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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-20 22:30:18 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-20 22:39:59 +0900 |
commit | 7909152750670148360093b2519955fbfa555154 (patch) | |
tree | 86544c17c877637743df75e42369e8114c38abf3 /kbounce/kbounce.cpp | |
parent | 2d872f6fb68350f9ee5b0b5c86ab3240b0d09aae (diff) | |
download | tdegames-7909152750670148360093b2519955fbfa555154.tar.gz tdegames-7909152750670148360093b2519955fbfa555154.zip |
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'kbounce/kbounce.cpp')
-rw-r--r-- | kbounce/kbounce.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index d3450bf9..64b51f0a 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -89,13 +89,13 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(second()) ); + connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection()); - new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -400,8 +400,8 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), TQT_TQOBJECT(this), TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), TQT_TQOBJECT(this), TQT_SLOT(newPercent(int)) ); + connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) ); + connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) ); connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); // update displays |