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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikui/portfolioestate.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef ATLANTIK_PORTFOLIOESTATE_H
+#define ATLANTIK_PORTFOLIOESTATE_H
+
+#include <qpixmap.h>
+#include <qwidget.h>
+
+#define PE_WIDTH 13
+#define PE_HEIGHT 16
+
+class Estate;
+class Player;
+
+class PortfolioEstate : public QWidget
+{
+Q_OBJECT
+
+public:
+ PortfolioEstate(Estate *estate, Player *player, bool alwaysOwned, QWidget *parent, const char *name = 0);
+ Estate *estate() { return m_estate; }
+ static QPixmap drawPixmap(Estate *estate, Player *player = 0, bool alwaysOwned = true);
+
+protected:
+ void paintEvent(QPaintEvent *);
+ void mousePressEvent(QMouseEvent *);
+
+private slots:
+ void estateChanged();
+
+signals:
+ void estateClicked(Estate *estate);
+
+private:
+ Estate *m_estate;
+ Player *m_player;
+ QPixmap m_pixmap;
+ bool b_recreate, m_alwaysOwned;
+};
+
+#endif