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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kmines/field.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/*
+ * Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef FIELD_H
+#define FIELD_H
+
+#include "solver/bfield.h"
+#include "frame.h"
+
+
+//-----------------------------------------------------------------------------
+class Field : public FieldFrame, public BaseField
+{
+ Q_OBJECT
+ public:
+ enum ActionType { Reveal = 0, AutoReveal, SetFlag, UnsetFlag, SetUncertain,
+ UnsetUncertain, Nb_Actions };
+ struct ActionData {
+ const char *name, *event, *eventMessage;
+ };
+ static const ActionData ACTION_DATA[Nb_Actions];
+
+ public:
+ Field(QWidget *parent);
+
+ virtual QSize sizeHint() const;
+
+ void setLevel(const Level &level);
+ void setReplayField(const QString &field);
+ const Level &level() const { return _level; }
+ void reset(bool init);
+
+ GameState gameState() const { return _state; }
+ bool isActive() const { return _state!=Paused && _state!=GameOver; }
+ void pause();
+ void setGameOver() { _state = GameOver; }
+
+ void moveCursor(Neighbour);
+ void moveToEdge(Neighbour);
+ void doReveal() { doReveal(_cursor); }
+ void doMark() { doMark(_cursor); }
+ void doUmark() { doUmark(_cursor); }
+ void keyboardAutoReveal();
+ CaseState doAction(ActionType type, const KGrid2D::Coord &c,
+ bool completeReveal, KGrid2D::CoordList *autorevealed = 0,
+ bool *caseUncovered = 0);
+
+ void readSettings();
+
+ void setAdvised(const KGrid2D::Coord &c, double proba);
+ void setSolvingState(SolvingState state) { _solvingState = state; }
+ SolvingState solvingState() const { return _solvingState; }
+
+ signals:
+ void updateStatus(bool);
+ void gameStateChanged(GameState);
+ void setMood(Mood);
+ void setCheating();
+ void addAction(const KGrid2D::Coord &, Field::ActionType);
+
+ protected:
+ void paintEvent(QPaintEvent *);
+ void mousePressEvent(QMouseEvent *);
+ void mouseReleaseEvent(QMouseEvent *);
+ void mouseMoveEvent(QMouseEvent *);
+
+ private slots:
+ void keyboardAutoRevealSlot();
+
+ private:
+ GameState _state;
+ bool _reveal;
+ SolvingState _solvingState;
+ KGrid2D::Coord _cursor, _cursor_back, _advisedCoord;
+ double _advisedProba;
+ int _currentAction;
+ Level _level;
+
+ void pressCase(const KGrid2D::Coord &, bool);
+ void pressClearFunction(const KGrid2D::Coord &, bool);
+ void placeCursor(const KGrid2D::Coord &);
+ void revealActions(bool press);
+
+ void doAutoReveal(const KGrid2D::Coord &);
+ bool doReveal(const KGrid2D::Coord &, KGrid2D::CoordList *autorevealed = 0,
+ bool *caseUncovered = 0);
+ void doMark(const KGrid2D::Coord &);
+ void doUmark(const KGrid2D::Coord &);
+ void changeCase(const KGrid2D::Coord &, CaseState newState);
+ void addMarkAction(const KGrid2D::Coord &, CaseState newS, CaseState oldS);
+
+ QPoint toPoint(const KGrid2D::Coord &) const;
+ KGrid2D::Coord fromPoint(const QPoint &) const;
+
+ void drawCase(QPainter &, const KGrid2D::Coord &,
+ bool forcePressed = false) const;
+
+ int mapMouseButton(QMouseEvent *) const;
+ void resetAdvised();
+ void setState(GameState);
+};
+
+#endif // FIELD_H