From ce599e4f9f94b4eb00c1b5edb85bce5431ab3df2 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdeedu@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- doc/blinken/Makefile.am | 4 + doc/blinken/blinken1.png | Bin 0 -> 75058 bytes doc/blinken/blinken2.png | Bin 0 -> 75925 bytes doc/blinken/blinken_accesskeys.png | Bin 0 -> 73736 bytes doc/blinken/blinken_helpbutton.png | Bin 0 -> 11236 bytes doc/blinken/blinken_highscoresbutton.png | Bin 0 -> 885 bytes doc/blinken/blinken_nickprompt.png | Bin 0 -> 9753 bytes doc/blinken/blinken_quitbutton.png | Bin 0 -> 1804 bytes doc/blinken/index.docbook | 361 +++++++++++++++++++++++++++++++ 9 files changed, 365 insertions(+) create mode 100644 doc/blinken/Makefile.am create mode 100644 doc/blinken/blinken1.png create mode 100644 doc/blinken/blinken2.png create mode 100644 doc/blinken/blinken_accesskeys.png create mode 100644 doc/blinken/blinken_helpbutton.png create mode 100644 doc/blinken/blinken_highscoresbutton.png create mode 100644 doc/blinken/blinken_nickprompt.png create mode 100644 doc/blinken/blinken_quitbutton.png create mode 100644 doc/blinken/index.docbook (limited to 'doc/blinken') diff --git a/doc/blinken/Makefile.am b/doc/blinken/Makefile.am new file mode 100644 index 00000000..da8216ae --- /dev/null +++ b/doc/blinken/Makefile.am @@ -0,0 +1,4 @@ + +KDE_LANG = en +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/doc/blinken/blinken1.png b/doc/blinken/blinken1.png new file mode 100644 index 00000000..20d98fbb Binary files /dev/null and b/doc/blinken/blinken1.png differ diff --git a/doc/blinken/blinken2.png b/doc/blinken/blinken2.png new file mode 100644 index 00000000..d1f7ff58 Binary files /dev/null and b/doc/blinken/blinken2.png differ diff --git a/doc/blinken/blinken_accesskeys.png b/doc/blinken/blinken_accesskeys.png new file mode 100644 index 00000000..a0559cc3 Binary files /dev/null and b/doc/blinken/blinken_accesskeys.png differ diff --git a/doc/blinken/blinken_helpbutton.png b/doc/blinken/blinken_helpbutton.png new file mode 100644 index 00000000..b226bc88 Binary files /dev/null and b/doc/blinken/blinken_helpbutton.png differ diff --git a/doc/blinken/blinken_highscoresbutton.png b/doc/blinken/blinken_highscoresbutton.png new file mode 100644 index 00000000..df9e0561 Binary files /dev/null and b/doc/blinken/blinken_highscoresbutton.png differ diff --git a/doc/blinken/blinken_nickprompt.png b/doc/blinken/blinken_nickprompt.png new file mode 100644 index 00000000..3a250b1f Binary files /dev/null and b/doc/blinken/blinken_nickprompt.png differ diff --git a/doc/blinken/blinken_quitbutton.png b/doc/blinken/blinken_quitbutton.png new file mode 100644 index 00000000..4bdd3368 Binary files /dev/null and b/doc/blinken/blinken_quitbutton.png differ diff --git a/doc/blinken/index.docbook b/doc/blinken/index.docbook new file mode 100644 index 00000000..5446703a --- /dev/null +++ b/doc/blinken/index.docbook @@ -0,0 +1,361 @@ + +blinKen"> + + + + +]> + + + + +The &blinken; Handbook + + + +Danny +Allen + +
&Danny.Allen.mail;
+
+
+ +
+ + +2005 +&Danny.Allen; + + +&FDLNotice; + +2005-08-20 +1.0 + + + +&blinken; brings a retro electronic memory game from the 1970's to &kde;. + + + + +KDE +kdeedu +blinKen +game +child +electronic +retro + + +
+ + + +Introduction + + +&blinken; is based on an electronic game released in 1978, which challenges players to remember sequences of increasing length. On the face of the device, there are 4 different color buttons, each one with their own distinctive sound. These buttons light up randomly, creating the sequence that the player must then recall. If the player is successful in remembering the sequence of lights in the correct order, they advance to the next stage, where an identical sequence with one extra step is presented. If they are incorrect, the game is lost, and the player must start again from the beginning. + +The goal is to get a high score - each step in the sequence is worth one point, so correct entry of a sequence of 8 lights is worth 8 points on the high score table. + + + + + + +Using &blinken; + + +Here is the screen that is presented on startup of &blinken;, showing the general interface to the application. Most of the screen is taken up by the device, with the 4 colored buttons, with the device controls (score counter, Start button, &etc;) in the center of the screen. The current status of the application is displayed on the piece of paper under the device. In the corners of the application, there are 3 buttons: + + + +Here is the screen that is presented on startup of &blinken; + + + + + +Here is the screen that is presented on startup of &blinken; + + + + + +The Highscores button opens a dialog that displays the Highscores table for each of the 3 difficulty levels (the Highscores table can also be accessed by clicking on the score counter): + + + +Highscores button + + + + + +Highscores button + + + + + +The Quit button closes the application: + + + +Quit button + + + + + +Quit button + + + + + +The Help button is special, in that it reveals 3 sub-buttons. These buttons are shown when the Help button is hovered over, and provide access to the &blinken; handbook (this document), and the About &blinken; and About &kde; dialogs: + + + +Help button + + + + + +Help button + + + + + +To become familiar with the workings of the game, you can interact with the colored buttons whilst on the main screen. The buttons will illuminate and produce a tone upon being pressed. + + +You need to have &arts; support in kdelibs to hear the sounds. + +Starting a Game + + +Once you are familiar with the workings of the application, a game can be started by pressing the Start button in the center of the screen. This powers on the device, as shown by the illuminated score counter. You can then choose the difficulty level that you want to attempt: + + + +Select difficulty level + + + + + +Select difficulty level + + + + + +There are 3 levels in &blinken;: + + + + + +Level 1 is the easiest level, as it provides the longest time break between each sequence playback. + + + + +Level 2 is the intermediate level. It is identical to the previous level, but has a smaller time break between each sequence playback. + + + + +Level ? is the most difficult level of &blinken;. It takes the timings from Level 2, but each sequence is totally random, rather than following on from the previous sequence, as in the standard game type. + + + + + + + +Entering a New Highscore + + +If you are lucky enough to get a highscore, it will be entered into the Highscores table. A dialog will ask for a name to associate with your score in the table: + + + +Highscore nickname prompt dialog + + + + + +Highscore nickname prompt dialog + + + + + +Only 5 scores are kept for each level, so try not to be disappointed if you don't make it! + + + + + + +Playing Tips + +&blinken; is the ultimate memory game, though you need not possess the ultimate memory to be successful. These tips will help you in your pursuit of the best score: + + + + + +If you have PC speakers, turn them on with the sound at a good level so that you can hear the tones alongside seeing the flashing lights. + + + + +Experiment with both the mouse and keyboard interaction methods, to see which one suites your memory best. + + + + +Try remembering the sequence as a list of colors. + + + + +Try remembering the sequence as positions on the screen. + + + + + + + + + +Accessibility Options + + +To allow &blinken; to be more easily enjoyed by certain users, there are several accessibility options built into &blinken;. + + +To view and modify the accessibility options of &blinken;, press the &Ctrl; key (whilst a game is not in progress): + + + +&blinken; access keys + + + + + +&blinken; access keys + + + + + +To return to the game screen, press the &Ctrl; key again. + + + +Alongside use of the mouse, &blinken; also allows the user to operate the game using the keyboard. + + + +The keys are 1, 2, 3, 4 by default. + + + +To change the mapping of any button, click it using the mouse. It will then be highlighted, waiting for input. Press the desired key on the keyboard to change the currently assigned key. + + + +There are other options available in the middle of the window: sounds and font. + + + + + +By unchecking the sounds checkbox, the &blinken; sound effects will be suppressed. + + + + +By unchecking the font checkbox, a standard font will be used for status text instead of the default handwriting font. + + + + + + + + +Credits and License + + +&blinken; + + +Program copyright 2005 Albert Astals Cid tsdgeos@terra.es and &Danny.Allen; &Danny.Allen.mail; + + +Contributors: + + + +"Steve" font: Steve Jordi +steve@sjordi.com + + + + + +Documentation copyright 2005 &Danny.Allen; &Danny.Allen.mail; + + + +&underFDL; +&underGPL; + + + + + +Installation + + +How to obtain &blinken; + +&install.intro.documentation; + + + + +Compilation and installation + +&install.compile.documentation; + + + + +&documentation.index; +
+ -- cgit v1.2.1