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// Copyright (C) 2002 Dominique Devriese <devriese@kde.org>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
// 02110-1301, USA.
#ifndef KIG_MISC_ARGSPARSER_H
#define KIG_MISC_ARGSPARSER_H
#include "../objects/common.h"
#include <string>
class ObjectImpType;
/**
* This class is meant to take care of checking the types of the
* parents to ObjectCalcer's, and to put them in the correct order.
* An ObjectType should construct an ArgsParser with a specification
* of the arguments it wants. This specification is given as an array
* of ArgsParser::spec structs. This struct contains a pointer to an
* ObjectImpType ( which is the type you want the argument to have ),
* a string ( which is an I18N_NOOP'd string describing what you will
* be using the argument for ) and a boolean ( which says whether the
* constructed object is by construction on the curve argument ( if
* the constructed object is a point ), or whether the constructed
* object is by construction through the point argument ( if the
* constructed object is a curve ) ).
*
* An ObjectType using an ArgsParser to take care of the various
* things that it can handle ( impRequirement, the sortArgs functions
* and the isDefinedOnOrThrough stuff ), should inherit from
* ArgsParserObjectType, which takes care of calling the ArgsParser
* for these things... It also allows you to use a convenient
* ObjectConstructor for your type.
*
* E.g., let's see what CircleBCPType has for its arguments spec:
* here's some code:
* \code
* static const ArgsParser::spec argsspecTranslation[] =
* {
* { ObjectImp::stype(), I18N_NOOP("Translate this object"), false },
* { VectorImp::stype(), I18N_NOOP("Translate by this vector"), false }
* };
*
* TranslatedType::TranslatedType()
* : ArgsParserObjectType( "Translation", argsspecTranslation, 2 )
* {
* }
*
* ObjectImp* TranslatedType::calc( const Args& args, const KigDocument& ) const
* {
* if ( ! margsparser.checkArgs( args ) ) return new InvalidImp;
*
* Coordinate dir = static_cast<const VectorImp*>( args[1] )->dir();
* Transformation t = Transformation::translation( dir );
*
* return args[0]->transform( t );
* }
* \endcode
*
* As you can see above, the argsspec can be declared right in the
* cpp-file. The usetexts explain to the user what the argument in
* question will be used for. The boolean says that in this case, the
* constructed object is not by construction on or through one of its
* arguments. In the constructor, you simply call the
* ArgsParserObjectType with the argsspec struct you defined, and the
* number of arguments in the argsspec ( in this case 2 ).
*
* In the calc function, you can rely on the arguments already being
* in the correct order ( the same order as you put them in in the
* arguments spec. You should use the checkArgs function to check if
* all the arguments are valid, and if they aren't return a
* InvalidImp. All objects can always become invalid ( e.g. an
* intersection point of two non-intersecting conics can become valid
* again when the conics move ), and you should always check for this.
*
* An interesting to note here is that the first argument is of a more
* general type than the second. A VectorImp is *also* an ObjectImp.
* In general, when this happens, you should put the more general type
* first, as in general this produces the results that the user
* expects. I have no formal proof for this, just talking from
* experience. It might be that you experience different things, but
* unless you're sure of the results, put the more general type first.
*
* This class uses a pretty basic algorithm for doing the parsing (
* e.g. if a match fails in one order, it does not try a different
* order, which could perhaps be necessary in the case of having more
* general argument types in the same argument spec ). However, the
* current algorithm works in all the situation where I've tested it,
* and I don't feel the need to change it. Feel free to do so if you
* like, but even if you do, I'm not sure if I will include it in
* mainline Kig.
*/
class ArgsParser
{
public:
/**
* this are some enum values that we return from some functions.
*/
enum { Invalid = 0, Valid = 1, Complete = 2 };
struct spec { const ObjectImpType* type; std::string usetext; std::string selectstat; bool onOrThrough;};
private:
/**
* the args spec..
*/
std::vector<spec> margs;
spec findSpec( const ObjectImp* o, const Args& parents ) const;
public:
ArgsParser( const struct spec* args, int n );
ArgsParser( const std::vector<spec>& args );
ArgsParser();
~ArgsParser();
void initialize( const std::vector<spec>& args );
void initialize( const struct spec* args, int n );
/**
* returns a new ArgsParser that wants the same args, except for the
* ones of the given type..
*/
ArgsParser without( const ObjectImpType* type ) const;
// checks if os matches the argument list this parser should parse..
int check( const Args& os ) const;
int check( const std::vector<ObjectCalcer*>& os ) const;
/**
* returns the usetext for the argument that o would be used for,
* if sel were used as parents..
* \p o should be in \p sel ...
*/
std::string usetext( const ObjectImp* o, const Args& sel ) const;
/**
* returns the select statement for the next selectable argument
* when the given args are selected.
*/
std::string selectStatement( const Args& sel ) const;
// this reorders the objects or args so that they are in the same
// order as the requested arguments..
Args parse( const Args& os ) const;
std::vector<ObjectCalcer*> parse( const std::vector<ObjectCalcer*>& os ) const;
/**
* returns the minimal ObjectImp ID that \p o needs to inherit in order
* to be useful.. \p o should be part of \p parents .
*/
const ObjectImpType* impRequirement( const ObjectImp* o, const Args& parents ) const;
/**
* Supposing that \p parents would be given as parents, this function
* returns whether the returned ObjectImp will be, by construction,
* on \p o ( if \p o is a curve ), or through \p o ( if \p o is a point ).
*/
bool isDefinedOnOrThrough( const ObjectImp* o, const Args& parents ) const;
// Checks the args according to this args specification. If the
// objects should never have occurred, then an assertion failure
// will happen, if one of the args is invalid, then false will be
// returned, if all is fine, then true is returned..
// assert that the objects are of the right types, and in the right
// order as what would be returned by parse( os ).. If minobjects
// is provided, then not all objects are needed, and it is enough if
// at least minobjects are available.. Use this for object types
// that can calc a temporary example object using less than the
// required args. These args need to be at the end of argsspec +
// anyobjsspec. If minobjects is not provided, then it is assumed
// that all args are necessary.
bool checkArgs( const std::vector<ObjectCalcer*>& os ) const;
bool checkArgs( const std::vector<ObjectCalcer*>& os, uint minobjects ) const;
bool checkArgs( const Args& os ) const;
bool checkArgs( const Args& os, uint minobjects ) const;
};
#endif
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