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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantic/trade.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantic/trade.h')
-rw-r--r-- | atlantik/libatlantic/trade.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/atlantik/libatlantic/trade.h b/atlantik/libatlantic/trade.h new file mode 100644 index 00000000..5d8f3c01 --- /dev/null +++ b/atlantik/libatlantic/trade.h @@ -0,0 +1,152 @@ +// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#ifndef LIBATLANTIC_TRADE_H +#define LIBATLANTIC_TRADE_H + +#include <qobject.h> +#include <qstring.h> +#include <qptrlist.h> + +#include "libatlantic_export.h" +#include "player.h" + +class Player; +class Trade; +class Estate; + +class LIBATLANTIC_EXPORT TradeItem : public QObject +{ +Q_OBJECT + +public: + TradeItem(Trade *trade, Player *from, Player *to); + virtual ~TradeItem() { } + + Player *from() { return mFrom; } + Player *to() { return mTo; } + void setTo(Player *p) { mTo=p; } + Trade *trade() { return mTrade; } + + /** + * how to visualize this + **/ + virtual QString text() const=0; + +signals: + void changed(TradeItem *); + +private slots: + void playerChanged(); + +private: + Player *mFrom, *mTo; + Trade *mTrade; +}; + +class LIBATLANTIC_EXPORT TradeEstate : public TradeItem +{ +Q_OBJECT + +public: + TradeEstate(Estate *estate, Trade *trade, Player *to); + + Estate *estate() { return mEstate; } + + virtual QString text() const; + +signals: + void updateEstate(Trade *trade, Estate *estate, Player *player); + void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to); + +private: + Estate *mEstate; +}; + +class LIBATLANTIC_EXPORT TradeMoney : public TradeItem +{ +Q_OBJECT + +public: + TradeMoney(unsigned int money, Trade *trade, Player *from, Player *to); + + unsigned int money() const { return m_money; } + void setMoney(unsigned int money); + + virtual QString text() const; + +signals: + void changed(TradeItem *tradeItem); + +private: + unsigned int m_money; +}; + + +class LIBATLANTIC_EXPORT Trade : public QObject +{ +Q_OBJECT + +public: + Trade(int tradeId); + int tradeId() { return m_tradeId; } + + void setRevision(int revision); + int revision() const; + + void addPlayer(Player *player); + void removePlayer(Player *player); + + unsigned int count( bool acceptOnly ); + + bool isRejected() { return m_rejected; } + +private slots: + /** + * tell someone that this changed + **/ +// void changed(TradeItem *i) { emit itemChanged(i); } + +public: + void update(bool force = false); + void updateEstate(Estate *estate, Player *player); + void updateMoney(unsigned int money, Player *from, Player *to); + void updateAccept(Player *player, bool accept); + void reject(Player *player); + +signals: + void changed(Trade *); + void rejected(Player *player); + + void itemAdded(TradeItem *); + void itemRemoved(TradeItem *); + + void updateEstate(Trade *trade, Estate *estate, Player *to); + void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to); + void reject(Trade *trade); + void accept(Trade *trade); + +private: + bool m_changed, m_rejected; + int m_tradeId, m_revision; + + QPtrList<Player> mPlayers; + QMap<Player *, bool> m_playerAcceptMap; + + QPtrList<TradeItem> mTradeItems; +}; + +#endif |