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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
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downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+KDE_DOCS = AUTO
+KDE_LANG = en
+
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+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+<!ENTITY kappname "&k4wins;">
+<!ENTITY package "kdegames">
+<!ENTITY % English "INCLUDE">
+<!ENTITY % addindex "IGNORE">
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title>Four Wins</title>
+
+<authorgroup>
+<author>
+<firstname>Martin</firstname>
+<surname>Heni</surname>
+<affiliation>
+<address>&Martin.Heni.mail;</address>
+</affiliation>
+</author>
+
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+</authorgroup>
+
+<copyright>
+<year>1995</year><year>2002</year>
+<holder>&Martin.Heni;</holder>
+</copyright>
+
+<legalnotice>&FDLNotice;</legalnotice>
+
+<date>2006-06-17</date>
+<releaseinfo>1.1.0</releaseinfo>
+
+<abstract>
+<para>
+&k4wins; is a four-in-a-row game for &kde;.</para>
+</abstract>
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>kdegames</keyword>
+<keyword>game</keyword>
+<keyword>board</keyword>
+<keyword>board game</keyword>
+<keyword>four wins</keyword>
+<keyword>four</keyword>
+<keyword>four in a row</keyword>
+<keyword>win4</keyword>
+<keyword>kwin4</keyword>
+<keyword>connect four</keyword>
+<keyword>connect 4</keyword>
+</keywordset>
+</bookinfo>
+
+<chapter id="overview">
+<title>Overview</title>
+
+<para>
+Four wins is a game for two players.
+</para>
+
+<para>
+Each player is represented by a color (yellow and red). The goal of the
+game is to get four connected pieces of your color into a row, column or
+any diagonal. This is done by placing one of your pieces into any of
+the seven columns.
+</para>
+
+<para>
+A piece will begin to fill a column from the bottom, &ie; it
+will fall down until it reaches the ground level or another stone.
+After a move is done it is the turn of the other player.
+</para>
+
+<para>
+This is repeated until the game is over, which is when one of the
+players has four pieces in a row, column or diagonal or no more moves
+are possible because the board is filled.
+</para>
+
+</chapter>
+
+<chapter id="rules">
+<title>Rules</title>
+
+<para>
+The board is separated into three regions.
+</para>
+
+<para>
+The <firstterm>game board</firstterm> is constructed out of 7x6 fields
+which will be filled from bottom to top. The fields are marked in the
+color of the player who made the current move. On top of each column a
+colored arrow shows were the last piece had been put.
+</para>
+
+<para>
+The <firstterm>status display</firstterm> shows which player color
+starts and which color is played by whom (player, computer, remote
+connection). It further shows the level of the computer opponent, the
+number of moves done as well as the computer calculated chance of
+winning. This chance is calculated only if the computer opponent makes a
+move. A positive number means that the player has an advantage, a
+negative number means that the computer thinks he is better.
+</para>
+
+<para>
+The <firstterm>table display</firstterm> shows the number of won, lost
+and drawn games is noted for both player. Also the number of aborted
+games (Brk) and the sum of games is shown.
+</para>
+
+</chapter>
+
+<chapter id="remote-connections">
+<title>Remote connections</title>
+
+<para>
+It is possible to play the game over a network connection with another
+computer.
+One of the computers will act as game server. This one can determine
+who should play which color. You can configure the network options
+in the menu <guimenu>Game</guimenu><guimenuitem>Network Configuration...</guimenuitem>
+There you also find a chat dialog
+box which allows you to speak with your friend.
+</para>
+
+
+<para>
+When a network connection is build you are asked to enter a remote host
+and a port. The port can usually just be left untouched, but if you know
+what you are doing replace it by another number, which has to be the
+same in both player games of course. The hostname should be the name of
+the remote host to which you are connecting. Only the client in
+the connection has to supply a hostname. It is often wise that the player
+behind a firewall chooses to be client as the firewall might not allow
+incoming connections.
+</para>
+
+</chapter>
+
+<chapter id="menus">
+<title>Menus</title>
+
+<sect1 id="game-menu">
+<title><guimenu>Game</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
+</shortcut>
+<guimenu>Game</guimenu>
+<guimenuitem>New</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Starts a new game. In a network game this option is only available for
+the network server. The network client will be automatically started by
+the server.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
+</shortcut>
+<guimenu>Game</guimenu>
+<guimenuitem>Load...</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Loads a saved game.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
+</shortcut>
+<guimenu>Game</guimenu>
+<guimenuitem>Save</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Saves the current game.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>End</keycap></keycombo>
+</shortcut>
+<guimenu>Game</guimenu>
+<guimenuitem>End Game</guimenuitem></menuchoice></term>
+<listitem>
+<para>
+Aborts a running game.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Game</guimenu>
+<guimenuitem>Network Configuration...</guimenuitem></menuchoice></term>
+<listitem>
+<para>
+Pops up a dialog for the network configuration. You can choose to be
+server or client. If you are server you can also choose what color the
+remote player should take over. If a network game is running you can
+also disconnect it in this menu.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Game</guimenu>
+<guimenuitem>Network Chat...</guimenuitem></menuchoice></term>
+<listitem>
+<para>
+Pops up a chat widget which allows you to send messages to the
+other party.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycap>H</keycap>
+</shortcut>
+<guimenu>Game</guimenu>
+<guimenuitem>Hint</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+The computer will calculate the best possible move and mark it with a
+small circle on the board. How good the move is depends on the level of
+the computer.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
+</shortcut>
+<guimenu>Game</guimenu>
+<guimenuitem>Quit</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Quits the program.
+</para>
+</listitem>
+</varlistentry>
+</variablelist>
+
+</sect1>
+
+<sect1 id="edit-menu">
+<title><guimenu>Edit</guimenu> Menu</title>
+<variablelist>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
+</shortcut>
+<guimenu>Edit</guimenu>
+<guimenuitem>Undo</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Undo the last move. If the previous player is played by the computer two
+moves are taken back so that it is the player's turn again.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
+</shortcut>
+<guimenu>Edit</guimenu>
+<guimenuitem>Redo</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Replay a move which had been undone.
+</para>
+</listitem>
+</varlistentry>
+</variablelist>
+
+</sect1>
+
+
+<sect1 id="option-menu">
+<title><guimenu>Settings</guimenu> Menu</title>
+
+<variablelist>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guimenuitem>Show Toolbar</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Toggle on and off the display of the toolbar.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guimenuitem>Show Statusbar</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para>
+Toggle on and off the display of the status bar.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guimenuitem>Configure Shortcuts...</guimenuitem>
+</menuchoice></term>
+<listitem><para>
+<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action>
+</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guimenuitem>Configure Toolbars...</guimenuitem>
+</menuchoice></term>
+<listitem><para>Displays a &kde; standard dialog where you can configure the toolbar icons.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guimenuitem>Configure &k4wins;...</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Displays</action> the &k4wins;
+configuration dialog with these options:</para>
+<para><guilabel>Starting Player Color</guilabel>: Determine which color player has the first move in the next game.</para>
+<para><guilabel>Player Names</guilabel>: Change the names of the players.</para>
+<para><guilabel>Yellow Plays With</guilabel>:
+Choose who should play for player 1 (yellow). It can be either
+<guilabel>Mouse</guilabel> or <guilabel>Keyboard</guilabel>,
+&ie; a local player using the mouse or keyboard
+as input device or <guilabel>Computer</guilabel>, &ie; the computer
+plays for this player.</para>
+<para><guilabel>Red Plays With</guilabel>: Same as <guilabel>Yellow Playes With</guilabel> but for player 2
+(red).</para>
+<para><guilabel>Computer Difficulty</guilabel>: Select the level of the computer player.</para>
+</listitem>
+</varlistentry>
+
+</variablelist>
+</sect1>
+
+<sect1 id="help">
+<title><guimenuitem>Help</guimenuitem> Menu</title>
+
+&help.menu.documentation;
+
+</sect1>
+
+</chapter>
+
+<chapter id="credits">
+<title>Credits and License</title>
+
+<para>
+&k4wins;
+</para>
+<para>
+Program copyright 1995-2002 &Martin.Heni; &Martin.Heni.mail;
+</para>
+<para>
+Documentation copyright 2002 &Martin.Heni; &Martin.Heni.mail;
+</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL;
+&underGPL;
+
+</chapter>
+
+<appendix id="installation">
+<title>Installation</title>
+
+<sect1 id="getting-kwin4">
+<title>How to obtain &k4wins;</title>
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="compilation">
+<title>Compilation and Installation</title>
+
+&install.compile.documentation;
+
+</sect1>
+</appendix>
+
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-always-quote-attributes:t
+sgml-indent-step:0
+sgml-indent-data:t
+End:
+-->
+