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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbounce/kbounce.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbounce/kbounce.cpp')
-rw-r--r-- | kbounce/kbounce.cpp | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp new file mode 100644 index 00000000..eab691b8 --- /dev/null +++ b/kbounce/kbounce.cpp @@ -0,0 +1,491 @@ +/* + * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License,Life or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include <qlayout.h> +#include <klocale.h> +#include <kapplication.h> +#include <kaction.h> +#include <kstdgameaction.h> +#include <qtimer.h> +#include <qlcdnumber.h> +#include <kmessagebox.h> +#include <kdebug.h> +#include <kfiledialog.h> +#include <kstatusbar.h> +#include <khighscore.h> +#include <kexthighscore.h> + +#include "kbounce.h" +#include "game.h" + +KJezzball::KJezzball() + : m_gameWidget( 0 ) +{ + // setup variables + m_game.level = 1; + m_game.score = 0; + m_state = Idle; + + KConfig *config = kapp->config(); + m_backgroundDir = config->readPathEntry( "BackgroundDir" ); + m_showBackground = config->readBoolEntry( "ShowBackground", false ); + + statusBar(); + initXMLUI(); + + m_soundAction -> setChecked((config->readBoolEntry( "PlaySounds", true ))); + + // create widgets + m_view = new QWidget( this, "m_view" ); + setCentralWidget( m_view ); + + m_layout = new QGridLayout( m_view, 1, 3 ); + m_layout->setColStretch( 2, 1 ); + + QVBoxLayout *infoLayout = new QVBoxLayout; + m_layout->addLayout( infoLayout, 0, 1 ); + + QLabel *label = new QLabel( i18n("Level:"), m_view ); + infoLayout->addWidget( label ); + m_levelLCD = new QLCDNumber( 5, m_view ); + infoLayout->addWidget( m_levelLCD ); + + label = new QLabel( i18n("Score:"), m_view ); + infoLayout->addWidget( label ); + m_scoreLCD = new QLCDNumber( 5, m_view ); + infoLayout->addWidget( m_scoreLCD ); + + infoLayout->addSpacing( 20 ); + + label = new QLabel( i18n("Filled area:"), m_view ); + infoLayout->addWidget( label ); + m_percentLCD = new QLCDNumber( 5, m_view ); + infoLayout->addWidget( m_percentLCD ); + + label = new QLabel( i18n("Lives:"), m_view ); + infoLayout->addWidget( label ); + m_lifesLCD = new QLCDNumber( 5, m_view ); + infoLayout->addWidget( m_lifesLCD ); + + label = new QLabel( i18n("Time:"), m_view ); + infoLayout->addWidget( label ); + m_timeLCD = new QLCDNumber( 5, m_view ); + infoLayout->addWidget( m_timeLCD ); + + // create timers + m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" ); + connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) ); + + m_gameOverTimer = new QTimer( this, "m_gameOverTimer" ); + connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) ); + + m_timer = new QTimer( this, "m_timer" ); + connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) ); + + // create demo game + createLevel( 1 ); + statusBar()->message( i18n("Press %1 to start a game!") + .arg(m_newAction->shortcut().toString()) ); + //m_gameWidget->display( i18n("Press <Space> to start a game!") ); + + setFocusPolicy(QWidget::StrongFocus); + setFocus(); + setupGUI(); +} + +KJezzball::~KJezzball() +{ + KConfig *config = kapp->config(); + config->writeEntry( "PlaySounds", m_soundAction->isChecked() ); +} + +/** + * create the action events create the gui. + */ +void KJezzball::initXMLUI() +{ + m_newAction = KStdGameAction::gameNew( this, SLOT(newGame()), actionCollection() ); + // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is + // default. We solve this by providing space as an alternative key + KShortcut s = m_newAction->shortcut(); + s.append(KKeySequence(QKeySequence(Key_Space))); + m_newAction->setShortcut(s); + + KStdGameAction::quit(this, SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, SLOT(configureHighscores()),actionCollection()); + + new KAction( i18n("&Select Background Folder..."), 0, this, SLOT(selectBackground()), + actionCollection(), "background_select" ); + m_backgroundShowAction = + new KToggleAction( i18n("Show &Backgrounds"), 0, this, SLOT(showBackground()), + actionCollection(), "background_show" ); + m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); + m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); + m_backgroundShowAction->setChecked( m_showBackground ); + + m_soundAction = new KToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound"); +} + +void KJezzball::newGame() +{ + // Check for running game + closeGame(); + if ( m_state==Idle ) + { + // untoggles the pause button in case it was toggled + m_pauseButton->setChecked(false); + + // update displays + m_game.level = 1; + m_game.score = 0; + + m_levelLCD->display( m_game.level ); + m_scoreLCD->display( m_game.score ); + + statusBar()->clear(); + + // start new game + m_state = Running; + + createLevel( m_game.level ); + startLevel(); + } +} + +void KJezzball::closeGame() +{ + if ( m_state!=Idle ) + { + int old_state = m_state; + if (old_state == Running) + pauseGame(); + int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), QString::null, KStdGuiItem::close(), KStdGuiItem::cancel() ); + if ( ret==KMessageBox::Yes ) + { + stopLevel(); + m_state = Idle; + highscore(); + } + else if (old_state == Running) + { + pauseGame(); // Unpause + } + } +} + +void KJezzball::pauseGame() +{ + switch ( m_state ) + { + case Running: + m_state = Paused; + statusBar()->message(i18n("Game paused.") ); + //m_gameWidget->display( i18n("Game paused. Press P to continue!") ); + stopLevel(); + break; + + case Paused: + case Suspend: + m_state = Running; + statusBar()->clear(); + //m_gameWidget->display( QString::null ); + startLevel(); + break; + + case Idle: + break; + } +} + +void KJezzball::gameOver() +{ + stopLevel(); + m_gameOverTimer->start( 100, TRUE ); +} + + +void KJezzball::gameOverNow() +{ + m_state = Idle; + + QString score; + score.setNum( m_game.score ); + KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) ); + statusBar()->message( i18n("Game over. Press <Space> for a new game") ); + //m_gameWidget->display( i18n("Game over. Press <Space> for a new game!") ); + highscore(); +} + +/** + * Bring up the standard kde high score configure dialog. + */ +void KJezzball::configureHighscores() +{ + KExtHighscore::configure(this); +} + +/** + * Bring up the standard kde high score dialog. + */ +void KJezzball::showHighscore() +{ + KExtHighscore::show(this); +} + +/** + * Select a background image. + */ +void KJezzball::selectBackground() +{ + QString path = KFileDialog::getExistingDirectory( m_backgroundDir, this, + i18n("Select Background Image Folder") ); + if ( !path.isEmpty() && path!=m_backgroundDir ) { + m_backgroundDir = path; + + // enable action + m_backgroundShowAction->setEnabled(true); + + // save settings + KConfig *config = kapp->config(); + config->writePathEntry( "BackgroundDir", m_backgroundDir ); + config->sync(); + + // apply background setting + if ( m_showBackground ) { + if ( m_background.width()==0 ) + m_background = getBackgroundPixmap(); + + m_gameWidget->setBackground( m_background ); + } + else{ + KMessageBox::information( this, i18n("You may now turn on background images.")); + } + } +} + +void KJezzball::showBackground() +{ + bool show = m_backgroundShowAction->isChecked(); + if ( show!=m_showBackground ) { + + m_showBackground = show; + + // save setting + KConfig *config = kapp->config(); + config->writeEntry( "ShowBackground", m_showBackground ); + config->sync(); + + // update field + if ( m_showBackground ) { + if ( m_background.width()==0 ) + m_background = getBackgroundPixmap(); + } + + m_gameWidget->setBackground( m_showBackground ? m_background : QPixmap() ); + } +} + +QPixmap KJezzball::getBackgroundPixmap() +{ + // list directory + QDir dir( m_backgroundDir, "*.png *.jpg", QDir::Name|QDir::IgnoreCase, QDir::Files ); + if ( !dir.exists() ) { + kdDebug(12008) << "Directory not found" << endl; + return QPixmap(); + } + + if (dir.count() > 1) + { + // return random pixmap + int num = kapp->random() % dir.count(); + return QPixmap( dir.absFilePath( dir[num] ) ); + } + else if (dir.count()==1) + { + return QPixmap( dir.absFilePath(dir[0]) ); + } + else return QPixmap(); +} + +void KJezzball::focusOutEvent( QFocusEvent *ev ) +{ + if ( m_state==Running ) + { + stopLevel(); + m_state = Suspend; + m_pauseButton->setChecked(true); + statusBar()->message( i18n("Game suspended") ); + // m_gameWidget->display( i18n("Game suspended") ); + } + + KMainWindow::focusOutEvent( ev ); +} + +void KJezzball::focusInEvent ( QFocusEvent *ev ) +{ + if ( m_state==Suspend ) + { + startLevel(); + m_state = Running; + statusBar()->clear(); + m_pauseButton->setChecked(false); + //m_gameWidget->display( QString::null ); + } + + KMainWindow::focusInEvent( ev ); +} + +void KJezzball::second() +{ + m_level.time--; + m_timeLCD->display( m_level.time ); + if ( m_level.time<=0 ) + { + JezzGame::playSound( "timeout.au" ); + gameOver(); + } else + if ( m_level.time<=30 ) + JezzGame::playSound( "seconds.au" ); +} + +void KJezzball::died() +{ + kdDebug(12008) << "died" << endl; + m_level.lifes--; + m_lifesLCD->display( m_level.lifes ); + if ( m_level.lifes==0 ) gameOver(); +} + +void KJezzball::newPercent( int percent ) +{ + m_percentLCD->display( percent ); + if ( percent>=75 ) + { + m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5); + nextLevel(); + } +} + +void KJezzball::createLevel( int level ) +{ + // destroy old game + if ( m_gameWidget ) delete m_gameWidget; + + // create new game widget + if ( m_showBackground ) + m_background = getBackgroundPixmap(); + else + m_background = QPixmap(); + + m_gameWidget = new JezzGame( m_background, level+1, m_view, "m_gameWidget" ); + m_gameWidget->setSound(m_soundAction->isChecked()); + + m_gameWidget->show(); + m_layout->addWidget( m_gameWidget, 0, 0 ); + connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) ); + connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) ); + connect( m_soundAction, SIGNAL(toggled(bool)), m_gameWidget, SLOT(setSound(bool)) ); + + // update displays + m_level.lifes = level+1; + m_lifesLCD->display( m_level.lifes ); + m_percentLCD->display( 0 ); + + m_level.time = (level+2)*30; + m_timeLCD->display( m_level.time ); + + m_level.score = 0; +} + +void KJezzball::startLevel() +{ + if ( m_gameWidget ) + { + m_timer->start( 1000 ); + m_gameWidget->start(); + } +} + +void KJezzball::stopLevel() +{ + if ( m_gameWidget ) + { + m_gameWidget->stop(); + m_timer->stop(); + } +} + +void KJezzball::nextLevel() +{ + stopLevel(); + m_nextLevelTimer->start( 100, TRUE ); +} + +void KJezzball::switchLevel() +{ + m_game.score += m_level.score; + + // make sure the LCD provides enough digits for the score + // (fixes #96841) + int numDigits=0; + int temp_score = m_game.score; + for ( ; temp_score > 0; ++numDigits ) temp_score /= 10; + if ( numDigits < 5 ) numDigits = 5; // set numDigits to at least 5, otherwise it does not look well + + m_scoreLCD->setNumDigits( numDigits ); + m_scoreLCD->display( m_game.score ); + + QString score; + score.setNum( m_level.score ); + + QString level; + level.setNum( m_game.level ); + +QString foo = QString( +i18n("You have successfully cleared more than 75% of the board.\n") + +i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) + +i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + +i18n("%1 points: Total score for this level\n").arg(score) + +i18n("On to level %1. Remember you get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2); + + KMessageBox::information( this,foo ); + + + // KMessageBox::information( this, i18n("You've completed level %1 with " + // "a score of %2.\nGet ready for the next one!").arg(level).arg(score)); + + m_game.level++; + m_levelLCD->display( m_game.level ); + + createLevel( m_game.level ); + startLevel(); +} + + +void KJezzball::highscore() +{ + KExtHighscore::Score score(KExtHighscore::Won); + score.setScore(m_game.score); + score.setData("level", m_game.level); + KExtHighscore::submitScore(score, this); +} + +#include "kbounce.moc" |