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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /kbounce/kbounce.cpp | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbounce/kbounce.cpp')
-rw-r--r-- | kbounce/kbounce.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index 5bfcc320..2d4fe887 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -89,21 +89,21 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) ); + connect( m_timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(second()) ); // create demo game createLevel( 1 ); statusBar()->message( i18n("Press %1 to start a game!") - .arg(m_newAction->shortcut().toString()) ); + .tqarg(m_newAction->shortcut().toString()) ); //m_gameWidget->display( i18n("Press <Space> to start a game!") ); - setFocusPolicy(TQWidget::StrongFocus); + setFocusPolicy(TQ_StrongFocus); setFocus(); setupGUI(); } @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key KShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); - new KAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()), + new KAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new KToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()), + new KToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -177,7 +177,7 @@ void KJezzball::closeGame() int old_state = m_state; if (old_state == Running) pauseGame(); - int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), TQString::null, KStdGuiItem::close(), KStdGuiItem::cancel() ); + int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), TQString(), KStdGuiItem::close(), KStdGuiItem::cancel() ); if ( ret==KMessageBox::Yes ) { stopLevel(); @@ -206,7 +206,7 @@ void KJezzball::pauseGame() case Suspend: m_state = Running; statusBar()->clear(); - //m_gameWidget->display( TQString::null ); + //m_gameWidget->display( TQString() ); startLevel(); break; @@ -228,7 +228,7 @@ void KJezzball::gameOverNow() TQString score; score.setNum( m_game.score ); - KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) ); + KMessageBox::information( this, i18n("Game Over! Score: %1").tqarg(score) ); statusBar()->message( i18n("Game over. Press <Space> for a new game") ); //m_gameWidget->display( i18n("Game over. Press <Space> for a new game!") ); highscore(); @@ -347,7 +347,7 @@ void KJezzball::focusInEvent ( TQFocusEvent *ev ) m_state = Running; statusBar()->clear(); m_pauseButton->setChecked(false); - //m_gameWidget->display( TQString::null ); + //m_gameWidget->display( TQString() ); } KMainWindow::focusInEvent( ev ); @@ -400,8 +400,8 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) ); + connect( m_gameWidget, TQT_SIGNAL(died()), TQT_TQOBJECT(this), TQT_SLOT(died()) ); + connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), TQT_TQOBJECT(this), TQT_SLOT(newPercent(int)) ); connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); // update displays @@ -461,16 +461,16 @@ void KJezzball::switchLevel() TQString foo = TQString( i18n("You have successfully cleared more than 75% of the board.\n") + -i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) + -i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + -i18n("%1 points: Total score for this level\n").arg(score) + -i18n("On to level %1. Remember you get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2); +i18n("%1 points: 15 points per remaining life\n").tqarg(m_level.lifes*15) + +i18n("%1 points: Bonus\n").tqarg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + +i18n("%1 points: Total score for this level\n").tqarg(score) + +i18n("On to level %1. Remember you get %2 lives this time!")).tqarg(m_game.level+1).tqarg(m_game.level+2); KMessageBox::information( this,foo ); // KMessageBox::information( this, i18n("You've completed level %1 with " - // "a score of %2.\nGet ready for the next one!").arg(level).arg(score)); + // "a score of %2.\nGet ready for the next one!").tqarg(level).tqarg(score)); m_game.level++; m_levelLCD->display( m_game.level ); |