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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbackgammon/main.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbackgammon/main.cpp')
-rw-r--r-- | kbackgammon/main.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/kbackgammon/main.cpp b/kbackgammon/main.cpp new file mode 100644 index 00000000..fe20cc7c --- /dev/null +++ b/kbackgammon/main.cpp @@ -0,0 +1,67 @@ +/* Yo Emacs, this -*- C++ -*- + + Copyright (C) 1999-2001 Jens Hoefkens + jens@hoefkens.com + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + +*/ + +#include <kapplication.h> +#include <qstring.h> +#include <klocale.h> +#include <kaboutdata.h> +#include <kcmdlineargs.h> + +#include "kbg.h" +#include "version.h" + +static const char description[] = I18N_NOOP("A Backgammon program for KDE"); +static const char notice[] = I18N_NOOP("This is a graphical backgammon program. It supports " + "backgammon games\nwith other players, games against " + "computer engines like GNU bg and even\n" + "on-line games on the 'First Internet Backgammon Server'."); + +/* + * Main program doesn't do much - more or less standard stuff. Right + * after creating a KBg object, control is passed to it. + */ +int main(int argc, char *argv[]) +{ + KAboutData about(PROG_NAME, I18N_NOOP("KBackgammon"), PROG_VERSION, description, + KAboutData::License_GPL, "(C) 1999-2001 Jens Hoefkens", notice); + + about.addAuthor ("Jens Hoefkens", I18N_NOOP("Author & maintainer"), + "jens@hoefkens.com"); + + about.addCredit ("Bo Thorsen", I18N_NOOP("Initial anti-aliasing of the board"), + "gobo@imada.sdu.dk"); + + KCmdLineArgs::init(argc, argv, &about); + + KApplication app; + KGlobal::locale()->insertCatalogue("libkdegames"); + + if (app.isRestored()) + RESTORE(KBg) + else { + KBg* widget = new KBg; + app.setMainWidget(widget); + widget->readConfig(); + widget->show(); + } + return app.exec(); +} + |