Configuring &kstars;Setting the Geographic Location
Here is a screenshot of the Set Geographic Location
window:
Changing the Geographic LocationSet Location Window
There is a list of over 2500 predefined cities available to choose from.
You set your location by highlighting a city from this list. Each
city is represented in the world map as a small dot, and when a city
is highlighted in the list, a red crosshairs appears on its location
in the map.
Geographic Location ToolFiltering
It is not practical to scroll through the full list of 2500 locations,
looking for a specific city. To make searches easier, the list can be
filtered by entering text in the boxes below the map. For example, in
the screenshot, the text Ba appears in the
City Filter box, while M has been
entered in the Province Filter box, and
USA is in the Country Filter
box. Note that all of the cities displayed in the list have city,
province, and country names that begin with the entered filter
strings, and that the message below the filter boxes indicates that 7
cities are matched by the filters. Also notice that the dots
representing these seven cities in the map have been colored white,
while the unmatched cities remain gray.
The list can also be filtered by location in the map. Clicking anywhere
in the world map will show only those cities within two degrees of the
clicked location. At this time, you can search by name, or by location,
but not both at once. In other words, when you click on the map, the
name filters are ignored, and vice versa.
Geographic Location ToolCustom locations
The longitude, latitude and
time zone information for the
currently-selected location are displayed in the boxes at the bottom of
the window. If you feel that any of these values are inaccurate, you
can modify them and press the Add to List button
to record your custom version of the location. You can also define a
completely new location by pressing the
Clear Fields button, and entering the data for
the new location. Note that all fields except the optional
State/Province must be filled before the new
location can be added to the list. &kstars; will automatically load
your custom locations for all future sessions. Please note, at this
point, the only way to remove a custom location is to remove the
appropriate line from the file
~/.trinity/share/apps/kstars/mycities.dat.
If you add custom locations (or modify existing ones), please send us
your mycities.dat file so that we can add your
locations to the master list.
Setting the TimeDate and TimeThe simulation clock
When &kstars; starts up, the time is set to your computer's system
clock, and the &kstars; clock is running to keep up with the real time.
If you want to stop the clock, select Stop
Clock from the Time menu, or simply
click on the Pause icon in the toolbar. You can
make the clock run slower or faster than normal, or even make it run
backward, using the time-step spinbox in the toolbar. This spinbox
has two sets of up/down buttons. The first one will step through all
83 available time steps, one by one. The second one will skip to the
next higher (or lower) unit of time, which allows you to make large
timestep changes more quickly.
Date and TimeSetting
You can set the time and date by selecting Set
Time... from the Time menu, or by
pressing the time icon in the toolbar. The
Set Time window uses a standard &kde; Date Picker
widget, coupled with three spinboxes for setting the hours, minutes and
seconds. If you want to re-synchronize the simulation clock back to the
current CPU time, just select Set Time to Now
from the Time menu.Date and TimeExtended range of dates
&kstars; can accept very remote dates beyond the usual limits imposed by
QDate. Currently, you can set the date between the years -50000 and +50000.
We may extend this range even further in future releases. However, please
be aware that the accuracy of the simulation becomes more and more degraded
as more remote dates are examined. This is especially true for the positions
of solar system bodies.
The Configure &kstars; WindowConfigure &kstars; window
The Configure &kstars; window allows you to modify
a wide range of display options. You can access the window with the
configure toolbar icon, or by selecting
Configure &kstars;... from the
Settings menu.
The window is depicted below:
Configure &kstars; WindowConfigure &kstars; Window
The Configure &kstars; window is divided into five
tabs:
Catalogs, Guides,
Solar System, Colors, and
Advanced.
Configure &kstars; windowCatalogs Tab
In the Catalogs tab, you determine which object
catalogs are displayed in the map. The Stars section
also allows you to set the
faint magnitude limit
for stars, and the magnitude limit for
displaying the names and/or magnitudes of stars. Below the stars section,
the Deep-Sky Objects section controls the display of
several non-stellar object catalogs. By default, the list includes the
Messier, NGC and IC catalogs. You can add your own custom object catalogs
by pressing the Add Custom Catalog button. For
detailed instructions on preparing a catalog data file, see the
README.customize file that ships with &kstars;.
Configure &kstars; windowSolar System Tab
In the Solar System tab, you can specify whether
the Sun, Moon, planets, comets and asteroids are displayed, and
whether the major bodies are drawn as colored circles or actual images.
You can also toggle whether solar system bodies have name labels attached,
and control how many of the comets and asteroids get name labels.
There is an option to automatically attach a temporary orbit
trail whenever a solar system body is tracked, and another to
toggle whether the color of the orbit trail fades into the background
sky color.
Configure &kstars; windowGuides Tab
The Guides tab lets you toggle whether non-objects
are displayed (&ie;, constellation lines, constellation names, the
Milky Way contour, the celestial
equator, the ecliptic, the horizon line, and the opaque ground).
You can also choose whether you would like to see Latin constellation
names, IAU-standard three-letter abbreviations, or
constellation names using your local language.
Configure &kstars; windowColors TabColor SchemesCustomizing
The Colors tab allows you to set the color scheme,
and to define custom color schemes. The tab is split into two panels:
The left panel shows a list of all display items with adjustable
colors. Click on any item to bring up a color selection window to
adjust its color. Below the list is the Star Color
Mode selection box. By default, &kstars; draws stars with
a realistic color tint according
to the spectral type of the star. However, you may also choose to draw
the stars as solid white, black or red circles. If you are using the
realistic star colors, you can set the saturation level of the star
colors with the Star Color Intensity spinbox.
The right panel lists the defined color schemes. There are four
predefined schemes: the Default scheme,
Star Chart, which uses black stars on a white
background, Night Vision, which uses only shades
of red in order to protect dark-adapted vision, and Moonless
Night, a more realistic, dark theme. Additionally,
you can save the current color settings as a custom scheme by clicking
the Save Current Colors button. It will prompt
you for a name for the new scheme, and then your scheme will appear in
the list in all future &kstars; sessions. To remove a custom scheme,
simply highlight it in the list, and press the Remove Color
Scheme button.
Configure &kstars; windowAdvanced Tab
The Advanced Tab provides fine-grained control
over the more subtle behaviors of &kstars;.
Atmospheric Refraction
The Correct for atmospheric refraction checkbox
controls whether the positions of objects are corrected for the effects
of the atmosphere. Because the atmosphere is a spherical shell, light from
outer space is bent as it passes through the atmosphere to
our telescopes or eyes on the Earth's surface. The effect is largest for
objects near the horizon, and actually changes the predicted rise or set
times of objects by a few minutes. In fact, when you see a
sunset, the Sun's actual position is already well below the horizon;
atmospheric refraction makes it seem as if the Sun is still in the sky.
Note that atmospheric refraction is never applied if you are using
Equatorial coordinates.
Animated Slewing
The Use animating slewing checkbox controls how the
display changes when a new focus position is selected in the map. By
default, you will see the sky drift or slew to the new
position; if you uncheck this option, then the display will instead
snap immediately to the new focus position.
Objects in the SkyLabelingAutomatic
If the Attach label to centered object checkbox is
selected, then a name label will automatically be attached to an object
when it is being tracked by the program. The label will be removed when
the object is no longer being tracked. Note that you can also manually
attach a persistent name label to any object with its popup menu.
Objects in the SkyHiding
There are three situations when &kstars; must redraw the sky display very
rapidly: when a new focus position is selected (and Use
animated slewing is checked), when the sky is dragged with the
mouse, and when the time step is large. In these situations, the positions
of all objects must be recomputed as rapidly as possible, which can put
a large load on the CPU. If the CPU
cannot keep up with the demand, then the display will seem sluggish or jerky.
To mitigate this, &kstars; will hide certain objects during these rapid-redraw
situations, as long as the Hide objects while moving
checkbox is selected. The timestep threshold above which objects will be
hidden is determined by the Also hide if timescale greater
than: timestep-spinbox. You can specify the objects that should
be hidden in the Configure Hidden Objects group box.
Customizing the Display
There are several ways to modify the display to your liking.Color SchemesSelecting
Select a different color scheme in the
SettingsColor Schemes
menu. There are four predefined color schemes, and you can define your own in the
Configure &kstars; window.
ToolbarsCustomizing
Toggle whether the Toolbars are drawn in the
SettingsToolbars
menu. Like most KDE toolbars, they can also be dragged around and
anchored on any window edge, or even detached from the window completely.
Info BoxesCustomizingInfo BoxesShading
Toggle whether the Info Boxes are drawn in the
SettingsInfo Boxes
menu. In addition, you can manipulate the three Info Boxes with the
mouse. Each box has additional lines of data that are hidden by default.
You can toggle whether these additional lines are visible by double-clicking
a box to shade it. Also, you can reposition a box by
dragging it with the mouse. When a box hits a window edge, it will
stick to the edge when the window is resized.
Field-of-View SymbolsDescription
Choose an FOV Symbol using the
SettingsFOV Symbols
menu. FOV is an acronym for field-of-view.
An FOV symbol is drawn at the center of the window to indicate where the display
is pointing. Different symbols have different angular sizes; you can use a symbol to show
what the view through a particular telescope would look like. For example, if you choose
the 7x35 Binoculars FOV symbol, then a circle is drawn on the display that is
9.2 degrees in diameter; this is the field-of-view for 7x35 binoculars.
Field-of-View SymbolsCustomizing
You can define your own FOV symbols (or modify the existing symbols) using the
Edit FOV Symbols... menu item, which launches the FOV Editor:
Field-of-View Symbols EditorFOV Symbol Editor
The list of defined FOV symbols is displayed on the left. On the right are buttons for
adding a new symbol, editing the highlighted symbol's properties, and removing the
highlighted symbol from the list. Note that you can even modify or remove the four
predefined symbols (if you remove all symbols, the four defaults will be restored the
next time you start &kstars;). Below these three buttons is a graphical preview display
showing the highlighted symbol from the list. When the New... or
Edit... button is pressed, the New FOV Symbol
window is opened:
New Field-of-View SymbolNew FOV SymbolField-of-View SymbolsDefining New
This window lets you modify the four properties that define a FOV symbol: name, size,
shape, and color. The angular size for the symbol can either be entered directly in the
Field of View edit box, or you can use the Eyepiece/Camera Tabs to
calculate the field-of-view angle, given parameters of your telescope/eyepiece or
telescope/camera setup. The four available shapes are: Circle, Square, Crosshairs, and
Bullseye. Once you have specified all four parameters, press Ok,
and the symbol will appear in the list of defined symbols. It will also be available
from the Settings | FOV menu.