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/**
This file is part of Kig, a KDE program for Interactive Geometry...
Copyright (C) 2002-2003 Dominique Devriese <devriese@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
**/
#ifndef KIGPAINTER_H
#define KIGPAINTER_H
#include "coordinate.h"
#include "rect.h"
#include "screeninfo.h"
#include <tqpainter.h>
#include <tqcolor.h>
#include <vector>
class KigWidget;
class TQPaintDevice;
class CoordinateSystem;
class ObjectHierarchy;
class ConicPolarData;
class CubicCartesianData;
class LineData;
class CurveImp;
class KigDocument;
class ObjectHolder;
/**
* KigPainter is an extended TQPainter.
*
* Currently the only difference is that it translates coordinates
* from and to the internal coordinates/ the widget coordinates...
*
* It calls KigWidget::appendOverlay() for all of the places it draws in...
*/
class KigPainter
: public Qt
{
protected:
// don't blaim me for this mutable hack. It's TT that hasn't got
// its consts correctly...
mutable TQPainter mP;
TQColor color;
PenStyle style;
int pointstyle;
int width;
BrushStyle brushStyle;
TQColor brushColor;
const KigDocument& mdoc;
ScreenInfo msi;
bool mNeedOverlay;
int overlayenlarge;
public:
/**
* construct a new KigPainter:
* the ScreenInfo is used to map the document coordinates to the
* widget coordinates. This is done transparently to the objects.
* needOverlay sets whether we try to remember the places we're
* drawing on using the various overlay methods. @see overlay()
*/
KigPainter( const ScreenInfo& r, TQPaintDevice* device, const KigDocument& doc,
bool needOverlay = true );
~KigPainter();
/**
* what rect are we drawing on ?
*/
Rect window();
TQPoint toScreen( const Coordinate p ) const;
TQRect toScreen( const Rect r ) const;
TQRect toScreenEnlarge( const Rect r ) const;
Coordinate fromScreen( const TQPoint& p ) const;
Rect fromScreen( const TQRect& r ) const;
// colors and stuff...
void setStyle( const PenStyle c );
void setColor( const TQColor& c );
/**
* setting this to -1 means to use the default width for the object
* being drawn.. a point -> 5, other objects -> 1
*/
void setWidth( const int c );
void setPointStyle( const int p );
void setPen( const TQPen& p );
void setBrushStyle( const BrushStyle c );
void setBrush( const TQBrush& b );
void setBrushColor( const TQColor& c );
TQColor getColor() const;
bool getNightVision( ) const;
double pixelWidth();
/**
* this is called by some drawing functions that modify the 'entire'
* screen, i.e. they do so many changes that it's easier to just
* update the entire screen, or else i have been to lazy to
* implement an appropriate overlay function ;)
* it clears mOverlay, and sets it to the entire widget...
*/
void setWholeWinOverlay();
/**
* draw an object ( by calling its draw function.. )
*/
void drawObject( const ObjectHolder* o, bool sel );
void drawObjects( const std::vector<ObjectHolder*>& os, bool sel );
template<typename iter>
void drawObjects( iter begin, iter end, bool sel )
{
for ( ; begin != end; ++begin )
drawObject( *begin, sel );
}
/**
* draw a generic curve...
*/
void drawCurve( const CurveImp* curve );
/**
* draws text in a standard manner, convenience function...
*/
void drawTextStd( const TQPoint& p, const TQString& s );
/**
* draws a rect filled up with a pattern of cyan lines...
*/
void drawFilledRect( const TQRect& );
/**
* draw a rect..
*/
void drawRect( const Rect& r );
/**
* overload, mainly for drawing the selection rectangle by
* KigWidget...
*/
void drawRect( const TQRect& r );
/**
* draw a circle...
*/
void drawCircle( const Coordinate& center, const double radius );
/**
* draw a segment...
*/
void drawSegment ( const Coordinate& from, const Coordinate& to );
void drawSegment( const LineData& d );
/**
* draw a ray...
*/
void drawRay( const Coordinate& a, const Coordinate& b );
void drawRay( const LineData& d );
/**
* draw a line...
*/
void drawLine ( const Coordinate& p1, const Coordinate& p2 );
void drawLine( const LineData& d );
/**
* draw a point... This means a single point, as in
* TQPainter::drawPoint(), unlike drawFatPoint()...
*/
void drawPoint( const Coordinate& p );
/**
* draw a thick point.. This is what the user sees when he draws a
* point. In fact it isn't a point, but a filled circle of a
* certain radius...
*/
void drawFatPoint( const Coordinate& p );
/**
* draw a polygon defined by the points in pts...
*/
void drawPolygon( const std::vector<TQPoint>& pts, bool winding = false, int index = 0, int npoints = -1 );
void drawPolygon( const std::vector<Coordinate>& pts, bool winding = false, int index = 0, int npoints = -1 );
/**
* draw an area defined by the points in pts filled with the set
* color...
*/
void drawArea( const std::vector<Coordinate>& pts, bool border = true );
/**
* draw the angle with center point, with size angle, starting
* at the angle startAngle.. Angles should be in radians.
*/
void drawAngle( const Coordinate& point, const double startangle,
const double angle );
/**
* draw the arc ( a part of a circle ), of the circle with center
* center, radius radius, with size angle, starting at the angle
* startAngle.. Angles should be in radians..
*/
void drawArc( const Coordinate& center, const double radius,
const double startangle, const double angle );
/**
* draw a vector ( with an arrow etc. )
*/
void drawVector( const Coordinate& a, const Coordinate& b );
/**
* draw text...
* \see TQPainter::drawText()
*/
void drawText( const Rect r, const TQString s, int textFlags = 0,
int len = -1);
void drawText( const Coordinate p, const TQString s,
int textFlags = 0, int len = -1);
void drawSimpleText( const Coordinate& c, const TQString s );
void drawTextFrame( const Rect& frame, const TQString& s, bool needframe );
const Rect boundingRect( const Rect& r, const TQString s,
int f = 0, int l = -1 ) const;
const Rect boundingRect( const Coordinate& c, const TQString s,
int f = 0, int l = -1 ) const;
const Rect simpleBoundingRect( const Coordinate& c, const TQString s );
void drawGrid( const CoordinateSystem& c, bool showGrid = true, bool showAxes = true );
const std::vector<TQRect>& overlay() { return mOverlay; }
protected:
/**
* adds a number of rects to mOverlay so that the rects entirely
* contain the circle...
* \see mOverlay
*/
void circleOverlay( const Coordinate& centre, double radius );
// this works recursively...
void circleOverlayRecurse( const Coordinate& centre, double radius, const Rect& currentRect );
/**
* adds some rects to mOverlay, so that they cover the segment p1p2
* completely...
* \see Object::getOverlay()
*/
void segmentOverlay( const Coordinate& p1, const Coordinate& p2 );
/**
* ...
*/
void pointOverlay( const Coordinate& p1 );
/**
* ...
* \see drawText(), TQPainter::boundingRect()
*/
void textOverlay( const TQRect& r, const TQString s, int textFlags, int len );
/**
* the size we want the overlay rects to be...
*/
double overlayRectSize();
std::vector<TQRect> mOverlay;
};
#endif
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