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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /klines/klines.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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-rw-r--r--klines/klines.cpp585
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diff --git a/klines/klines.cpp b/klines/klines.cpp
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+/***************************************************************************
+ begin : Fri May 19 2000
+ copyright : (C) 2000 by Roman Merzlyakov
+ email : roman@sbrf.barrt.ru
+ copyright : (C) 2000 by Roman Razilov
+ email : Roman.Razilov@gmx.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+/* changes
+21.05.2000 Roman Razilov Menu game/Next
+*/
+//
+// The implementation of the KLines widget
+//
+
+#include <qkeycode.h>
+#include <qlabel.h>
+#include <qpushbutton.h>
+#include <qtooltip.h>
+#include <qstring.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <time.h>
+
+#include <kapplication.h>
+#include <kiconloader.h>
+#include <klocale.h>
+#include <kconfig.h>
+#include <kmenubar.h>
+#include <kpopupmenu.h>
+#include <kscoredialog.h>
+#include <kaction.h>
+#include <kstdaction.h>
+#include <kstdgameaction.h>
+
+#include "cfg.h"
+#include "prefs.h"
+#include <kstatusbar.h>
+#include "klines.moc"
+
+enum { Nb_Levels = 5 };
+static const char *LEVEL[Nb_Levels] = {
+ I18N_NOOP("Very Easy"), I18N_NOOP("Easy"), I18N_NOOP("Normal"), I18N_NOOP("Hard"),
+ I18N_NOOP("Very Hard")
+};
+
+
+/*
+ Creates the KLines widget and sets saved options (if any).
+*/
+
+KLines::KLines()
+{
+ mwidget = new MainWidget(this);
+ setCentralWidget( mwidget );
+
+ lsb = mwidget->GetLsb();
+ connect(lsb, SIGNAL(endTurn()), this, SLOT(makeTurn()));
+ connect(lsb, SIGNAL(eraseLine(int)), this, SLOT(addScore(int)));
+ connect(lsb, SIGNAL(endGame()), this, SLOT(endGame()));
+ connect(lsb, SIGNAL(userTurn()), this, SLOT(userTurn()));
+
+ lPrompt = mwidget->GetPrompt();
+
+ score = 0;
+ score_undo = 0;
+ bDemo = false;
+
+ statusBar()->insertItem(i18n(" Score:"), 1, 1);
+ statusBar()->setItemAlignment(1, AlignVCenter | AlignLeft);
+ statusBar()->insertItem(i18n(" Level: "), 0, 1);
+ statusBar()->setItemAlignment(0, AlignVCenter | AlignLeft);
+
+ initKAction();
+
+ connect(&demoTimer, SIGNAL(timeout()), this, SLOT(slotDemo()));
+
+ setFocusPolicy(StrongFocus);
+ setFocus();
+
+ startGame();
+}
+
+/*
+ Saves the options and destroys the KLines widget.
+*/
+KLines::~KLines()
+{
+ Prefs::setLevel(levelAction->currentItem()-2);
+ Prefs::writeConfig();
+}
+
+/*
+ Init KAction objects (menubar, toolbar, shortcuts)
+*/
+void KLines::initKAction()
+{
+ KStdGameAction::gameNew(this, SLOT(startGame()), actionCollection());
+ act_demo = KStdGameAction::demo(this, SLOT(startDemo()), actionCollection());
+ act_demo->setText(i18n("Start &Tutorial"));
+ KStdGameAction::highscores(this, SLOT(viewHighScore()), actionCollection());
+ KStdGameAction::quit(this, SLOT(close()), actionCollection());
+ endTurnAction = KStdGameAction::endTurn(this, SLOT(makeTurn()), actionCollection());
+ showNextAction = new KToggleAction(i18n("&Show Next"), KShortcut(CTRL+Key_P),
+ this, SLOT(switchPrompt()), actionCollection(), "options_show_next");
+ showNextAction->setCheckedState(i18n("Hide Next"));
+ showNumberedAction = new KToggleAction(i18n("&Use Numbered Balls"), KShortcut(),
+ this, SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
+ undoAction = KStdGameAction::undo(this, SLOT(undo()), actionCollection());
+
+ levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection());
+ QStringList items;
+ for (uint i=0; i<Nb_Levels; i++)
+ items.append( i18n(LEVEL[i]) );
+ levelAction->setItems(items);
+
+ levelAction->setCurrentItem(Prefs::level()+2);
+ showNextAction->setChecked(Prefs::showNext());
+ showNumberedAction->setChecked(Prefs::numberedBalls());
+ lPrompt->setPrompt(Prefs::showNext());
+
+ (void)new KAction(i18n("Move Left"), Key_Left, lsb, SLOT(moveLeft()), actionCollection(), "left");
+ (void)new KAction(i18n("Move Right"), Key_Right, lsb, SLOT(moveRight()), actionCollection(), "right");
+ (void)new KAction(i18n("Move Up"), Key_Up, lsb, SLOT(moveUp()), actionCollection(), "up");
+ (void)new KAction(i18n("Move Down"), Key_Down, lsb, SLOT(moveDown()), actionCollection(), "down");
+ (void)new KAction(i18n("Move Ball"), Key_Space, lsb, SLOT(placePlayerBall()), actionCollection(), "place_ball");
+
+ setupGUI( KMainWindow::Save | Keys | StatusBar | Create );
+}
+
+void KLines::startGame()
+{
+ score = 0;
+ score_undo = 0;
+ bUndo = true;
+ bNewTurn = true;
+ if(bDemo)
+ stopDemo();
+
+ bFirst = true;
+
+ int level = levelAction->currentItem()-2;
+ setLevel(level);
+
+ lsb->setLevel(level);
+ lsb->setGameOver(false);
+ lsb->clearField();
+ generateRandomBalls();
+ placeBalls();
+ generateRandomBalls();
+ undoAction->setEnabled(false);
+ endTurnAction->setEnabled(true);
+ updateStat();
+}
+
+void KLines::setLevel(int level) {
+ levelStr = i18n(LEVEL[level+2]);
+ statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
+}
+
+void KLines::startDemo()
+{
+ if (bDemo)
+ {
+ stopDemo();
+ return;
+ }
+ score = 0;
+ score_undo = 0;
+ bUndo = true;
+ bNewTurn = true;
+ bDemo = true;
+ act_demo->setText(i18n("Stop &Tutorial"));
+ bFirst = true;
+
+ levelStr = i18n("Tutorial");
+ statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
+
+ lsb->startDemoMode();
+ lsb->setGameOver(false);
+ lsb->clearField();
+ lsb->update();
+ undoAction->setEnabled(false);
+ endTurnAction->setEnabled(false);
+ generateRandomBalls();
+
+ demoStep = 0;
+ demoTimer.start(1000, true);
+}
+
+void KLines::stopDemo()
+{
+ bDemo = false;
+ lsb->hideDemoText();
+ demoTimer.stop();
+ statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Stopped")), 0);
+ act_demo->setText(i18n("Start &Tutorial"));
+}
+
+void KLines::slotDemo()
+{
+ bool newBalls = false;
+ int ballColors = -1;
+ int clickX = 0;
+ int clickY = 0;
+ QString msg;
+ demoStep++;
+ if ((demoStep % 2) == 0)
+ {
+ lsb->hideDemoText();
+ demoTimer.start(1000, true);
+ return;
+ }
+ if (demoStep == 1)
+ {
+ msg = i18n("The goal of the game is to put\n"
+ "5 balls of the same color in line.");
+ }
+ else if (demoStep == 3)
+ {
+ newBalls = true;
+ }
+ else if (demoStep == 5)
+ {
+ msg = i18n("You can make horizontal, vertical\n"
+ "and diagonal lines.");
+ }
+ else if (demoStep == 7)
+ {
+ newBalls = true;
+ }
+ else if (demoStep == 9)
+ {
+ msg = i18n("Each turn, three new balls are placed on the board.");
+ }
+ else if (demoStep == 11)
+ {
+ newBalls = true;
+ }
+ else if (demoStep == 13)
+ {
+ msg = i18n("Every turn, you can move one ball.");
+ }
+ else if (demoStep == 15)
+ {
+ newBalls = true;
+ ballColors = 56;
+ }
+ else if (demoStep == 17)
+ {
+ msg = i18n("To move a ball, click on it with the mouse,\n"
+ "then click where you want the ball to go.");
+ }
+ else if (demoStep == 19)
+ {
+ clickX = 6;
+ clickY = 6;
+ }
+ else if (demoStep == 21)
+ {
+ clickX = 6;
+ clickY = 9;
+ }
+ else if (demoStep == 23)
+ {
+ msg = i18n("You just moved the blue ball!");
+ }
+ else if (demoStep == 25)
+ {
+ newBalls = true;
+ }
+ else if (demoStep == 27)
+ {
+ msg = i18n("Balls can be moved to every position on the board,\n"
+ "as long as there are no other balls in their way.");
+ }
+ else if (demoStep == 29)
+ {
+ clickX = 4;
+ clickY = 3;
+ demoStep++;
+ }
+ else if (demoStep == 31)
+ {
+ clickX = 7;
+ clickY = 9;
+ }
+ else if (demoStep == 33)
+ {
+ msg = i18n("Now we only need one more blue ball.");
+ }
+ else if (demoStep == 35)
+ {
+ newBalls = true;
+ }
+ else if (demoStep == 37)
+ {
+ msg = i18n("It seems to be our lucky day!");
+ }
+ else if (demoStep == 39)
+ {
+ clickX = 8;
+ clickY = 2;
+ demoStep++;
+ }
+ else if (demoStep == 41)
+ {
+ clickX = 8;
+ clickY = 9;
+ }
+ else if (demoStep == 43)
+ {
+ msg = i18n("Hurray! And away they go!\n"
+ "Now lets try the green balls.");
+ }
+ else if (demoStep == 45)
+ {
+ clickX = 8;
+ clickY = 7;
+ demoStep++;
+ }
+ else if (demoStep == 47)
+ {
+ clickX = 4;
+ clickY = 5;
+ lsb->demoAdjust(42);
+ }
+ else if (demoStep == 49)
+ {
+ newBalls = true;
+ }
+ else if (demoStep == 51)
+ {
+ msg = i18n("Now you try!\n"
+ "Click on the green ball and move it to the others!");
+ demoStep++;
+ }
+ else if (demoStep == 53)
+ {
+ lsb->hideDemoText();
+ lsb->adjustDemoMode(true, false);
+ demoStep++;
+ }
+ else if (demoStep == 55)
+ {
+ msg = i18n("Almost, try again!");
+ demoStep -= 4;
+ }
+ else if (demoStep == 57)
+ {
+ msg = i18n("Very good!");
+ }
+ else if (demoStep == 59)
+ {
+ msg = i18n("Whenever you complete a line you get an extra turn.");
+ }
+ else if (demoStep == 61)
+ {
+ msg = i18n("This is the end of this tutorial.\n"
+ "Feel free to finish the game!");
+ demoStep++;
+ }
+ else if (demoStep == 63)
+ {
+ lsb->hideDemoText();
+ lsb->adjustDemoMode(true, true);
+ bDemo = false;
+ act_demo->setText(i18n("Start &Tutorial"));
+ }
+
+ if (!msg.isEmpty())
+ {
+ lsb->showDemoText(msg);
+ demoTimer.start(3500 + msg.contains("\n")*1500, true);
+ return;
+ }
+ if (newBalls)
+ {
+ placeBalls();
+ if (ballColors == -1)
+ {
+ generateRandomBalls();
+ }
+ else
+ {
+ for( int i = 0 ; i < BALLSDROP ; i++ )
+ {
+ nextBalls[i] = ballColors % 10;
+ ballColors = ballColors / 10;
+ lPrompt->SetBalls(nextBalls);
+ }
+ }
+
+ updateStat();
+ demoTimer.start(1000, true);
+ return;
+ }
+ if (clickX)
+ {
+ lsb->demoClick(clickX-1, clickY-1);
+ if (hasFocus())
+ demoTimer.start(1000, true);
+ return;
+ }
+}
+
+void KLines::focusOutEvent(QFocusEvent *ev)
+{
+ if (bDemo)
+ {
+ lsb->hideDemoText();
+ demoTimer.stop();
+ statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Paused")), 0);
+ }
+ KMainWindow::focusOutEvent(ev);
+}
+
+void KLines::focusInEvent(QFocusEvent *ev)
+{
+ if (bDemo)
+ {
+ statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
+ slotDemo();
+ }
+ KMainWindow::focusInEvent(ev);
+}
+
+void KLines::stopGame()
+{
+ if (!lsb->gameOver())
+ endGame();
+ startGame();
+}
+
+void KLines::searchBallsLine()
+{
+}
+
+void KLines::generateRandomBalls()
+{
+ score_undo = score;
+ for( int i = 0 ; i < BALLSDROP ; i++ )
+ {
+ nextBalls_undo[i] = nextBalls[i];
+ nextBalls[i] = bUndo ?
+ lsb->random(NCOLORS) :
+ nextBalls_redo[i];
+ }
+ lPrompt->SetBalls(nextBalls);
+}
+
+void KLines::placeBalls()
+{
+ lsb->placeBalls(nextBalls);
+}
+
+void KLines::undo()
+{
+ if (lsb->gameOver())
+ return;
+ if (!bUndo)
+ return;
+ for( int i = 0 ; i < BALLSDROP ; i++ )
+ {
+ nextBalls_redo[i] = nextBalls[i];
+ nextBalls[i] = nextBalls_undo[i];
+ }
+ score = score_undo;
+ updateStat();
+ lPrompt->SetBalls(nextBalls);
+ lsb->undo();
+ switchUndo(FALSE);
+}
+
+void KLines::makeTurn()
+{
+ if (bDemo)
+ {
+ lsb->adjustDemoMode(false, false);
+ demoTimer.start(100, true);
+ }
+ if (lsb->gameOver())
+ return;
+ if (!bDemo){
+ placeBalls();
+ if(sender() != lsb)
+ lsb->saveUndo();
+ }
+ bNewTurn = true;
+}
+
+void KLines::userTurn()
+{
+ if(bNewTurn)
+ {
+ bNewTurn = false;
+ if (!bDemo)
+ generateRandomBalls();
+ if (!bFirst && !bDemo)
+ switchUndo(true);
+ }
+ bFirst = false;
+}
+
+void KLines::addScore(int ballsErased)
+{ if(ballsErased >= 5){
+ score += 2*ballsErased*ballsErased - 20*ballsErased + 60 ;
+ if( !lPrompt->getState() ) score+= 1;
+ updateStat();
+ };
+ if (bDemo)
+ {
+ lsb->adjustDemoMode(false, false);
+ demoStep += 2;
+ if (hasFocus())
+ demoTimer.start(100, true);
+ }
+}
+
+void KLines::updateStat()
+{
+ statusBar()->changeItem(i18n(" Score: %1").arg(score), 1);
+}
+
+void KLines::viewHighScore()
+{
+ KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
+ d.exec();
+}
+
+void KLines::endGame()
+{
+ lsb->setGameOver(true);
+ lsb->repaint(false);
+
+ if (bDemo)
+ return;
+
+ KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
+ KScoreDialog::FieldInfo scoreInfo;
+ scoreInfo.insert(KScoreDialog::Level, levelStr);
+ if (d.addScore(score, scoreInfo, true))
+ d.exec();
+}
+
+void KLines::switchPrompt()
+{
+ Prefs::setShowNext(!Prefs::showNext());
+ lPrompt->setPrompt(Prefs::showNext());
+ showNextAction->setChecked(Prefs::showNext());
+}
+
+void KLines::switchNumbered()
+{
+ Prefs::setNumberedBalls(!Prefs::numberedBalls());
+ lPrompt->setPrompt(Prefs::showNext());
+ showNumberedAction->setChecked(Prefs::numberedBalls());
+ mwidget->updatePix();
+}
+
+void KLines::switchUndo(bool bu)
+{
+ bUndo = bu;
+ undoAction->setEnabled(bu);
+}
+
+void KLines::keyPressEvent(QKeyEvent *e)
+{
+ if (lsb->gameOver() && (e->key() == Qt::Key_Space))
+ {
+ e->accept();
+ startGame();
+ return;
+ }
+ KMainWindow::keyPressEvent(e);
+}