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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantic/game.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantic/game.h')
-rw-r--r-- | atlantik/libatlantic/game.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/atlantik/libatlantic/game.h b/atlantik/libatlantic/game.h new file mode 100644 index 00000000..8eaa85f6 --- /dev/null +++ b/atlantik/libatlantic/game.h @@ -0,0 +1,62 @@ +// Copyright (c) 2003 Rob Kaper <cap@capsi.com> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#ifndef LIBATLANTIC_GAME_H +#define LIBATLANTIC_GAME_H + +#include <qobject.h> + +#include "libatlantic_export.h" + +class QString; + +class Player; + +class LIBATLANTIC_EXPORT Game : public QObject +{ +Q_OBJECT + +public: + Game(int gameId); + + int id() const; + void setCanBeJoined(const bool &canBeJoined); + bool canBeJoined() const; + void setDescription(const QString &description); + QString description() const; + void setName(const QString &name); + QString name() const; + void setType(const QString &type); + QString type() const; + int players(); + void setPlayers(int players); + Player *master(); + void setMaster(Player *master); + + void update(bool force = false); + +signals: + void changed(Game *game); + +private: + bool m_changed; + bool m_canBeJoined; + QString m_description, m_name, m_type; + int m_id, m_players; + Player *m_master; +}; + +#endif |