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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikui/auction_widget.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantikui/auction_widget.cpp')
-rw-r--r--atlantik/libatlantikui/auction_widget.cpp141
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diff --git a/atlantik/libatlantikui/auction_widget.cpp b/atlantik/libatlantikui/auction_widget.cpp
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+// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#include <qvgroupbox.h>
+#include <qhbox.h>
+#include <qspinbox.h>
+#include <qlabel.h>
+
+#include <kdebug.h>
+
+#include <kdialog.h>
+#include <kiconloader.h>
+#include <klocale.h>
+#include <kpushbutton.h>
+
+#include <atlantic_core.h>
+#include <player.h>
+#include <estate.h>
+#include <auction.h>
+
+#include "auction_widget.moc"
+
+AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, QWidget *parent, const char *name) : QWidget(parent, name)
+{
+ m_atlanticCore = atlanticCore;
+
+ m_auction = auction;
+ connect(m_auction, SIGNAL(changed()), this, SLOT(auctionChanged()));
+ connect(m_auction, SIGNAL(updateBid(Player *, int)), this, SLOT(updateBid(Player *, int)));
+ connect(this, SIGNAL(bid(Auction *, int)), m_auction, SIGNAL(bid(Auction *, int)));
+
+ m_mainLayout = new QVBoxLayout(this, KDialog::marginHint());
+ Q_CHECK_PTR(m_mainLayout);
+
+ // Player list
+ Estate *estate = auction->estate();
+ m_playerGroupBox = new QVGroupBox(estate ? i18n("Auction: %1").arg(estate->name()) : i18n("Auction"), this, "groupBox");
+ m_mainLayout->addWidget(m_playerGroupBox);
+
+ m_playerList = new KListView(m_playerGroupBox);
+ m_playerList->addColumn(i18n("Player"));
+ m_playerList->addColumn(i18n("Bid"));
+ m_playerList->setSorting(1, false);
+
+ KListViewItem *item;
+ Player *player, *pSelf = m_atlanticCore->playerSelf();
+
+ QPtrList<Player> playerList = m_atlanticCore->players();
+ for (QPtrListIterator<Player> it(playerList); *it; ++it)
+ {
+ if ( (player = *it) && player->game() == pSelf->game() )
+ {
+ item = new KListViewItem(m_playerList, player->name(), QString("0"));
+ item->setPixmap(0, QPixmap(SmallIcon("personal")));
+ m_playerItems[player] = item;
+
+ connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *)));
+ }
+ }
+
+ // Bid spinbox and button
+ QHBox *bidBox = new QHBox(this);
+ m_mainLayout->addWidget(bidBox);
+
+ m_bidSpinBox = new QSpinBox(1, 10000, 1, bidBox);
+
+ KPushButton *bidButton = new KPushButton(i18n("Make Bid"), bidBox, "bidButton");
+ connect(bidButton, SIGNAL(clicked()), this, SLOT(slotBidButtonClicked()));
+
+ // Status label
+ m_statusLabel = new QLabel(this, "statusLabel");
+ m_mainLayout->addWidget(m_statusLabel);
+}
+
+void AuctionWidget::auctionChanged()
+{
+ QString status;
+ switch (m_auction->status())
+ {
+ case 1:
+ status = i18n("Going once...");
+ break;
+
+ case 2:
+ status = i18n("Going twice...");
+ break;
+
+ case 3:
+ status = i18n("Sold!");
+ break;
+
+ default:
+ status = QString::null;
+ }
+ m_statusLabel->setText(status);
+}
+
+void AuctionWidget::playerChanged(Player *player)
+{
+ if (!player)
+ return;
+
+ QListViewItem *item;
+ if (!(item = m_playerItems[player]))
+ return;
+
+ item->setText(0, player->name());
+ m_playerList->triggerUpdate();
+}
+
+void AuctionWidget::updateBid(Player *player, int amount)
+{
+ if (!player)
+ return;
+
+ QListViewItem *item;
+ if (!(item = m_playerItems[player]))
+ return;
+
+ item->setText(1, QString::number(amount));
+ m_bidSpinBox->setMinValue(amount+1);
+ m_playerList->triggerUpdate();
+}
+
+void AuctionWidget::slotBidButtonClicked()
+{
+ emit bid(m_auction, m_bidSpinBox->value());
+}