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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
commit | 576eb4299a00bc053db35414406f46372a0f70f2 (patch) | |
tree | 4c030922d533821db464af566188e7d40cc8848c /kolf/floater.cpp | |
parent | 0718336b6017d1a4fc1d626544180a5a2a29ddec (diff) | |
download | tdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip |
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kolf/floater.cpp')
-rw-r--r-- | kolf/floater.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/kolf/floater.cpp b/kolf/floater.cpp index 73612bc8..ff42398a 100644 --- a/kolf/floater.cpp +++ b/kolf/floater.cpp @@ -1,5 +1,5 @@ -#include <qlabel.h> -#include <qslider.h> +#include <tqlabel.h> +#include <tqslider.h> #include <kconfig.h> @@ -39,14 +39,14 @@ void FloaterGuide::setPoints(int xa, int ya, int xb, int yb) } } -Config *FloaterGuide::config(QWidget *parent) +Config *FloaterGuide::config(TQWidget *parent) { return floater->config(parent); } ///////////////////////// -Floater::Floater(QRect rect, QCanvas *canvas) +Floater::Floater(TQRect rect, TQCanvas *canvas) : Bridge(rect, canvas), speedfactor(16) { wall = 0; @@ -55,7 +55,7 @@ Floater::Floater(QRect rect, QCanvas *canvas) haventMoved = true; wall = new FloaterGuide(this, canvas); wall->setPoints(100, 100, 200, 200); - wall->setPen(QPen(wall->pen().color().light(), wall->pen().width() - 1)); + wall->setPen(TQPen(wall->pen().color().light(), wall->pen().width() - 1)); move(wall->endPoint().x(), wall->endPoint().y()); setTopWallVisible(false); @@ -95,7 +95,7 @@ void Floater::advance(int phase) if (phase == 1 && (xVelocity() || yVelocity())) { - if (Vector(origin, QPoint(x(), y())).magnitude() > vector.magnitude()) + if (Vector(origin, TQPoint(x(), y())).magnitude() > vector.magnitude()) { vector.setDirection(vector.direction() + M_PI); origin = (origin == wall->startPoint()? wall->endPoint() : wall->startPoint()); @@ -107,8 +107,8 @@ void Floater::advance(int phase) void Floater::reset() { - QPoint start = wall->startPoint() + QPoint(wall->x(), wall->y()); - QPoint end = wall->endPoint() + QPoint(wall->x(), wall->y()); + TQPoint start = wall->startPoint() + TQPoint(wall->x(), wall->y()); + TQPoint end = wall->endPoint() + TQPoint(wall->x(), wall->y()); vector = Vector(end, start); origin = end; @@ -117,9 +117,9 @@ void Floater::reset() setSpeed(speed); } -QPtrList<QCanvasItem> Floater::moveableItems() const +TQPtrList<TQCanvasItem> Floater::moveableItems() const { - QPtrList<QCanvasItem> ret(wall->moveableItems()); + TQPtrList<TQCanvasItem> ret(wall->moveableItems()); ret.append(wall); ret.append(point); return ret; @@ -167,8 +167,8 @@ void Floater::moveBy(double dx, double dy) if (!isEnabled()) return; - QCanvasItemList l = collisions(false); - for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) + TQCanvasItemList l = collisions(false); + for (TQCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { CanvasItem *item = dynamic_cast<CanvasItem *>(*it); @@ -197,7 +197,7 @@ void Floater::moveBy(double dx, double dy) // this call must come after we have tested for collisions, otherwise we skip them when saving! // that's a bad thing - QCanvasRectangle::moveBy(dx, dy); + TQCanvasRectangle::moveBy(dx, dy); // because we don't do Bridge::moveBy(); topWall->move(x(), y()); @@ -211,20 +211,20 @@ void Floater::moveBy(double dx, double dy) void Floater::saveState(StateDB *db) { - db->setPoint(QPoint(x(), y())); + db->setPoint(TQPoint(x(), y())); } void Floater::loadState(StateDB *db) { - const QPoint moveTo = db->point(); + const TQPoint moveTo = db->point(); move(moveTo.x(), moveTo.y()); } void Floater::save(KConfig *cfg) { cfg->writeEntry("speed", speed); - cfg->writeEntry("startPoint", QPoint(wall->startPoint().x() + wall->x(), wall->startPoint().y() + wall->y())); - cfg->writeEntry("endPoint", QPoint(wall->endPoint().x() + wall->x(), wall->endPoint().y() + wall->y())); + cfg->writeEntry("startPoint", TQPoint(wall->startPoint().x() + wall->x(), wall->startPoint().y() + wall->y())); + cfg->writeEntry("endPoint", TQPoint(wall->endPoint().x() + wall->x(), wall->endPoint().y() + wall->y())); doSave(cfg); } @@ -233,9 +233,9 @@ void Floater::load(KConfig *cfg) { move(firstPoint.x(), firstPoint.y()); - QPoint start(wall->startPoint() + QPoint(wall->x(), wall->y())); + TQPoint start(wall->startPoint() + TQPoint(wall->x(), wall->y())); start = cfg->readPointEntry("startPoint", &start); - QPoint end(wall->endPoint() + QPoint(wall->x(), wall->y())); + TQPoint end(wall->endPoint() + TQPoint(wall->x(), wall->y())); end = cfg->readPointEntry("endPoint", &end); wall->setPoints(start.x(), start.y(), end.x(), end.y()); wall->move(0, 0); @@ -248,24 +248,24 @@ void Floater::load(KConfig *cfg) void Floater::firstMove(int x, int y) { - firstPoint = QPoint(x, y); + firstPoint = TQPoint(x, y); } ///////////////////////// -FloaterConfig::FloaterConfig(Floater *floater, QWidget *parent) +FloaterConfig::FloaterConfig(Floater *floater, TQWidget *parent) : BridgeConfig(floater, parent) { this->floater = floater; m_vlayout->addStretch(); - m_vlayout->addWidget(new QLabel(i18n("Moving speed"), this)); - QHBoxLayout *hlayout = new QHBoxLayout(m_vlayout, spacingHint()); - hlayout->addWidget(new QLabel(i18n("Slow"), this)); - QSlider *slider = new QSlider(0, 20, 2, floater->curSpeed(), Qt::Horizontal, this); + m_vlayout->addWidget(new TQLabel(i18n("Moving speed"), this)); + TQHBoxLayout *hlayout = new TQHBoxLayout(m_vlayout, spacingHint()); + hlayout->addWidget(new TQLabel(i18n("Slow"), this)); + TQSlider *slider = new TQSlider(0, 20, 2, floater->curSpeed(), Qt::Horizontal, this); hlayout->addWidget(slider); - hlayout->addWidget(new QLabel(i18n("Fast"), this)); - connect(slider, SIGNAL(valueChanged(int)), this, SLOT(speedChanged(int))); + hlayout->addWidget(new TQLabel(i18n("Fast"), this)); + connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(speedChanged(int))); } void FloaterConfig::speedChanged(int news) |