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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /doc/kfouleggs | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'doc/kfouleggs')
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-rw-r--r-- | doc/kfouleggs/gamescreen.png | bin | 0 -> 8273 bytes | |||
-rw-r--r-- | doc/kfouleggs/index.docbook | 802 |
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diff --git a/doc/kfouleggs/Makefile.am b/doc/kfouleggs/Makefile.am new file mode 100644 index 00000000..085981d9 --- /dev/null +++ b/doc/kfouleggs/Makefile.am @@ -0,0 +1,4 @@ + +KDE_LANG = en +KDE_DOCS = AUTO + diff --git a/doc/kfouleggs/gamescreen.png b/doc/kfouleggs/gamescreen.png Binary files differnew file mode 100644 index 00000000..4f510ddb --- /dev/null +++ b/doc/kfouleggs/gamescreen.png diff --git a/doc/kfouleggs/index.docbook b/doc/kfouleggs/index.docbook new file mode 100644 index 00000000..1d68cce8 --- /dev/null +++ b/doc/kfouleggs/index.docbook @@ -0,0 +1,802 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&kfouleggs;"> + <!ENTITY package "kdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE" > <!-- change language only here --> +]> + +<book lang="&language;"> + +<bookinfo> +<title>The &kfouleggs; Handbook</title> + +<authorgroup> +<author> +&Philip.Rodrigues; &Philip.Rodrigues.mail; +</author> + +<othercredit role="developer"> +&Nicolas.Hadacek; &Nicolas.Hadacek.mail; +<!-- Uncomment this when xslt is fixed +<contrib>Developer</contrib> +--> +</othercredit> + +<othercredit role="reviewer"> +&Lauri.Watts; &Lauri.Watts.mail; +<!-- Uncomment this when xslt is fixed +<contrib>Reviewer</contrib> +--> +</othercredit> + +<!-- TRANS:ROLES_OF_TRANSLATORS --> + +</authorgroup> + +<copyright> +<year>2000-2003</year> +<holder>&Philip.Rodrigues;</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2006-06-19</date> +<releaseinfo>2.1.11</releaseinfo> + +<abstract><para>&kfouleggs; is a clone of the Japanese PuyoPuyo game for +the K Desktop Environment.</para></abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>kdegames</keyword> +<keyword>KFoulEggs</keyword> +<keyword>PuyoPuyo</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title>Introduction</title> + +<para>&kfouleggs; is a clone of the Japanese PuyoPuyo game, with advanced +features such as multiplayer games against human or <acronym>AI</acronym>. +If you have played <application>Tetris</application>, or one of +its many clones, you will find &kfouleggs; easy to learn.</para> + +</chapter> + + +<chapter id="gameplay"> +<title>Game Play</title> + +<sect1 id="starting-a-new-game"> +<title>Starting a New Game</title> + +<para>When you start &kfouleggs;, just click on the <guibutton>Start +</guibutton> button, or select <guimenuitem>New</guimenuitem> from the +<guimenu>Game</guimenu> menu at any time to start a new game.</para> + +</sect1> + +<sect1 id="aim-of-the-game"> +<title>Aim of the Game</title> + +<para>The aim of the game is to achieve the highest score possible by +moving the falling tiles in such a way that tiles of the same color are +adjacent, and disappear. The more tiles you remove, the higher your +score.</para> + +</sect1> + +<sect1 id="playing-the-game"> +<title>Playing the Game</title> + +<para>Use the <keycap>Left</keycap> and <keycap>Right</keycap> arrow +keys to move the falling tile in the relevant direction, and the +<keycap>Up</keycap> arrow and <keycap>Return</keycap> keys to rotate the +tile left and right respectively. The <keycap>Shift</keycap> key drops +the tile down one line, and the <keycap>Down</keycap> key drops the tile +all the way down - use it as a way of saving time. </para> + +<para>All of these shortcuts can be customized by selecting +<guimenuitem>Configure Shortcuts...</guimenuitem> from the +<guimenu>Settings</guimenu> menu.</para> + +<para>If two or more tiles of the same color come to rest horizontally +or vertically next to each other, they become <quote>glued</quote>. If +four or more pieces of the same color come to be <quote>glued</quote>, +they disappear, and any pieces above them fall down according to the law +of gravity ;-). If this causes four or more pieces to become +<quote>glued</quote>, then they will also disappear, and so on.</para> + +<para>Every time you remove 100 tiles, you advance to the next level, +where the tiles fall faster, and the game is more difficult.</para> + +<para>The game ends when the central column fills with tiles, and no +more can fall.</para> + +</sect1> + +<sect1 id="game-screen"> +<title>The Game Screen</title> + +<para> +<screenshot> + <mediaobject> + <imageobject> + <imagedata fileref="gamescreen.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>&kfouleggs; in Action</phrase> + </textobject> + </mediaobject> +</screenshot> + +A quick explanation of what each of the parts of the game screen are for... +</para> + +<para> +Along the left hand side, from top to bottom: + +<variablelist> + +<varlistentry> +<term><guilabel>Score</guilabel></term> +<listitem><para>Shows your current score.</para> +</listitem> +</varlistentry> + +<!-- If you can think of a better way to describe this below, please change it :-) --> +<varlistentry> +<term><guilabel>Puyos</guilabel></term> +<listitem><para>Shows the number of removed sets of pieces.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Level</guilabel></term> +<listitem><para>Shows the number of the level you are currently on. The first, +easiest level is level one, progressing to the last, hardest level, 20.</para> +</listitem> +</varlistentry> + +</variablelist> +</para> + +<para> +In the center is the area where the action takes place. The tiles fall through +the rectangle (whose properties can be changed in +<menuchoice><guimenu>>Settings</guimenu><guimenuitem>Configure KFoulEggs...</guimenuitem> +</menuchoice>, see <xref linkend="game-config"/>) until reaching the +bottom. The two small black rectangles under the main one are the tile's +<quote>shadow</quote> which show where it will land. You can toggle the tile's +shadow in <xref linkend="game-config"/>. +</para> + +<para> +On the right hand side, the <guilabel>Next Tile</guilabel> box shows what the +next tile to fall will be, if you have enabled it in <xref +linkend="game-config"/>. +</para> + +</sect1> + + +</chapter> + +<chapter id="preferences"> +<title>&kfouleggs; Configuration and Default Shortcuts</title> + +<sect1 id="game-configuration"> +<title>Configuring Gameplay</title> +<para> +The &kfouleggs; configuration is accessed from +<menuchoice><guimenu>Settings</guimenu> +<guimenuitem>Configure &kfouleggs;...</guimenuitem></menuchoice>. The +options are as follows: +</para> + +<sect2 id="game-config"> +<title>Game Configuration</title> + +<variablelist> + +<varlistentry> +<term><guilabel>Initial level:</guilabel></term> +<listitem><para>Set the level which you will play at startup, from 1 (easiest) +to 20 (hardest). Default is level one.</para> +</listitem> +</varlistentry> + +<varlistentry><term><guilabel>Direct drop down</guilabel></term> +<listitem><para>If checked, pressing the <keysym>Down Arrow</keysym> will cause +a tile to immediately fall to the bottom of the screen. If unchecked, pressing +the <keysym>Down Arrow</keysym> only causes the piece to fall until the key is released.</para> +</listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2 id="appearance-config"> +<title>Appearance Configuration</title> + +<variablelist> + +<varlistentry> +<term><guilabel>Enable animations</guilabel></term> +<listitem><para>If checked, pieces are shown with an +animation (a small rebound effect), when they touch the bottom.</para></listitem> +</varlistentry> + +<varlistentry><term><guilabel>Show piece's shadow</guilabel></term> +<listitem><para>If checked, a shadow is placed beneath the game board +showing where the piece will fall.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Show next piece</guilabel></term> +<listitem><para>If checked, shows the next tile that will fall onto the +game board.</para></listitem> +</varlistentry> + +<varlistentry><term><guilabel>Show detailed "removed lines" +field</guilabel></term> +<listitem><para>If checked, the <guilabel>Puyos</guilabel> counter on the left +of the screen shows how many times each number of Puyos have been removed. If +unchecked, just the total number removed is shown.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Background</guilabel></term> +<listitem><para>Select the color and the opacity for &kfouleggs; background. +An opacity of zero makes the &kfouleggs; background +completely transparent, and a setting of one makes the &kfouleggs; background +completely opaque.</para> +</listitem> +</varlistentry> + +</variablelist> +</sect2> + +<sect2 id="colors-config"> +<title>Colors Configuration</title> +<para>Here you can select the colors used for the tiles in &kfouleggs;.</para> +</sect2> + +<sect2 id="ai-config"> +<title>A.I. Configuration</title> +<para>Here you can configure the A.I. in &kfouleggs;.</para> +</sect2> +</sect1> + +<sect1 id="highscore-configuration"> +<title>Configuring Highscores</title> +<para> +The configuration is accessed from +<menuchoice><guimenu>Settings</guimenu> +<guimenuitem>Configure Highscores...</guimenuitem></menuchoice>. The +options are as follows: +</para> + +<sect2 id="highscore-main-config"> +<title>The <guilabel>Main</guilabel> Tab</title> + +<variablelist> + +<varlistentry> +<term><guilabel>Nickname:</guilabel></term> +<listitem><para>Displays your current nickname and allows you to change it.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Comment</guilabel></term> +<listitem><para>A comment about yourself. You choose...</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>World-wide highscores enabled</guilabel></term> +<listitem><para>If checked and if you are connected to the Internet, +&kfouleggs; will send your score automatically at the end of the game +to the highscore web server (kfouleggs.sf.net).</para></listitem> +</varlistentry> + +</variablelist> +</sect2> + +<sect2 id="highscore-advanced-config"> +<title>The <guilabel>Advanced</guilabel> Tab</title> + +<para>This tab displays your <guilabel>Registration Data</guilabel> +on kfouleggs.sf.net:</para> + +<variablelist> +<varlistentry> +<term><guilabel>Nickname:</guilabel></term> +<listitem><para>Displays your current nickname from the <guilabel>Main</guilabel> tab.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Key:</guilabel></term> +<listitem><para>This key was generated when you registered on kfouleggs.sf.net by +selecting <guilabel>World-wide highscores enabled</guilabel> the first time. +The registration key is used in conjunction with the +nickname to identify uniquely users, but users cannot have the same nickname. +Click on the <guibutton>Remove</guibutton> button to delete you from the world highscores +list.</para> +</listitem> +</varlistentry> +</variablelist> +</sect2> + +</sect1> + +<sect1 id="default-keybindings"> +<title>Default Shortcuts</title> + +<para>The default shortcuts for &kfouleggs; in all player modes are as +follows:</para> + +<informaltable> +<tgroup cols="2"> +<tbody> +<row> +<entry>New</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>N</keysym></keycombo></entry> +</row> +<row> +<entry>Pause</entry> +<entry><keysym>P</keysym></entry> +</row> +<row> +<entry>Quit</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>Q</keysym></keycombo></entry> +</row> +<row> +<entry>Zoom In</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>+</keysym></keycombo></entry> +</row> +<row> +<entry>Zoom Out</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>-</keysym></keycombo></entry> +</row> +<row> +<entry>Show Highscores</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>H</keysym></keycombo></entry> +</row> +<row> +<entry>Show Menubar</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>M</keysym></keycombo></entry> +</row> +<row> +<entry>&kfouleggs; Handbook</entry> +<entry><keysym>F1</keysym></entry> +</row> +<row> +<entry>What's This?</entry> +<entry><keycombo action="simul">&Shift;<keysym>F1</keysym></keycombo></entry> +</row> +</tbody> +</tgroup> +</informaltable> + +<para>The default shortcuts for &kfouleggs; in one-player mode are as +follows:</para> + +<informaltable> +<tgroup cols="2"> +<tbody> +<row> +<entry>Rotate Left</entry> +<entry><keysym>Up Arrow</keysym></entry> +</row> +<row> +<entry>Rotate Right</entry> +<entry><keysym>Return</keysym></entry> +</row> +<row> +<entry>Move Left</entry> +<entry><keysym>Left Arrow</keysym></entry> +</row> +<row> +<entry>Move Right</entry> +<entry><keysym>Right Arrow</keysym></entry> +</row> +<row> +<entry>Move to Left Column</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>Left Arrow</keysym></keycombo></entry> +</row> +<row> +<entry>Move to Right Column</entry> +<entry><keycombo action="simul">&Ctrl;<keysym>Right Arrow</keysym></keycombo></entry> +</row> +<row> +<entry>Drop Down</entry> +<entry><keysym>Down Arrow</keysym></entry> +</row> +</tbody> +</tgroup> +</informaltable> + +</sect1> +</chapter> + +<chapter id="multiplayer-play"> +<title>Multiplayer Play</title> + +<sect1 id="general-multiplayer"> +<title>General Information</title> + +<para>&kfouleggs; supports two local multiplayer types - Human vs. Human +and Human vs. Computer. To play either of these, select it from the +<guimenu>Multiplayer</guimenu> menu.</para> + +<sect2 id="local-multiplayer"> +<title>Multiplayer Games</title> + +<para>In Human vs. Human or Human vs. Computer mode, two gameboards are +shown, one for the first player and one for the second. Each has its own +<guilabel>Score</guilabel>, <guilabel>Puyos</guilabel> and +<guilabel>Level</guilabel> indicator. The keys for the first human +player become, by default:</para> + +<informaltable> +<tgroup cols="2"> +<tbody> +<row> +<entry>Rotate Left</entry> +<entry><keycap>E</keycap></entry> +</row> +<row> +<entry>Rotate Right</entry> +<entry>C</entry> +</row> +<row> +<entry>Move Left</entry> +<entry><keycap>F</keycap></entry> +</row> +<row> +<entry>Move Right</entry> +<entry><keycap>G</keycap></entry> +</row> +<row> +<entry>Move to Left Column</entry> +<entry><keycombo action="simul">&Shift;<keycap>F</keycap></keycombo></entry> +</row> +<row> +<entry>Move to Right Column</entry> +<entry><keycombo action="simul">&Shift;<keycap>G</keycap></keycombo></entry> +</row> +<row> +<entry>Drop Down</entry> +<entry><keycap>D</keycap></entry> +</row> +<row> +<entry>Drop One Line</entry> +<entry><keysym>Space</keysym></entry> +</row> +</tbody> +</tgroup> +</informaltable> + +<para>The keys for the second human player are the same as for the +player in single player mode. </para> + +<para>To return to single player mode, select +<guimenu>Multiplayer</guimenu> and <guimenuitem>Single +Human</guimenuitem>.</para> + +</sect2> +<!-- network gaming was disabled +<sect2 id="network-games"> +<title>Network Multiplayer Games</title> + +<para>Multiplayer network games are set up by selecting +<menuchoice><guimenu>Multiplayer</guimenu> +<guimenuitem>More...</guimenuitem></menuchoice></para> + +<para>Multiplayer games of &kfouleggs; use the model of a hosted game +which other players join.</para> + +</sect2> + +<sect2 id="hosting-a-game"> +<title>Hosting a game</title> + +<para>To host a game, select <guilabel>Create a network game</guilabel> +in the Multiplayer option dialog, set the port you want to use, and +click on the <guibutton>Next</guibutton> button.You then have the option +of changing local players' settings, if there are more than one local +players. Clicking the <guibutton>Finish</guibutton> button advances the +dialog to the waiting for clients stage. When enough clients have +joined, <guibutton>Start Game</guibutton> starts the multiplayer +game.</para> + +</sect2> + +<sect2 id="joining-a-game"> +<title>Joining a game</title> + +<para>To join a game, select <guimenuitem>Join a network +game</guimenuitem> in the Multiplayers option dialog. Select the host +(<guilabel>Server address</guilabel>) and <guilabel>Port</guilabel> you +want to connect to.</para> + +<tip><para>Make sure that the port you set when joining a game is the +same as the port that was set by the host of the game!</para></tip> + +<para>Clicking <guibutton>Next</guibutton> takes you to the +<guilabel>Local players settings</guilabel> dialog (see above), and then +<guibutton>Finish</guibutton> connects to the remote game. The game +starts when the host chooses - the client has no choice.</para> + +</sect2> +--> +</sect1> + +</chapter> + +<chapter id="commands"> +<title>Command Reference</title> + +<sect1 id="kfouleggs-mainwindow"> +<title>The Main &kfouleggs; window</title> + +<sect2> +<title>The <guimenu>Game</guimenu> Menu</title> + +<variablelist> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>New</guimenuitem> +</menuchoice></term> +<listitem><para><action>Starts a new game.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo><keycap>P</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Pause</guimenuitem> +</menuchoice></term> +<listitem><para><action>Pauses or resumes the game</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Show Highscores</guimenuitem> +</menuchoice></term> +<listitem><para><action>Opens a dialog</action> that displays different high score tables. +Clicking on the links below the tables downloads world-wide scores.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Quit</guimenuitem> +</menuchoice></term> +<listitem><para><action>Quits</action> &kfouleggs;</para></listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2> +<title>The <guimenu>View</guimenu> Menu</title> + +<variablelist> + +<varlistentry> +<term><menuchoice><shortcut><keycombo action="simul"> +&Ctrl;<keycap>+</keycap></keycombo></shortcut> +<guimenu>View</guimenu> +<guimenuitem>Zoom In</guimenuitem> +</menuchoice></term> +<listitem><para><action>Enlarges the game board +</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><shortcut><keycombo action="simul"> +&Ctrl;<keycap>-</keycap></keycombo></shortcut> +<guimenu>View</guimenu> +<guimenuitem>Zoom Out</guimenuitem> +</menuchoice></term> +<listitem><para><action>Reduces the game board size +</action></para></listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2> +<title>The <guimenu>Multiplayer</guimenu> Menu</title> + +<variablelist> + +<varlistentry> +<term><menuchoice> +<guimenu>Multiplayer</guimenu> +<guimenuitem>Single Human</guimenuitem> +</menuchoice></term> +<listitem><para><action>Sets the multiplayer mode to single +player</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Multiplayer</guimenu> +<guimenuitem>Human vs Human</guimenuitem> +</menuchoice></term> +<listitem><para><action>Sets the multiplayer mode to two player with two human +players.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Multiplayer</guimenu> +<guimenuitem>Human vs Computer</guimenuitem> +</menuchoice></term> +<listitem><para><action>Sets the multiplayer mode to two player with one human +and one computer player.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Multiplayer</guimenu> +<guimenuitem>More...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays the multiplayer +settings dialog.</action></para></listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2> +<title>The <guimenu>Settings</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo> +</shortcut> +<guimenu>Settings</guimenu> +<guimenuitem>Show Menubar</guimenuitem> +</menuchoice></term> +<listitem><para><action>Shows or hides the Menubar.</action>To return the +menubar, right-click anywhere on the gameboard and select <guimenuitem>Show +Menubar</guimenuitem>. </para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure Shortcuts...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays a standard &kde; key bindings +configuration dialog to change the keyboard shortcuts for &kfouleggs;.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure Notifications...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays a standard &kde; notifications +configuration dialog to change the audio and visual notifications for &kfouleggs;.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure Highscores...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays</action> the <link linkend="highscore-configuration">high score configuration dialog</link>, +in which you can change several settings that affect how &kfouleggs; treats highscores.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure &kfouleggs;...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays</action> the <link linkend="game-config">&kfouleggs; +configuration dialog</link>.</para></listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2 id="help"> +<title>The <guimenuitem>Help</guimenuitem> Menu</title> + +&help.menu.documentation; + +</sect2> + +</sect1> + +</chapter> + +<chapter id="credits"> + +<title>Credits and License</title> + +<para>&kfouleggs;</para> + +<para>Program core engine copyright 1995 Eirik End.</para> +<para>Program copyright 1996-2001 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;.</para> + +<para>Documentation copyright 2000-2003 &Philip.Rodrigues; &Philip.Rodrigues.mail;.</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> + +&underFDL; + +&underGPL; + +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +<sect1 id="getting-kfouleggs"> +<title>How to obtain &kfouleggs;</title> + +&install.intro.documentation; + +<sect2 id="compilation"> +<title>Compilation and Installation</title> + +&install.compile.documentation; + +<para>Should you run into problems please report them to the &kde; +mailing list, or the program maintainer, &Nicolas.Hadacek;, at +&Nicolas.Hadacek.mail;.</para> + +</sect2> + +</sect1> + +</appendix> + +&documentation.index; + +</book> + +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +sgml-indent-step:0 +sgml-indent-data:f +End: +--> + |