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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kmahjongg/GameTimer.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kmahjongg/GameTimer.cpp')
-rw-r--r-- | kmahjongg/GameTimer.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/kmahjongg/GameTimer.cpp b/kmahjongg/GameTimer.cpp new file mode 100644 index 00000000..5eb827d9 --- /dev/null +++ b/kmahjongg/GameTimer.cpp @@ -0,0 +1,94 @@ +/* + * Based upon the QT example dclock + */ + +#include <stdio.h> +#include "GameTimer.h" +#include "GameTimer.moc" + + +// +// Constructs a GameTimer widget with a parent and a name. +// + +GameTimer::GameTimer( QWidget *parent, const char *name ) + : QLCDNumber( parent, name ) +{ + showingColon = false; + setNumDigits(7); + setFrameStyle(QFrame::Panel | QFrame::Sunken); + setFrameStyle(QFrame::NoFrame); + timerMode = stopped; + showTime(); // display the current time1 + startTimer( 500 ); // 1/2 second timer events +} + +// QObject timer call back implementation +void GameTimer::timerEvent( QTimerEvent * ) +{ + if (timerMode == running) + theTimer=theTimer.addMSecs(500); + showTime(); +} + + +// +// Shows the current time in the internal lcd widget. +// + +void GameTimer::showTime() +{ + QString s; + showingColon = !showingColon; // toggle/blink colon + + switch(timerMode) { + case paused: + case running: + s = theTimer.toString(); + break; + case stopped: + s = "00:00:00"; + break; + } + + if ( !showingColon ) + s[2] = s[5] = ' '; + display( s ); // set LCD number/text +} + +void GameTimer::start() { + theTimer.setHMS(0,0,0); + timerMode = running; +} + + +void GameTimer::fromString(const char*tim) { + int h,m,s; + sscanf(tim, "%2d:%2d:%2d\n", &h, &m, &s); + theTimer.setHMS(h,m,s); + timerMode = running; +} + + +void GameTimer::stop() { + timerMode = stopped; +} + +void GameTimer::pause() { + + if (timerMode == stopped) + return; + + if (timerMode == paused) { + timerMode = running; + } else { + timerMode = paused; + } +} + +int GameTimer::toInt() { + + return (theTimer.second()+ + theTimer.minute()*60+ + theTimer.hour()*360); +} |