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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kmines/solver/solver.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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diff --git a/kmines/solver/solver.cpp b/kmines/solver/solver.cpp
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+/*
+ * Copyright (c) 2001 Mikhail Kourinny (mkourinny@yahoo.com)
+ * Copyright (c) 2002 Nicolas HADACEK (hadacek@kde.org)
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "solver.h"
+#include "solver.moc"
+
+#include <algorithm>
+#include <assert.h>
+
+#include <qtimer.h>
+#include <qlayout.h>
+#include <qlabel.h>
+#include <kprogress.h>
+
+#include <klocale.h>
+
+#include "headerP.h"
+
+
+//-----------------------------------------------------------------------------
+class SolverPrivate
+{
+ public:
+ SolverPrivate() : facts(0), rules(0) {}
+ ~SolverPrivate() {
+ delete facts;
+ delete rules;
+ }
+
+ AdviseFast::FactSet *facts;
+ AdviseFast::RuleSet *rules;
+#ifdef DEBUG
+ unsigned long t0, t;
+#endif
+};
+
+Solver::Solver(QObject *parent)
+ : QObject(parent)
+{
+ d = new SolverPrivate;
+
+#ifdef DEBUG
+#define PRINT_ELAPSED(purpose) \
+ d->t = time(0); \
+ cout << "Spent " << d->t - d->t0 << " seconds on " purpose << endl; \
+ d->t0 = d->t;
+
+#endif
+}
+
+Solver::~Solver()
+{
+ delete d;
+}
+
+Coord Solver::advise(BaseField &field, float &probability)
+{
+ Coord point;
+ probability = 1;
+ delete d->facts;
+ d->facts = new AdviseFast::FactSet(&field);
+ delete d->rules;
+ d->rules = new AdviseFast::RuleSet(d->facts);
+
+ if( AdviseFast::adviseFast(&point, d->facts, d->rules) ) return point;
+
+ CoordSet surePoints;
+ AdviseFull::ProbabilityMap probabilities;
+ AdviseFull::adviseFull(d->facts, &surePoints, &probabilities);
+
+ // return one of the sure point (random choice to limit the tropism) [NH]
+ if( !surePoints.empty() ) {
+ KRandomSequence r;
+ uint k = r.getLong(surePoints.size());
+ CoordSet::iterator it = surePoints.begin();
+ for (uint i=0; i<k; i++) ++it;
+ return *it;
+ }
+
+ // Just a minimum probability logic here
+ if( !probabilities.empty() ){
+ probability = probabilities.begin()->first;
+ return probabilities.begin()->second;
+ }
+
+ // Otherwise the Field is already solved :)
+ return Coord(-1,-1);
+}
+
+void Solver::solve(BaseField &field, bool noGuess)
+{
+ _field = &field;
+ initSolve(false, noGuess);
+}
+
+bool Solver::initSolve(bool oneStep, bool noGuess)
+{
+ _inOneStep = oneStep;
+ _noGuess = noGuess;
+ delete d->facts;
+ d->facts = new AdviseFast::FactSet(_field);
+ delete d->rules;
+ d->rules = new AdviseFast::RuleSet(d->facts);
+#ifdef DEBUG
+ d->t0 = time(0);
+#endif
+ return solveStep();
+}
+
+bool Solver::solveStep()
+{
+ if ( _field->isSolved() ) {
+ emit solvingDone(true);
+ return true;
+ }
+
+ d->rules->solve();
+
+#ifdef DEBUG
+ PRINT_ELAPSED("fast rules")
+#endif
+
+ if( _field->isSolved() ) {
+ emit solvingDone(true);
+ return true;
+ }
+
+ CoordSet surePoints;
+ AdviseFull::ProbabilityMap probabilities;
+ AdviseFull::adviseFull(d->facts, &surePoints, &probabilities);
+
+#ifdef DEBUG
+ PRINT_ELAPSED("full rules")
+#endif
+
+ if(!surePoints.empty()){
+ CoordSet::iterator i;
+ for(i=surePoints.begin(); i!=surePoints.end(); ++i) {
+ bool b = d->rules->reveal(*i);
+ assert(b);
+ }
+ } else if ( !_noGuess ) {
+#ifdef DEBUG
+ cout << "Applying heuristics!" << endl;
+ cout << *_field << endl;
+#endif
+ // Minimum probability logic
+ assert(!probabilities.empty());
+#ifdef DEBUG
+ AdviseFull::ProbabilityMap::iterator i=probabilities.begin();
+ cout << "Probability is " << i->first << endl;
+#endif
+ bool success = d->rules->reveal(probabilities.begin()->second);
+ if ( !success ) {
+ emit solvingDone(false);
+ return false;
+ }
+ }
+
+ if (_inOneStep) return solveStep();
+ else QTimer::singleShot(0, this, SLOT(solveStep()));
+ return false;
+}
+
+bool Solver::solveOneStep(BaseField &field)
+{
+ _field = &field;
+ return initSolve(true, false);
+}
+
+
+//-----------------------------------------------------------------------------
+SolvingRateDialog::SolvingRateDialog(const BaseField &field, QWidget *parent)
+ : KDialogBase(Plain, i18n("Compute Solving Rate"), Ok|Close,
+ Close, parent, "compute_solving_rate", true, true),
+ _refField(field)
+{
+ connect(&_solver, SIGNAL(solvingDone(bool)), SLOT(solvingDone(bool)));
+
+ KGuiItem item = KStdGuiItem::ok();
+ item.setText(i18n("Start"));
+ setButtonOK(item);
+
+ QVBoxLayout *top = new QVBoxLayout(plainPage(), 0, spacingHint());
+ QLabel *label = new QLabel(i18n("Width: %1").arg(field.width()),
+ plainPage());
+ top->addWidget(label);
+ label = new QLabel(i18n("Height: %1").arg(field.height()), plainPage());
+ top->addWidget(label);
+ label = new QLabel(i18n("Mines: %1 (%2%)").arg(field.nbMines())
+ .arg( field.nbMines() * 100.0 / field.size()),
+ plainPage());
+ top->addWidget(label);
+
+ top->addSpacing(spacingHint());
+
+ _progress = new KProgress(NB_STEPS, plainPage());
+ _progress->setTextEnabled(true);
+ _progress->setFormat("%v");
+ top->addWidget(_progress);
+
+ _label = new QLabel(i18n("Success rate:"), plainPage());
+ top->addWidget(_label);
+}
+
+void SolvingRateDialog::slotOk()
+{
+ enableButtonOK(false);
+ _i = 0;
+ _success = 0;
+ _progress->setValue(0);
+ QTimer::singleShot(0, this, SLOT(step()));
+}
+
+void SolvingRateDialog::step()
+{
+ if ( _i==NB_STEPS ) {
+ enableButtonOK(true);
+ return;
+ }
+ _i++;
+ _field.reset(_refField.width(), _refField.height(), _refField.nbMines());
+ _solver.solve(_field, false);
+}
+
+void SolvingRateDialog::solvingDone(bool success)
+{
+ if (success) _success++;
+ _label->setText(i18n("Success rate: %1%")
+ .arg(_success * 100.0 / _i, 0, 'f', 3));
+ _progress->advance(1);
+ QTimer::singleShot(0, this, SLOT(step()));
+}