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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kgoldrunner/BUGS
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+KGoldrunner v2.0 - Known Problems
+---------------------------------
+
+1. Development of the KDE 1 version of KGoldrunner has been discontinued.
+ There is still a tarball for it on "apps.kde.com" under "kgoldrunner".
+
+2. Now that KGoldrunner v2.0 has been re-written as a KDE 3 application
+ it is no longer portable to non-KDE systems, however a portable
+ (non-KDE) version of KGoldrunner, based on Qt 3, has been written
+ and is currently under test.
+
+3. KGoldrunner 2.0 is not designed to work with KDE 2. It has been tested with
+ KDE 3.1.1 and Qt 3.1.1.
+
+4. In KGoldrunner 2.0, the KDE library produces the following error message
+ occasionally when KDialogbase or KMessageBox is run:
+
+ WARNING: KDE detected X Error: BadMatch (invalid parameter attributes)
+ \x08 Major opcode: *
+
+ This apppears to be harmless, i.e. all the desired dialog entries are
+ received by the application and the messages appear on the screen. One
+ way the X error message can be forced to appear is to run "exec()" twice on
+ one dialog object, e.g, as in a data-entry validation loop:
+
+ while (dialogName->exec() == QDialog::Accepted) {
+ if validation fails
+ issue error message;
+ continue;
+ else
+ break;
+ }
+
+ Maybe this is a bug in KDE 3.1.1 and maybe it is already fixed in later KDE.
+ It happens if you do "exec()" twice on an empty KDialogbase object (i.e. one
+ with just OK and Cancel buttons and a caption), so I don't think KGoldrunner
+ is responsible. Also, the "while ... exec()" loop works fine with QDialog
+ objects and always has.