainter painter(&pixmap); + canvas->drawArea(canvas->rect(), &painter); + return &pixmap; +} + +// END + + + +// BEGIN public slots + +void Canvas::slotClear() +{ + QCanvasItemList list = canvas->allItems(); + QCanvasItemList::Iterator it = list.begin(); + for (; it != list.end(); ++it) + { + // kill everything but the turtle (who lives on a seperate layer) + if ( *it && !( (*it)->z() == 250 ) ) delete *it; + } +} + +void Canvas::slotClearSpriteToo() +{ + QCanvasItemList list = canvas->allItems(); + QCanvasItemList::Iterator it = list.begin(); + for (; it != list.end(); ++it) + { + if (*it) delete *it; + } +} + + +void Canvas::slotGo(double x, double y) +{ + int intX = ROUND2INT(x); + int intY = ROUND2INT(y); + + if ( wrap && !canvas->onCanvas(intX, intY) ) + { + QPoint offsetPoint = offset(intX, intY); + posX = x - ( offsetPoint.x() * canvasWidth ); + posY = y - ( offsetPoint.y() * canvasHeight ); + } + else + { + posX = x; + posY = y; + } + updateSpritePos(); +} + +void Canvas::slotGoX(double x) +{ + int intX = ROUND2INT(x); + int intPosY = ROUND2INT(posY); + if ( wrap && !canvas->onCanvas(intX, intPosY) ) + { + QPoint offsetPoint = offset(intX, intPosY); + posX = x - ( offsetPoint.x() * canvasWidth ); + } + else posX = x; + updateSpritePos(); +} + +void Canvas::slotGoY(double y) +{ + int intY = ROUND2INT(y); + int intPosX = ROUND2INT(posX); + if ( wrap && !canvas->onCanvas(intPosX, intY) ) + { + QPoint offsetPoint = offset(intPosX, intY); + posY = y - ( offsetPoint.y() * canvasHeight ); + } + else posY = y; + updateSpritePos(); +} + +void Canvas::slotForward(double x) +{ + double posXnew = posX + ( x * sin(direction * DEG2RAD) ); + double posYnew = posY - ( x * cos(direction * DEG2RAD) ); + if (pen) lineShell(posX, posY, posXnew, posYnew); + slotGo(posXnew, posYnew); +} + +void Canvas::slotBackward(double x) +{ + double posXnew = posX - ( x * sin(direction * DEG2RAD) ); + double posYnew = posY + ( x * cos(direction * DEG2RAD) ); + if (pen) lineShell(posX, posY, posXnew, posYnew); + slotGo(posXnew, posYnew); +} + +void Canvas::slotDirection(double deg) +{ + direction = deg; + updateSpriteAngle(); +} + +void Canvas::slotTurnLeft(double deg) +{ + direction = direction - deg; + updateSpriteAngle(); +} + +void Canvas::slotTurnRight(double deg) +{ + direction = direction + deg; + updateSpriteAngle(); +} + +void Canvas::slotCenter() +{ + posX = canvasWidth / 2; + posY = canvasHeight / 2; + updateSpritePos(); +} + +void Canvas::slotSetPenWidth(int w) +{ + if (w == 1) penWidth = 0; // 0 gives 1 pixel lines using fast algorithem + else penWidth = w; +} + +void Canvas::slotPenUp() +{ + pen = false; +} + +void Canvas::slotPenDown() +{ + pen = true; +} + +void Canvas::slotSetFgColor(int r, int g, int b) +{ + // shouldn't it be checked if: ( 0 =< r, g, b =< 255) ? + fgR = r; + fgG = g; + fgB = b; +} + +void Canvas::slotSetBgColor(int r, int g, int b) +{ + canvas->setBackgroundColor( QColor(r, g, b) ); +} + +void Canvas::slotResizeCanvas(int x, int y) +{ + if (x <= 0 || y <= 0) + { + // TODO put error message + x = 100; + y = 100; + } + canvasWidth = x; + canvasHeight = y; + canvas->resize(x, y); + emit CanvasResized(); +} + + +// I'm having major problems with the canvas and qt-3.2 +// qt-3.3 will fix it and the supposed fix is allready in qt-copy +// i'll not work any further on sprites, while i dont have qt-3.3 or a fresh qt-copy + +void Canvas::slotSpriteShow() +{ + sprite->show(); +} + +void Canvas::slotSpriteHide() +{ + sprite->hide(); +} + +void Canvas::slotSpritePress() +{ +} + +void Canvas::slotSpriteChange(int x) +{ + sprite->setFrame(x); + sprite->move(ROUND2INT(posX - sprite->width()/2), ROUND2INT(posY - sprite->height()/2)); +} + +void Canvas::slotPrint(QString text) +{ + QCanvasText* t = new QCanvasText(text, font, canvas); + // text does not do the wrapping, never... sorry + t->setColor( QColor(fgR, fgG, fgB) ); + t->move(ROUND2INT(posX), ROUND2INT(posY)); + t->show(); +} + +void Canvas::slotFontType(QString family, QString extra) +{ + font.setFamily(family); + font.setBold( extra.contains("bold") > 0 ); + font.setItalic( extra.contains("italic") > 0 ); + font.setUnderline( extra.contains("underline") > 0 ); + font.setOverline( extra.contains("overline") > 0 ); + font.setStrikeOut( extra.contains("strikeout") > 0 ); +} + +void Canvas::slotFontSize(int px) +{ + font.setPixelSize(px); +} + +void Canvas::slotWrapOn() +{ + wrap = true; +} + +void Canvas::slotWrapOff() +{ + wrap = false; +} + +void Canvas::slotReset() +{ + slotClearSpriteToo(); + initValues(); +} + +// END + + + +// BEGIN private methods + +void Canvas::initValues() +{ + // canvas size + slotResizeCanvas( Settings::canvasWidth(), Settings::canvasHeight() ); + canvasWidth = Settings::canvasWidth(); + canvasHeight = Settings::canvasHeight(); + // colors + canvas->setBackgroundColor( QColor(255, 255, 255) ); // background + fgR = 0; // pencolor (forground) + fgG = 0; + fgB = 0; + // pen, wrap, direction and font + penWidth = 0; + pen = true; + wrap = true; + direction = 0; + font = QFont("serif", 18); + // the position + posX = canvasWidth / 2; + posY = canvasHeight / 2; + // construct the default sprite + loadSpriteFrames("turtle"); + updateSpritePos(); + updateSpriteAngle(); + sprite->show(); +} + + +void Canvas::lineShell(double xa, double ya, double xb, double yb) +{ + // line can fallback into this function in case of cutLoop == true + cutLoop = false; + // Reset the loop detection memory + prevStartPos3 = prevStartPos2 = prevStartPos1 = prevEndPos3 = prevEndPos2 = prevEndPos1 = QPoint(0, 0); + // and go! + line(xa, ya, xb, yb); +} + +void Canvas::line(double xa, double ya, double xb, double yb) +{ + QCanvasLine* l = new QCanvasLine(canvas); + int intXa = ROUND2INT(xa); + int intYa = ROUND2INT(ya); + int intXb = ROUND2INT(xb); + int intYb = ROUND2INT(yb); + l->setPoints(intXa, intYa, intXb, intYb); + l->setPen( QPen(QColor(fgR, fgG, fgB), penWidth, SolidLine) ); + l->setZ(1); + l->show(); + // kdDebug(0)<<"Canvas::line(); xa:"<<xa<<", ya:"<<ya<<", xb:"<<xb<<", yb:"<<yb<<endl; + if ( wrap && !canvas->onCanvas( ROUND2INT(xb), ROUND2INT(yb) ) ) + { + if (endlessLoop( QPoint(intXa, intYa), QPoint(intXb, intYb) ) == true) // detect for endless loop + { + slotCenter(); + kdDebug(0)<<"Canvas::line(): ENDLESS LOOP DETECTED, BROKE THE LOOP"<<endl; + cutLoop = true; + return; + } + + QPoint translation = translationFactor(xa, ya, xb, yb); + if (translation == QPoint(0, 0) ) + { + // this could never happen in theory + kdDebug(0)<<"Canvas::line(): ***********ERRORRR***********"<<endl; + return; + } + // kdDebug(0)<<"Canvas::line(); translate by: <<tranlation<<endl; + line (xa + translation.x() * canvasWidth, ya + translation.y() * canvasHeight, + xb + translation.x() * canvasWidth, yb + translation.y() * canvasHeight); + if (cutLoop == true) + { + // kdDebug(0)<<"Canvas::line(): cutLoop is set to TRUE! ABORT LINE MISSION"<<endl; + return; + } + } +} + +bool Canvas::endlessLoop(QPoint begin, QPoint end) +{ + // kdDebug(0)<<"prevStartPos3: "<<prevStartPos3<<", prevStartPos2: "<<prevStartPos2<<", prevStartPos1: "<<prevStartPos1<<", prevStartPos0: "<<begin<<", prevEndPos3: "<<prevEndPos3<<", prevEndPos2: "<<prevEndPos2<<", prevEndPos1: "<<prevEndPos1<<", prevEndPos0: "<<end<<endl; + if ( prevStartPos2 == begin && prevStartPos3 == prevStartPos1 && + prevEndPos2 == end && prevEndPos3 == prevEndPos1 ) + { + // this is to break the horrible endless loop bug that i cannot fix... + // i need more simple reproductions of this bug to really find it + // for now i say it is something with QCanvas but i'm likely wrong on thisone + // kdDebug(0)<<"Canvas::endlessLoop TRUE!!"<<endl; + return true; + } + else + { + // kdDebug(0)<<"Canvas::endlessLoop FASLE!!"<<endl; + prevStartPos3 = prevStartPos2; + prevStartPos2 = prevStartPos1; + prevStartPos1 = begin; + prevEndPos3 = prevEndPos2; + prevEndPos2 = prevEndPos1; + prevEndPos1 = end; + return false; + } + return false; // fallback will not be used +} + +bool Canvas::pointInRange(double px, double py, double xa, double ya, double xb, double yb) +{ + if ( ( ( px >= xa && px <= xb ) || ( px <= xa && px >= xb ) ) && + ( ( py >= ya && py <= yb ) || ( py <= ya && py >= yb ) ) ) return true; + return false; +} + +QPoint Canvas::offset(int x, int y) +{ + // This funktion makes is easy to read since deviding int's is a weird thing: + // int x = 5 / 2, outputs: x = 2, with: 5 % 2 = 1 (the rest value) + if (x < 0) x = x - canvasWidth; + if (y < 0) y = y - canvasHeight; + QPoint offsetPoint( x / canvasWidth, y / canvasHeight); + return offsetPoint; +} + +QPoint Canvas::translationFactor(double xa, double ya, double xb, double yb) +{ + // this class returns a QPoint which can be used to properly 'wrap' a line + QPoint crossPoint[4]; // under wicked circumstances we can need this + // namely when crossing both corners, we have 4 bordercrossings + QPoint translate[4]; + int i = 0; + if ( (xb - xa) > -0.00001 && (xb - xa) < 0.00001 ) // check for an infinite tangent (direction coefficient) + { + i++; + translate[i] = QPoint( 0, 1 ); + crossPoint[i] = QPoint( ROUND2INT(xa), 0 ); + i++; + translate[i] = QPoint(0,-1 ); + crossPoint[i] = QPoint( ROUND2INT(xa), canvasHeight ); + } + else + { + // Here we find out what crossing points the line has with canvas border lines (lines are ENDLESS here) + + // f(t) == (yb - ya) / (xb - xa) * t + ya - (A * xa) == A*t + B + double A = (yb - ya) / (xb - xa); + double B = ya - (A * xa); + + double x_sT = -B / A; // A * x_sT + B == 0 => x_sT == -B / A + double x_sB = ( (double)(canvasHeight) - B ) / A; // A * x_sB + B == CH => x_sB == (CH - B) / A + double y_sL = B; // A * 0 + B == y_sL => y_sL == B + double y_sR = ( A * (double)(canvasWidth) ) + B; // A * CW + B == y_sR + // kdDebug(0)<<"Canvas::translationFactor; rc:"<<A<<", xTop:"<<x_sT<<", xBot:"<<x_sB<<", yLft:"<<y_sL<<", yRft:"<<y_sR<<". "<<endl; + + // Here we find out what crossing points are on the borders AND on the linePIECES + // pointInRange only checks wether the crossing point of the ENDLESS line is on the line PIECE. + if ( 0 <= x_sT && x_sT <= canvasWidth && pointInRange(x_sT, 0, xa, ya, xb, yb) ) + { + i++; + translate[i] = QPoint( 0, 1 ); + crossPoint[i] = QPoint( ROUND2INT(x_sT), 0 ); + } + if ( 0 <= x_sB && x_sB <= canvasWidth && pointInRange(x_sB, canvasHeight, xa, ya, xb, yb) ) + { + i++; + translate[i] = QPoint( 0,-1 ); + crossPoint[i] = QPoint( ROUND2INT(x_sB), ROUND2INT(canvasHeight) ); + } + if ( 0 <= y_sL && y_sL <= canvasHeight && pointInRange(0, y_sL, xa, ya, xb, yb) ) + { + i++; + translate[i] = QPoint( 1, 0 ); + crossPoint[i] = QPoint( 0, ROUND2INT(y_sL) ); + } + if ( 0 <= y_sR && y_sR <= canvasHeight && pointInRange(canvasWidth, y_sR, xa, ya, xb, yb) ) + { + i++; + translate[i] = QPoint(-1, 0 ); + crossPoint[i] = QPoint( ROUND2INT(canvasWidth), ROUND2INT(y_sR) ); + } + + if ( i == 0 ) + { + // kdDebug(0)<<"Canvas::translationFactor: FIRST NO BORDER CROSSINGS DETECTED"<<endl; + QPoint returnValue = QPoint(0, 0); // initiate the returnValue + // Here a fallback if the line has no crossings points with any borders. + // This mostly happens because of unlucky rounding, when this happens the line is nearly + // crossing a corner of the canvas. + // This code make sure the line is tranlated back onto the canvas. + // The -2 and +2 was just something i learnt from examples... I HAVE NO PROOF FOR THIS! + // This, luckily, allmost never happens. + if ( -2 <= x_sT && x_sT <= (canvasWidth + 2) && pointInRange(x_sT, 0, xa, ya, xb, yb) ) + { + returnValue = returnValue + QPoint(0, 1); + } + if ( -2 <= x_sB && x_sB <= (canvasWidth + 2) && pointInRange(x_sB, canvasHeight, xa, ya, xb, yb) ) + { + returnValue = returnValue + QPoint(0,-1); + } + if ( -2 <= y_sL && y_sL <= (canvasHeight + 2) && pointInRange(0, y_sL, xa, ya, xb, yb) ) + { + returnValue = returnValue + QPoint(1, 0); + } + if ( -2 <= y_sR && y_sR <= (canvasHeight + 2) && pointInRange(canvasWidth, y_sR, xa, ya, xb, yb) ) + { + returnValue = returnValue + QPoint(-1, 0); + } + + if ( returnValue == QPoint(0, 0) ) + { + // kdDebug(0)<<"Canvas::translationFactor: *****This shouldn't happen (1) *****"<<endl; + // and this doesnt happen, that why +3 and -3 are ok values and the code above works. + } + return returnValue; + } + } + + QPoint returnValue = QPoint(0, 0); // a new returnValue QPoint gets inited + if (i == 1) + { + // only one border crossing, this is normal when the start point + // is within the canvas and no corners are crossed + // kdDebug(0)<<"***only one border crossing!"<<endl; + return translate[1]; + } + if (i > 1) + { + // more than one border crossing starting point if of the canvas + // we now have to find out which crossing occurs 'first' to know how to translate the line + // NOTE2SELF: the line does NOT have to start on the canvas!! + QPoint endPos( ROUND2INT(xb), ROUND2INT(yb)); + int smallestSize = ( QPoint( ROUND2INT(xa), ROUND2INT(ya) ) - endPos ).manhattanLength(); + // smallestSize is initiated to the total size of the line + for (int ii = 1; ii <= i; ii++) + { + int testSize = ( crossPoint[ii] - endPos ).manhattanLength(); // size till the crosspoint + if (testSize < smallestSize) // if testSize is smaller then... + { + smallestSize = testSize; // ...it becomes smallestSize + returnValue = translate[ii]; + // and the returnValue is updated to the corresponing translaton factors + // kdDebug(0)<<"Canvas::translationFactor: UPDATED"<<endl; + } + else if (testSize == smallestSize) // this only happens on corners + { + // kdDebug(0)<<"Canvas::translationFactor: CORNER EXCEPTION"<<endl; + returnValue = QPoint(0, 0); + if (xb < 0) returnValue = returnValue + QPoint( 1, 0); + else if (xb > canvasWidth) returnValue = returnValue + QPoint(-1, 0); + + if (yb < 0) returnValue = returnValue + QPoint( 0, 1); + else if (yb > canvasHeight) returnValue = returnValue + QPoint( 0,-1); + + return returnValue; + } + } + // kdDebug(0)<<"Canvas::translationFactor: NOT RETURNED YET SO DOING IT NOW"<<endl; + return returnValue; + } + // kdDebug(0)<<"Canvas::translationFactor: *****This shouldn't happen (3) *****"<<endl; + return returnValue; +} + + + +// Sprite related methods: + +void Canvas::loadSpriteFrames(QString name) +{ + // read the pixmaps name.0001.png, name.0002.png, ..., name.0035.png: the different rotations + // #0000 for 0 or 360, #0001 for 10, #0002 for 20, ..., #0018 for 180, etc. + + // WARNING if the dir doesnt exists the app will crash!!! + // This will be fixed in qt3.3 and in the current qt-copy + QPixmap turtlePix = QPixmap(locate("data","kturtle/pics/turtle.0000.png") ); + if ( turtlePix.isNull() ) + { + KMessageBox::sorry( this, + i18n("The turtle picture could not be found. " + "Please check your installation."), i18n("Error") ); + return; + } + QString spritePath = locate("data","kturtle/pics/"+name+".0000.png"); + spritePath.remove(".0000.png"); + spriteFrames = new QCanvasPixmapArray(spritePath+".%1.png", 36); + sprite = new QCanvasSprite(spriteFrames, canvas); + sprite->setZ(250); +} + +void Canvas::updateSpritePos() +{ + sprite->move( posX - ( sprite->width() / 2 ), posY - ( sprite->height() / 2 ), -1 ); +} + +void Canvas::updateSpriteAngle() +{ + // get the direction back on the 1st circle + while (direction < 0 || direction >= 360) + { + if (direction >= 360) direction = direction - 360; + if (direction < 0) direction = direction + 360; + } + // convert to degrees, fix the direction, divide by 10 (for picnr), and round + int i = (int) ( direction / 10 ); + // kdDebug(0)<<"########## direction = "<<direction<<"; int i = "<< i << endl; + // int i = (int) ( ( ( (-direction * 180) / PI ) / 10) + 0.000000001 ); + sprite->setFrame(i); + updateSpritePos(); // pixmaps of different rotations have different sizes, so refresh +} + +// END + + +#include "canvas.moc" |