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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2014-10-12 17:51:08 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2014-10-12 17:51:08 -0500
commit34c74aed8ee44272f59c24150c13ac96a6b9e0a6 (patch)
treece2113acecb6cdd354c55bd88d6c41c1bc62d5de
parent7e183aba69092545125f18bb2930283b46bfc154 (diff)
downloadtdegames-34c74aed8ee44272f59c24150c13ac96a6b9e0a6.tar.gz
tdegames-34c74aed8ee44272f59c24150c13ac96a6b9e0a6.zip
Bring stop, lock, exit, and run icons into XDG compliance
-rw-r--r--kenolaba/AbTop.cpp2
-rw-r--r--kjumpingcube/kjumpingcube.cpp2
-rw-r--r--kmahjongg/Editor.cpp2
-rw-r--r--ksokoban/MainWindow.cpp2
-rw-r--r--lskat/lskat/lskat.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp
index 0e808e08..51a54532 100644
--- a/kenolaba/AbTop.cpp
+++ b/kenolaba/AbTop.cpp
@@ -135,7 +135,7 @@ void AbTop::setupActions()
newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() );
KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() );
- stopAction = new TDEAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this),
+ stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, TQT_TQOBJECT(this),
TQT_SLOT(stopSearch()), actionCollection(), "move_stop");
backAction = new TDEAction( i18n("Take &Back"), "back",
diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp
index 8813d018..6981b449 100644
--- a/kjumpingcube/kjumpingcube.cpp
+++ b/kjumpingcube/kjumpingcube.cpp
@@ -83,7 +83,7 @@ void KJumpingCube::initTDEAction() {
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
hintAction = KStdGameAction::hint(TQT_TQOBJECT(view), TQT_SLOT(getHint()), actionCollection());
- stopAction = new TDEAction(i18n("Stop &Thinking"), "stop",
+ stopAction = new TDEAction(i18n("Stop &Thinking"), "process-stop",
TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "game_stop");
stopAction->setEnabled(false);
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
diff --git a/kmahjongg/Editor.cpp b/kmahjongg/Editor.cpp
index b344710b..844eb749 100644
--- a/kmahjongg/Editor.cpp
+++ b/kmahjongg/Editor.cpp
@@ -164,7 +164,7 @@ void Editor::setupToolbar()
ID_TOOL_RIGHT, true, i18n("Shift right"));
topToolbar->insertSeparator();
- topToolbar->insertButton(loader->loadIcon("exit", TDEIcon::Toolbar),
+ topToolbar->insertButton(loader->loadIcon("system-log-out", TDEIcon::Toolbar),
ID_META_EXIT, true, i18n("Exit"));
// status in the toolbar for now (ick)
diff --git a/ksokoban/MainWindow.cpp b/ksokoban/MainWindow.cpp
index 8ebef3f2..df963cc1 100644
--- a/ksokoban/MainWindow.cpp
+++ b/ksokoban/MainWindow.cpp
@@ -106,7 +106,7 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) {
pixmap = SmallIcon("redo");
game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString()));
game_->insertSeparator();
- pixmap = SmallIcon("exit");
+ pixmap = SmallIcon("system-log-out");
game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString()));
menu_->insertItem(i18n("&Game"), game_);
diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp
index dab5612a..4774855b 100644
--- a/lskat/lskat/lskat.cpp
+++ b/lskat/lskat/lskat.cpp
@@ -161,7 +161,7 @@ void LSkatApp::initGUI()
(void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(slotFileNew()), actionCollection(), "new_game");
ACTION("new_game")->setStatusText(i18n("Starting a new game..."));
ACTION("new_game")->setWhatsThis(i18n("Starting a new game..."));
- (void)new TDEAction(i18n("&End Game"),"stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()),
+ (void)new TDEAction(i18n("&End Game"),"process-stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()),
actionCollection(), "end_game");
ACTION("end_game")->setStatusText(i18n("Ending the current game..."));
ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared."));